Kyka Posted January 12, 2022 (edited) Ye Olde Image Dumpe: A selection from the last few months work on TNT:Forever Some sort of nukage processing room: Me imagining working in a cubicle: Some Tech Hell thing: Must. Get. Rocket. Launcher. Techbase thing: Welcome to Heck. Enjoy your stay. This isn't Heck. I think this is Hell. (Nice misaligned texture top middle of shot.) ...Or maybe Limbo: Blue Tech Room. Some secret sandstone blood factory. (This screen was taken coz I don't like when I can see a monster that isn't woken up. Ruins immersion a little for me.) You may notice some comments on some of the screens. This is how I playtest. Write a message in GZDoom, and screenshot it. Easy way to keep track of things that need fixing. 15 Share this post Link to post
Dusty_Rhodes Posted January 12, 2022 @valkiriforce fantastic use of middle textures. Looks great. 2 Share this post Link to post
xdude_gamer Posted January 13, 2022 @valkiriforceWhat's the status on this level? It looks actually really great and I really want to play it 3 Share this post Link to post
xdude_gamer Posted January 13, 2022 Some old room I made once (yes I am using cheats here) 2 Share this post Link to post
horselessheadsman Posted January 13, 2022 "Looks like you took a wrong turn, drek-head. It'll be your last." 8 Share this post Link to post
Dusty_Rhodes Posted January 13, 2022 @Kyka these look fantastic, I'll be very eager to play them! :) 1 Share this post Link to post
ZeMystic Posted January 13, 2022 12 hours ago, s1zzlorr said: wip map! [IMAGES] Is that the doom 64 palette? 0 Share this post Link to post
Kinsie Posted January 13, 2022 This is an old map from a cancelled, overambitious project but I took a higher-res screenshot of it for a Twitter meme so I guess this thread gets it too. It has dynamic lights, 3D floors and portals in it, in case you're wondering why you're suddenly breaking out in hives. 24 Share this post Link to post
valkiriforce Posted January 13, 2022 15 hours ago, xdude_gamer said: @valkiriforceWhat's the status on this level? It looks actually really great and I really want to play it Hopefully sometime this year it'll see an eventual release. 5 Share this post Link to post
s1zzlorr Posted January 13, 2022 12 hours ago, ZeMystic said: Is that the doom 64 palette? nah, it's a custom palette i put together 7 Share this post Link to post
Gez Posted January 13, 2022 49 minutes ago, Kinsie said: This is an old map from a cancelled, overambitious project Null? 0 Share this post Link to post
Yumheart Posted January 14, 2022 On 1/12/2022 at 1:45 PM, Touchdown said: Very sexy. 1 Share this post Link to post
Kinsie Posted January 14, 2022 23 hours ago, Gez said: Null? *shudders* Null. 0 Share this post Link to post
ReaperAA Posted January 14, 2022 On 1/13/2022 at 9:33 PM, s1zzlorr said: nah, it's a custom palette i put together A very nice and atmospheric palette, but I do think that the blue range indices (which are purple-ish range in your palette's case) could have been more even in their brightness drop off. It looks like the brightness massively drops after the 8th index from the brightest blue and the next indices afterwards have very gradual brightness change. 1 Share this post Link to post
s1zzlorr Posted January 14, 2022 (edited) 2 hours ago, ReaperAA said: A very nice and atmospheric palette, but I do think that the blue range indices (which are purple-ish range in your palette's case) could have been more even in their brightness drop off. It looks like the brightness massively drops after the 8th index from the brightest blue and the next indices afterwards have very gradual brightness change. yeah, am aware. probably gonna fix that at some point lol also thanks for the feedback! 0 Share this post Link to post
Egg Boy Posted January 14, 2022 4 hours ago, Breezeep said: I'll come back to this some day. You need to stop posting such attractive screenshots. 4 Share this post Link to post
Lutz Posted January 15, 2022 Still playing around (and as prophesied, UDMF editing takes FOREVER...) 35 Share this post Link to post
cannonball Posted January 15, 2022 Felt like making a key fight with an extensive use of stock blue textures. This turned out okay I guess. 15 Share this post Link to post
Touchdown Posted January 16, 2022 On 1/12/2022 at 1:49 PM, Chainie said: Nice usage of doom 2 textures, where is this picture from? Is it your project? Yup, more info is coming very soon. And yes, everything's made with stock DOOM2 resources only. 2 Share this post Link to post
xdude_gamer Posted January 16, 2022 @Dusty_Rhodes' Community Trunk, MAP02 4 Share this post Link to post
Dusty_Rhodes Posted January 16, 2022 1 hour ago, xdude_gamer said: @Dusty_Rhodes' Community Trunk, MAP02 To be clear the map is the great @Dubbag 2 Share this post Link to post
ludicrous_peridot Posted January 16, 2022 (edited) Is there a name for this type of artifact, or am I just torturing poor Choco? I am not seeing this in any BOOM derivatives I've tried, nor GZDoom. 1 Share this post Link to post
xdude_gamer Posted January 16, 2022 51 minutes ago, ludicrous_peridot said: Is there a name for this type of artifact, or am I just torturing poor Choco? I am not seeing this in any BOOM derivatives I've tried, nor GZDoom. It's tutti-frutti. 2 Share this post Link to post
ludicrous_peridot Posted January 16, 2022 12 minutes ago, xdude_gamer said: It's tutti-frutti. Thanks. So this is what happens when you load straight converted console Doom level into vanilla. 1 Share this post Link to post
xdude_gamer Posted January 17, 2022 3 hours ago, ludicrous_peridot said: Thanks. So this is what happens when you load straight converted console Doom level into vanilla. Possibly. It's a bug that can be fixed by messing with a few placements of walls and textures and stuff. Pretty easy to fix so it shouldn't be too big of a deal. 0 Share this post Link to post