Synuś Vader Posted February 14, 2022 Some final screenshots of my wad, tomorrow i will upload it. 9 Share this post Link to post
Blue Phoenix Posted February 15, 2022 Sewage City update A city map in the waste disposal and historical district. now with difficulty levels and a lot more https://www.dropbox.com/s/wonidqkka5gfchi/sewage city v1.wad?dl=0 Spoiler 7 Share this post Link to post
Daytime Waitress Posted February 15, 2022 3 hours ago, Blue Phoenix said: A city map in the waste disposal and historical district. I love the specificity. That first screenshot really tickles me, too. 3 Share this post Link to post
Rykzeon Posted February 15, 2022 Current MAP02 end area and MAP03 start area reminds me of Blood. "To The Site" Version 3:https://wadhosting.com/Wad/A345E9A235F2CAC8F2A30E33A2477BCC1F2B8459 1 Share this post Link to post
Mark Bloom Posted February 15, 2022 I almost done with my map (although looking through already submitted maps I feel kinda ashamed). Quick question: I want to finalize it with a slaughter-light fight, but in Chocolate Doom it reaches sprite limit, therefore some monsters fade in and out of existence. Is this acceptable or should I tone down enemy quantity a bit? 1 Share this post Link to post
Synuś Vader Posted February 15, 2022 okay, my map is ready Name of the map: UAC DELTA LABS More informations in the TXT file! delta.rar 1 Share this post Link to post
Earnesttrout Posted February 15, 2022 59 minutes ago, Mark Bloom said: I almost done with my map (although looking through already submitted maps I feel kinda ashamed). Quick question: I want to finalize it with a slaughter-light fight, but in Chocolate Doom it reaches sprite limit, therefore some monsters fade in and out of existence. Is this acceptable or should I tone down enemy quantity a bit? Personally I would take some enemies out, to fix the sprite limit issue and to make the map feel a bit more vanilla. But it's ultimately up to you 1 Share this post Link to post
valkiriforce Posted February 15, 2022 11 hours ago, Blue Phoenix said: Sewage City update A city map in the waste disposal and historical district. now with difficulty levels and a lot more Really love that building outlook in the second shot - gives me Dystopia 3 vibes. Also that truck in the last shot looks mighty dandy - puts my truck to shame! 1 Share this post Link to post
Cammy Posted February 15, 2022 Hey @Blue Phoenix - I played and really enjoyed the previous version of Sewage City but noticed some glitches in the midi which caused its organ and guitar pitch bends to be way out of tune, which is too bad because I really like the track itself. I worked with Lippeth to make a fixed version of the midi which also includes a smooth loop so there's less downtime while playing. I see you changed the midi in the most recent version of the map, but I figured I'd submit it to you for your consideration regardless. Good job on the level too, it's a lot of fun! 5 Share this post Link to post
El Jeff Posted February 15, 2022 I aint a good mapper but i'll try my damn best for this 2 Share this post Link to post
roadworx Posted February 15, 2022 (edited) i've actually made progress, yayayayay it's shaping up to look like it come from a wad like strain, albeit a lot more action-focused Edited February 15, 2022 by roadworx 3 Share this post Link to post
Blue Phoenix Posted February 15, 2022 (edited) I am providing a version of the resource pack that fixes the step texture issue with Doomkid's permission of course Get it here Thanks @Cammy . Your version does sound nicer and I think it fits better with this map so I am going to use it in later revision. Edited February 15, 2022 by Blue Phoenix : stopped bulling everybody 3 Share this post Link to post
Yumheart Posted February 15, 2022 4 minutes ago, Blue Phoenix said: @everybodyI am providing a version of the resource pack that fixes the step texture issue with Doomkid's permission of course Get it here Thanks @Cammy . Your version does sound nicer and I think it fits better with this map so I am going to use it in later revision. Stop bullying poor @everybody smhing my head 2 Share this post Link to post
Blue Phoenix Posted February 15, 2022 6 minutes ago, Yumheart said: Stop bullying poor @everybody smhing my head Was I not suppose use @everybody ? 2 Share this post Link to post
Yumheart Posted February 15, 2022 Quote Was I not suppose use @everybody ? No, I'm sorry, it's all good, but "everybody" is the name of a user, it's not like @everybody on Discord ^ v^ 1 Share this post Link to post
Blue Phoenix Posted February 15, 2022 Just now, Yumheart said: No, I'm sorry, it's all good, but "everybody" is the name of a user, it's not like @everybody on Discord ^ v^ good to know 0 Share this post Link to post
Doomkid Posted February 16, 2022 Hey everyone, to follow up Blue Phoenix assisting me with updating the resource pack, here's the current WAD with all submissions plus non-vanilla stuff separated into another wad. Almost EVERY slot is filled for this megawad 1, looks like it will be a two-parter at the very least! Nice! DOWNLOAD beta v6: https://doomshack.org/uploads/1MapsV6.zip (I'm posting this just before rushing out the door, but I'll update it with a proper maplist soon) 6 Share this post Link to post
b0n3 Posted February 16, 2022 Hi All, Long time player, first time mapper. Hopefully it hit the scope and pull's in the 90's vibes with some doom cute bathrooms and air vent shafts. A short story about the map: After being captured Jamal Jones is transported to an old research facility in one of UAC finest crates. Busting straight out of the box with a bayonet Jamal finds himself abandoned in the middle of a colosseum, with the remains of late victors surrounding him. Discovering the surrounds Jamal notices a busted air vent shaft to explore the rest of the facility to discover it true purpose. https://wadhosting.com/Wad/9451F578B6E113BE75A228ABF84921C95317239D Title: Menagerie Mayhem Author: b0n3 Build Time: Lost Count??? 20-25hours Music: icarus.wad MAP10 Tom Mustaine - "Slow Evil" atmosphere/theme : Abandoned Techbase Difficulty Settings: yes Time to Complete: <10minutes thinking it's early in the wad MAP03-MAP07 spots? Multiplayer Compatibility: yes Deathmatch Compatibility: yes 4 Share this post Link to post
Synuś Vader Posted February 16, 2022 4 hours ago, Doomkid said: Hey everyone, to follow up Blue Phoenix assisting me with updating the resource pack, here's the current WAD with all submissions plus non-vanilla stuff separated into another wad. Almost EVERY slot is filled for this megawad 1, looks like it will be a two-parter at the very least! Nice! DOWNLOAD beta v6: https://doomshack.org/uploads/1MapsV6.zip (I'm posting this just before rushing out the door, but I'll update it with a proper maplist soon) hey @Doomkid, i wanted to ask is it possible for you to put my map in the 15th slot? thats's because it has a secret exit to map31 1 Share this post Link to post
Sectorslayer Posted February 16, 2022 7 hours ago, Doomkid said: Almost EVERY slot is filled for this megawad 1, looks like it will be a two-parter at the very least! Nice! Looks like I need to hurry up! I can update the map after submission, right? Puh. Deadlines... 1 Share this post Link to post
Blue Phoenix Posted February 16, 2022 My map has a bad case of savegame overflow. From what I can tell it is caused by excessive Things and Lines. if there is anything else I should look out for please let me know. 2 Share this post Link to post
Cammy Posted February 16, 2022 (edited) 12 minutes ago, Blue Phoenix said: My map has a bad case of savegame overflow. From what I can tell it is caused by excessive Things and Lines. if there is anything else I should look out for please let me know. Shouldn't be anything to worry about. That's a notoriously strict limit which even Chocolate Doom disables by default, and which is flagrantly ignored by tons of Vanilla projects - everything from Hell Revealed, to Alien Vendetta, to BTSX, to even Doomkid's own Ray Mohawk 2 have maps which go WAY beyond that limit. 2 Share this post Link to post
Vladguy Posted February 16, 2022 1 hour ago, sectrslayr said: I can update the map after submission, right? Yes, you can. My map is currently at version 3, which mainly fixed missed features and HOM issues. 2 Share this post Link to post
Sectorslayer Posted February 16, 2022 We are onto the exit fight. Guess I'm ready to balance UV and upload it here for testing soon. If not just to make sure I get a slot.. ;) 3 Share this post Link to post
DrJordo Posted February 17, 2022 Was gonna post it later but sounds like I should do so now. Title: The Jury is In! Midi: Megadeath: Angry Again There shouldn't be any drawsegs overflows in this map, I worked hard to remove them from the large area, but it's possible some have slipped by. The .deh file only exists to make the title appear on the automap, I believe you couldn't put them in the wad itself in vanilla? Someone more experienced could chime in if i'm wrong. Spoiler https://i.imgur.com/nYwylpc.png https://i.imgur.com/WQlIKWW.png Download 2 Share this post Link to post
Elto Gaming Posted February 17, 2022 https://www.mediafire.com/file/o3iyt1dyia5u2jy/MAP25.wad/file hey doomkid, this is a map 25 i made set in hell. the midi is from sigil's second level. i'm not that great at mapping, and i don't have a lot of experience. that being said, i did the best i could. the level's name is Bloodshot Sunshine, and i spent a week making it. 1 Share this post Link to post
Mark Bloom Posted February 17, 2022 I finished my map and was on the final testing stage with Chocolate Doom. Unfortunately, I have a hard crash in the very second room without any window popping up. Straight to the desktop. That was never an issue before. I somewhat fixed that by cutting a large chunk of the map (it's quite big and I've learned too late that my concept doesn't work good with vanilla limits) but IF it's possible I would like to know what's happening and save the part I've cut. 0 Share this post Link to post
El Jeff Posted February 17, 2022 progress on my map is going good, this is the first map i've put actual effort in. only 1 big fight is done 3 Share this post Link to post
Earnesttrout Posted February 18, 2022 This is probably going to be the final version with the container having a roof again and not just infinite steps. https://doomshack.org/uploads/Dark secrets 1.2.zip 0 Share this post Link to post
Earnesttrout Posted February 18, 2022 21 minutes ago, Earnesttrout said: This is probably going to be the final version with the container having a roof again and not just infinite steps. https://doomshack.org/uploads/Dark secrets 1.2.zip scratch that. Apparently different source ports act differently and some still have the tall steps. just use the 1.1 version for the final one for now. 1 Share this post Link to post