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A Different Kind of "Beginner's Guide to Doom Modding"

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This reads a lot better, as in: I don't need to sift through a mountain of sodium in order to see information of value... It's probably still a bit more drawn-out than it needs to be, but when I look back at one of my longest posts, I'm not sure I'm one to talk...

 

Content-wise... I don't think there is much there that I'd want to nitpick, but I will say that people differ greatly in terms of their aspirations with regards to, for example, map size...

 

To illuminate a bit, let's say somebody played "some magnum opus", and that's left such an impression on them, that all they want to make are magnum opus style maps. Here we are, you, me, the community at large, telling that person their ideas are too big for the time being, they should be making smaller maps instead of what they want to craft - and we're also telling them that it matters that they enjoy the process, because otherwise they won't last anyway... What now..?

 

I think one thing your post says implicitly, which explains itself for people familiar with the process - but not for somebody who hasn't gotten their feet wet yet - is that "not working on that dream map right now" is not to be confused with "not working towards that dream map at all". I think that point needs to be made in no uncertain terms: Nobody is trying to get in the way of people's creativity and long-term goals, what is being argued in favour of, however, is the value of the experience that is having been able to finish something at all - and enjoying the success as well as the things learned from "having done smaller thing" versus committing heaps of time and energy to something that might exist in a vacuum for months or even years - or worse dies of old age on a hard drive...

Edited by Nine Inch Heels

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6 hours ago, Nine Inch Heels said:

To illuminate a bit, let's say somebody played "some magnum opus", and that's left such an impression on them, that all they want to make are magnum opus style maps. Here we are, you, me, the community at large, telling that person their ideas are too big for the time being, they should be making smaller maps instead of what they want to craft - and we're also telling them that it matters that they enjoy the process, because otherwise they won't last anyway... What now..?

 

There was a post in the "first draft" of this topic, I unfortunately don't remember by whom, that made a very good point regarding filtering good feedback.  The core of it was that you have to have a clear vision of your goals in designing your map in order to know which feedback is useful.

 

Someone looking to make huge odyssey maps with no clue where to start would benefit tremendously from a focused body of analysis of that map genre and its typical subgoals.  That goes for any genre, really.

 

From the perspective of a new person, there is a lot of useful generic advice and technical tutorial support for making functional maps, with focused genre or popular authorial analysis largely left to the mapper to self-direct. 

 

There's nothing wrong with that, but I think something like, say, "anatomy of a slaughter fight" or "how to make really huge maps" could do a lot to elevate someone's sense of combat design or even just workflow management if they're looking to create stuff with a distinct identity like that.

 

Of course the risk is you're too successful and create a form everyone just kinda fills out in their wads for design, but the way I hear complaints every now and again about techbase retro doom stuff, or in that post's case, Scythe emulation, it's a thing people are doing anyway as they learn and solicit feedback.

 

Plus that stuff is always cool to listen to anyway.  That said, maybe I just need to stop resisting and join a Discord for that, I dunno.

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The first post was incredibly flawed. You took the criticism to heart and made an effort to change it for the better. This is actually an unintentional amazing meta way to teach good mapping habits to newcomers!

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On 1/1/2022 at 9:01 AM, DSC said:

The first post was incredibly flawed. You took the criticism to heart and made an effort to change it for the better. This is actually an unintentional amazing meta way to teach good mapping habits to newcomers!

I had debated whether to just edit the first post with the new version, but I thought that would have "re-wrote history" and would invalidate a lot of good points made by others that should have been preserved. I'm still not sure how to keep this new version around with the old one in such a way that would be still be considered constructive. I chose to have it "Helled."

 

The tone of the original post is what most seemed to take issue with outside of the actual content for the most part (as some had echoed that their early experiences had the same pitfalls), but while it didn't come from a place of strict malice, it had a lot more exasperation and anger behind it than it needed to have. Coming from "a respected member of the community" (not my words) gave it far more weight than it should have had in content alone, which was a grave miscalculation on my part. Compared to my peers, I still consider myself a bit of an underdog, which may sound strange given my reputation and history.

 

Another lesson to take from this (for veterans of this community, mostly, which includes myself) is that even though we come from a bygone era both in Internet Culture and in Doom Community History in which we had to be a lot more resourceful in both finding feedback and putting our work out there, we should still be taken to task when we get overly curmudgeonly about it, regardless of how much respect we may have garnered over the years. Everything is way better now than it used to be, and it shows in the quality of work released by the current incarnation of our membership, both new and existing.

 

Though, one thing I especially want to preserve from the old thread is this picture from @Scuba Steve:

oldmatt.jpg.ae25f34b0d9dfc9ce2a05945a657446c.jpg

 

At times, it isn't far from the truth!

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I'd still like a dramatic reading of this by some British person while really triumphant music plays in the background.

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