WARDUST Posted November 16, 2021 more incoming. i'm replacing probes, and spider robots with new rotating probes. Spider ones don't fly, just the same arachno behavior. What do you thing? 3 Share this post Link to post
WARDUST Posted November 18, 2021 Finally i will not use the red lines probe, instead of it, this one: It fires missils ad shot laser as the spiderbots, but when firing laser it turns reflective. 2 Share this post Link to post
Breeder Posted November 18, 2021 This project deserves more attention! How can anyone be overlooking this gem?! 1 Share this post Link to post
WARDUST Posted November 18, 2021 9 minutes ago, Breeder said: This project deserves more attention! How can anyone be overlooking this gem?! Thanks! But with only an entusiast fan like you, i have enough! Haha! ;-) 1 Share this post Link to post
WARDUST Posted November 19, 2021 (edited) 18.11 uploaded Changes: Audio: ATST RODIAN and PROBES Textures: some minor adjustments and DoomZero adition Sprites: The probes replacing Probes and spiders. Expect a bit more dificulty Status Bar: Moved sbarinfo to the textures.pk3 to avoid conflicts with Heretic Heretic Status Bar: Added to Heretic Textures Edited November 19, 2021 by WARDUST 3 Share this post Link to post
Rex705 Posted November 20, 2021 Dang, this looks awesome! great updates. 1 Share this post Link to post
WARDUST Posted November 20, 2021 (edited) More work in progress, this will take me a while... The thing with the original sprites, is that sometimes they don't look as the characters of the films. I would like some mandalorians to replace the revenants, but first, i have to edit and acomplish a good Bobafett 0 Share this post Link to post
Rex705 Posted November 20, 2021 I did a video today of the 2020 edition of the mod. Can't wait to try out the latest version. Â Â 1 Share this post Link to post
WARDUST Posted November 20, 2021 (edited) 3 minutes ago, Rex705 said: I did a video today of the 2020 edition of the mod. Can't wait to try out the latest version. Â Â i've just see that, the map is pretty cool. I hope the author can make more like this! It's interesting see how my mod is evolving in this videos. I hope you enjoy the changes! I supose you're using sweetfx bloom, isn't it? 0 Share this post Link to post
Rex705 Posted November 20, 2021 I use ReShade for all kinds of nice visual effects. :)Â 0 Share this post Link to post
WARDUST Posted November 22, 2021 (edited) While playing DoomZero (highly recommended) I came across this monster replacing the SS. Looking for a quick replacement I found this Grell in Real667's bestiary. After editing it a bit the truth is that I've started to enjoy it and it seems to me that it fits perfect and it's really fun to engage, so I'm going to include it in my mod as follows: it will remain separately as a replacement for WolfensteinSS (for some wads it's better not to replace it, like moonbld.wad, where it's the final monster). Inside the main mod it will be a group of bugs that you'll find in the liquid areas occasionally, to touch your balls xD What do you think? Â Edited November 22, 2021 by WARDUST 0 Share this post Link to post
Xim Posted November 22, 2021 (edited) It's a cool looking enemy, but I'm not sure what it would be from Star Wars. There are some strange creatures around in the Star Wars galaxy though. Maybe it could be something like whatever the heck this thing on the right is. (Edit: It's called a Celegian) Wookiepedia is good for finding Star Wars info. Â Another cool WolfSS replacement I thought of would be a Separatist Battle Droid, either B-1 or Super model, but that'd require a whole sprite to be made. 0 Share this post Link to post
WARDUST Posted November 22, 2021 the truth it's that it's not from the SW univers, but it's an alien an not a demon, so i can imagine is something... well, an alien xD. Sometines i prefer not to be so accurate with the SW univers and forget it to gain fun, but knowing me, perhaps i will be bored soon about it... or not :P 0 Share this post Link to post
Breeder Posted November 23, 2021 I don't think it hurts. I mean it's not like you did a Senile 90's Lucas or Present Days Disney over haul or anything, so you're closer to authentic cannon than most. ;) 0 Share this post Link to post
Rex705 Posted November 23, 2021 If you could turn a Cyberdemon into Darth Vader with a lightsaber for an epic sword fight that would be awesome. Also if you could add force powers like push and pull that could be fun to play with. 0 Share this post Link to post
WARDUST Posted November 23, 2021 (edited) 12 hours ago, Xim said: It's a cool looking enemy, but I'm not sure what it would be from Star Wars. There are some strange creatures around in the Star Wars galaxy though. Maybe it could be something like whatever the heck this thing on the right is. (Edit: It's called a Celegian) Wookiepedia is good for finding Star Wars info. Â Another cool WolfSS replacement I thought of would be a Separatist Battle Droid, either B-1 or Super model, but that'd require a whole sprite to be made. In the other hand, i can do this one for replace it: This is only a draft but i think it works very well, a mynock :D One of the features i like, is that this new monster and the dianogas has the HATE property against stormtroopers. I love when i start a map and i can hear soldiers fighting and after a short time, silence... LoL Â Edited November 23, 2021 by WARDUST 0 Share this post Link to post
WARDUST Posted November 23, 2021 (edited) 3 hours ago, Rex705 said: If you could turn a Cyberdemon into Darth Vader with a lightsaber for an epic sword fight that would be awesome. Also if you could add force powers like push and pull that could be fun to play with. Spidermastermind is currently a lambda shuttle (just decoration effect) with Darth Vader and guards, and Cyber is an ATST that i think martch better (with the lasers and missils). He uses some powers and the lightsaber. In all my mod mostly all the enemies has less HP than Doom, but they are lethal if you don't kill them quickly. Tell me what do you think when you do a fight with this bosses. Force powers is not in my plans (Here we have @Xim 's mod for this) in my mod you are a rebel commando, so... WEAPONS!!. This is the way ;) Edited November 23, 2021 by WARDUST 0 Share this post Link to post
Rex705 Posted November 23, 2021 Ah, so Vader is the mastermind. I have not done battle with the ATST yet just put one under a crusher. Vader is fun to fight! I wish I could throw my saber like he does. Â Â 1 Share this post Link to post
Xim Posted November 23, 2021 (edited) 9 hours ago, WARDUST said: In the other hand, i can do this one for replace it: This is only a draft but i think it works very well, a mynock :D One of the features i like, is that this new monster and the dianogas has the HATE property against stormtroopers. I love when i start a map and i can hear soldiers fighting and after a short time, silence... LoL Â Â That's a pretty decent mynock sprite so far. Good work, keep it up! Think you'll be putting them in the main enemy roaster, or just keep them as the SS replacement? Â EDIT: What if they appeared over the "exposed tech" that replaces the blood texture, kind of like how the dianoga appears over water? Edited November 23, 2021 by Xim 0 Share this post Link to post
WARDUST Posted November 23, 2021 (edited) 3 hours ago, Xim said: Â That's a pretty decent mynock sprite so far. Good work, keep it up! Think you'll be putting them in the main enemy roaster, or just keep them as the SS replacement? Â EDIT: What if they appeared over the "exposed tech" that replaces the blood texture, kind of like how the dianoga appears over water? Currently it's finished (more or less, now i'm testing) same as Grell, but hating imperial soldiers. So when you start a map they start fighting. It's a common replace for SS outside the main mod, but also it's a group of 8 that appears rarely as the dianoga (in the main mod). (current propportion: 20 Shoretroopers, 2 dianoga, 1Minock group) ready for testing in v23.11 this megawad has SS in the first level: And for testing the Mynock group and dianogas, Doom2 E1M2 it's a very good option Also i have finished a sprite for the mouse droid and more sounds (no more 3dmodel) and almost finished a Gonk droid, but this last for another release Edited November 23, 2021 by WARDUST 0 Share this post Link to post
WARDUST Posted November 23, 2021 @Rex705 Hey man, i'm seeing awesome add-ons in you videos, can you share/link the ones you're using? flaslight, hud... amazing! 0 Share this post Link to post
Rex705 Posted November 23, 2021 I have links to the mods in the description :) 1 Share this post Link to post
WARDUST Posted November 24, 2021 (edited) 11 hours ago, Rex705 said: I have links to the mods in the description :) thanks! i see it! classic misdirection :P Edited November 24, 2021 by WARDUST 0 Share this post Link to post
Rex705 Posted November 24, 2021 (edited) So I got the latest version and now some maps are missing the skybox and when IÂ end the level it goes right to the end credits instead of the next map so I can't continue :( Â NVM wow never thought a music mod could mess things up so bad O_o Edited November 24, 2021 by Rex705 0 Share this post Link to post
WARDUST Posted November 24, 2021 4 hours ago, Rex705 said: So I got the latest version and now some maps are missing the skybox and when IÂ end the level it goes right to the end credits instead of the next map so I can't continue :( Â NVM wow never thought a music mod could mess things up so bad O_o Keep Star wars music man! What are you doing? XD 0 Share this post Link to post
WARDUST Posted November 24, 2021 For tomorrow: Finished Mynocks and replacers for the columns. They will be r5 and Gonks moving around... not sure if this can be a problem. What do you thing? 0 Share this post Link to post
Breeder Posted November 25, 2021 Can you destroy the gonks for power cells? 0 Share this post Link to post
WARDUST Posted November 25, 2021 (edited) 6 hours ago, Breeder said: Can you destroy the gonks for power cells? Exactly. Same as astrodroids and the mousebot. Ready to test it in v25.11 Edited November 25, 2021 by WARDUST 1 Share this post Link to post