xvertigox Posted January 5, 2022 (edited) UPDATE: The mod is now in it's compiling and map approval stage. I'm aiming to get RC1 ready early/mid March. You can track progress via this google sheet - DIY STATUS REPORT. Welcome to my first CP on DW! I've run a few but this is my first one here on DW. (DIY) is a bold, bright and colorful MBF21 community project that is open to any and all mappers, regardless of skill. Submission deadline is 16/02/2022 (roughly 6 weeks). So what's this CP all about? I was inspired by @Spendoragon's speedmaps 1 Bad Wad, big big props to him for the original concept. I loved how believable and interesting the environments were with these simple colors. I expanded on 1 Bad Wad by adding a dark shade to each color for textures and flats as well as midtextures (MIDWHT, MIDBLK, MIDGRY). I also drastically changed every sprite in the game too. Spoiler There's a huge range of possibilities with having plain colors, you can make believable locations like a city or completely abstract and mind-bending worlds. Below are a few screenshots I took from 1Bad Wad to give you an idea and maybe even some inspiration. You can make a believable city street with very minimal detailing Spoiler You can be as detailed as you like Spoiler The doomcute is off the chain Spoiler Strikingly abstract Spoiler I have expanded this limited color concept from textures to all other assets. Gameplay is unaltered and running under MBF21. MBF21 gives the familiarity of Boom but also new map features and more control. All decorations and UI elements have been visually changed too. The monsters have a very dark and strange feel to them IMO. I have included a small demo map just to see some of item changes (not all). Weapon sounds have been changed to their PSX equivalents. Spoiler The map format and target port is MBF21 so you can do all sorts of voodoo doll shenanigans (check this video for some highlights of MBF21). The build time is roughly 6 weeks because I want this project to be low stress for anyone mapping. There's no map slots, I will instead create a hub map using UMAPINFO. Please provide your own midis, I can provide one if needed but I can't imagine why someone wouldn't want to choose their own track. Go for whatever midi you feel fits your map. I've been looking into early point and click titles like Space Quest and King's Quest for music and we also have a lot of great musicians in our community. I will make sure everyone's map gets playtested and will leave feedback as I play through them. I'm very excited to see what sorts of things people come up with, I expect there will be a large variety. If you have any questions or comments, feedback etc just shout out. Let's make some groovy Doom maps~ Mappers Spoiler @xvertigox (map not submitted yet) @✯𝔉𝔢𝔩𝔩𝔬𝔴𝔑𝔬𝔬𝔟✯ (15/01 - PC-88 World) @MFG38 (14/02 - mfg38_diy_v2.zip) @SynDoom (map not submitted yet) /vr/ anon (02/02 Checksum v2 ) @Engired (map not submitted yet) @ViolentBeetle (map not submitted yet) @lunchlunch (17/02 - Are You Trying To Traumatize Somebody V3) @DynamiteKaitorn (12/01 Daisy-Fields2.zip) @Spendoragon (23/01 - DIY_Spendo_v1.1.zip) @dmdr (09/01 - stupid_slaughter-220109-1017.zip) @DJVCardMaster (map not submitted yet) @CblBOPOTKA (23/01 - hm_20220213_2322_rc2.zip) @RastaManGames (16/01 - RMG_DIY_V5.zip) @Master Medi (11/01 Pririrutsenne) @Thelokk (08/01 - The Emperors of Ice Cream v2) @game (21/01 - SKARLET'S DEVIL DAGGERS v.0.4.zip) @Meowgi (11/02 - DIY_Meowgi.zip) @Colossus (15/02 - diycolossus.zip) @MemeMind (map not submitted yet) @Vortale (16/02 - Timeandspace1.0.zip) @Stupid Bunny (map not submitted yet) Cuppykeks (09/01 - SCT_PralineStudyV2.wad) @Gothic Box (17/02 - Toasted Naan) @Skeaze (11/02 - ColorsOutofSpace0.2.wad.zip) @CBM (17/01 - c sector vesion 1.6) @ryiron (16/01 - Panic at the Disco v2) @SCF (16/01 - Chromatose v1) @xdarkmasterx (13/02 - SSHS) @Nefelibeta (16/01 - god4.zip) @El Inferno (14/01 - Flower Garden v2) @7Soul (17/02 - diyCP_7soul_mbf21.zip) @Maribo (10/01 - fellv2.zip) @muumi (17/02 - temple_of_froggo_v2.zip) @Peccatum Mihzamiz (21/01 - Rush 2 Coffee) Chookum (06/02 - NOTCASH.zip) Dr Jordo (15/02 - Ultra Doomguy World) knifeworld (16/02 - Back to The Pyramid) Philnemba (16/02 - bigboospokkyhouse.zip) Rules and Technical Details Spoiler Map format and target is MBF21 (full spec details here) IWAD is DOOM2.WAD All maps must be in MBF21 and be tested with DSDA-Doom -complevel 21 (Woof and it's derivatives are also acceptable for testing) No map limit or taking specific slots Skies are defined via the UMAPINFO lump. There are 9 skies in total so have a look! Maps must be coop compatible (player starts + lockouts accounted for) All mappers are welcome and I will try to take all maps provided (no 32 map limit) but there may be tweaking that needs to be done based off feedback. Only textures and flats allowed are the new ones provided (ALL***, DRK***,SPC***,MIDBLK,MIDWHT,MIDGRY) - no using custom or vanilla textures Please provide music for your map. I can help with recommendations if needed. Deadline Spoiler Submission deadline is 16/02/2022 (roughly 6 weeks). Resources DIY resources v1.5 (fixed by @dmdr) Old versions Spoiler DIY resources v1.4bb DIY resources v1.4b DIY resources v1.4 DIY resources v1.3 DIY resources v1.2 DIY resources v1.1 DIY resources v1.0 Changelog Spoiler v1.5 (new art by @Spendoragon and dehacked by @dmdr) 25/01/22 Added dehacked to add boss pointers to every enemy so BossAction via umapinfo works by @dmdr New stbar and face by spendo Massively cleaned up Imp and Pinky sprites (I will do another pass of all sprites before release) v1.4bb (by @Spendoragon and @dmdr <3) 18/01/22 Removed duplicate patches and textures Removed D_RUNNIN Updated UMAPINFO with more definitions Moved demo map to slot 69 v1.4b 16/01/22 Changed demo map to be in map29 slot Updated UMAPINFO to not define anything for map01 (thanks heaps @Peccatum Mihzamiz) v1.4 16/01/22 Added 29 new skies (huge thanks again to @dmdr) v1.3 15/01/22 Added 3 new mid textures: SPC*** (thanks @RastaManGames) Added 8 new skies (SKY2 - SKY9) (cheers @dmdr) Readded exit sign texture Removed 4 duplicate sprites (thanks @Spendoragon) Added UMAPINFO lump so people can see how to use it define their SKY v1.2 08/01/22 Starry sky texture added v1.1 07/01/22 Added 3 midtextures - MID*** Added 4 new solid color switches - SW*EZ Removed 'EXITSIN' texture Edited February 25, 2022 by xvertigox : Mapping deadline reached 54 Share this post Link to post
Walter confetti Posted January 5, 2022 Cool little project, good luck with it! 4 Share this post Link to post
Doomkid Posted January 5, 2022 This looks so unique and creative, I really hope to see people getting on board! 5 Share this post Link to post
YeOldeFellerNoob Posted January 5, 2022 I am on board. I am currently working on a wad rn, but it doesn't really take me a long time to make one, since I only really care about combat and not puzzles. 2 Share this post Link to post
MFG38 Posted January 5, 2022 I'm all for community projects with creative concepts like this one. Pen me in! 3 Share this post Link to post
Syn Posted January 5, 2022 Count me in as well. Very cool concept that I would love to toy with. 2 Share this post Link to post
xvertigox Posted January 5, 2022 Stoked to see people signing up :D I've updated the OP with names (✯𝔉𝔢𝔩𝔩𝔬𝔴𝔑𝔬𝔬𝔟✯ your name is impossible to ping you with unless you know the ALT code for those stars). I've also posted about this project in the perpetual /vr/ retro FPS thread and we got one sign up there so that's cool. 4 Share this post Link to post
Engired Posted January 5, 2022 I like the idea, I'll do something for this. 2 Share this post Link to post
ViolentBeetle Posted January 5, 2022 I will also see what I can come up with. 2 Share this post Link to post
Major Arlene Posted January 5, 2022 This looks like a cool project! I'm focused on other things so won't be participating but for those of you looking for inspiration for this set, I'd recommend schwiba's The Unmaking as it contains a level with solid color textures. Good luck and I look forward to seeing what yall make! 4 Share this post Link to post
lunchlunch Posted January 5, 2022 (edited) . Edited October 18, 2022 by lunchlunch 1 Share this post Link to post
SleepyVelvet Posted January 6, 2022 I can't wait to see what people make for this project. Reminds me of 50Shades.wad but even better: for those who care more about concepts, gameplay, shapes and architecture but don't wanna fuss with textures. 3 Share this post Link to post
DynamiteKaitorn Posted January 6, 2022 I'm gonna toss my hat into the ring as well and in fact, I already have some screenshots of my map so far: Spoiler 14 Share this post Link to post
YeOldeFellerNoob Posted January 6, 2022 (edited) 5 hours ago, xvertigox said: Stoked to see people signing up :D I've updated the OP with names (✯𝔉𝔢𝔩𝔩𝔬𝔴𝔑𝔬𝔬𝔟✯ your name is impossible to ping you with unless you know the ALT code for those stars). I've also posted about this project in the perpetual /vr/ retro FPS thread and we got one sign up there so that's cool. I did not know that. I have no idea what those alt codes are, so I am just gonna change it. EDIT: Apparently I cannot. 0 Share this post Link to post
Spendoragon Posted January 6, 2022 I'm down to contribute a map for this. 2 Share this post Link to post
dmdr Posted January 6, 2022 so last year I released a couple of minimally-textured speedmaps that no-one tried ( :'( :'( :'( :'( :'( ), so here's a retextured version of one of 'em. Not gonna light anyone's world on fire ofc. but it was too fun to go completely unplayed imo. It's called Stupid Slaughter because that's what it is, and the music is by Bobby Prince as all of you should know. (I left the switch textures in because the supplied texture wasn't very inspiring, do some in different colours please vert) diy_submission-220106-1804.zip ps I would like to sign up please 3 Share this post Link to post
CblBOPOTKA Posted January 6, 2022 Looks intriguing! I want this to be my first CP experience (please, sign me up). 1 Share this post Link to post
lunchlunch Posted January 6, 2022 (edited) . Edited October 18, 2022 by lunchlunch 3 Share this post Link to post
RastaManGames Posted January 6, 2022 Well... If there is a place like home for a bum like me, then i can try to make something with this interesting resource pack. 1 Share this post Link to post
DynamiteKaitorn Posted January 6, 2022 So I just gave @dmdr and @lunchlunch maps a try and Jesus CHRIST those maps are hard, even for HMP! For DMDR, you've basically forced the player into a tight situation where-in they need to plasma more or less all the pinkies and revenants fast before the archvile and caco's show up to slice your face open. Hell, I never even got past the first room since I barely get more than a minute of life before I'm dead. (maybe the caco's and archviles are a trap for when you get to the top of the stairs but since there's a megasphere up there, it's partially needed to go up there asap). For LunchLunch, I love the idea of the first bits of MAP01 from DooM II slowly opening up to reveal more and more enemies but... was it reeeaallly necessary to dump a cyberdemon into a room with loads of caco's and barons with barely enough health to survive? The black +White colour scheme was awesome and I do like the small details added here and there. 0 Share this post Link to post
Master Medi Posted January 6, 2022 Heya! I'd like to join also and make a map :) 5 Share this post Link to post
Thelokk Posted January 6, 2022 Can I give it a shot? very very VERY new at mapping so will probably mess up some technicalities, but still! 0 Share this post Link to post
Meowgi Posted January 6, 2022 I would love to try my hand at mapping with these textures. Count me in! 4 Share this post Link to post
Colossus Posted January 6, 2022 As soon as I saw spendos wad I thought it would be cool to map in this format, count me in. 2 Share this post Link to post
ViolentBeetle Posted January 6, 2022 (edited) You know what this project could use? Mid textures, like grates in the same prime colors. You can make sector grates, of course, but projectiles would get stuck on them. 1 Share this post Link to post
Pixel Fiend Posted January 6, 2022 17 hours ago, DynamiteKaitorn said: I'm gonna toss my hat into the ring as well and in fact, I already have some screenshots of my map so far: Hide contents Good work. I played some of your cartoony wad and it shows here you have experience with this style. No doubt will be a good map. 0 Share this post Link to post
Vortale Posted January 6, 2022 Count me in! I very much enjoyed Spendo's mapset and wouldn't mind contributing to this concept! 2 Share this post Link to post