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everennui

what are you working on? I wanna see your wads.

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On 3/21/2022 at 10:17 AM, Womp the Cat said:

Now that I have released my first episode, for my mapset Mekanism Can be found here.  I figured I'd post some shots of the next episode. 

 

Screenshot_Doom_20220321_105704.png

Screenshot_Doom_20220321_110151.png

Screenshot_Doom_20220321_110308.png

 

It reminds me a lot of Tangerine Nightmare. 

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36 minutes ago, Roofi said:

 

It reminds me a lot of Tangerine Nightmare. 

A bunch of the textures in this new batch are from there, good spot!

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I'm working on my first map.

This is the picture of how it is currently, for now it is incomplete.

Screenshot_Doom_20220324_203006.png.876a36d0a27e19d2fcc9014542658e9a.png

 

 

This is one of the first sectors I did

 

Screenshot_Doom_20220324_202731.png.e7ee30dc04888607bcb92ad022d376c6.png

Edited by K_Doom : edit

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5 hours ago, K_Doom said:

I'm working on my first map.

 

That's a hell of a first map, you seem to have the general concepts down well.

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11 secrets seems like a lot for a map that size though - unless they're *super* obvious, it could be a real grind/headache to try to find them. 

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On 3/25/2022 at 1:37 AM, Cheesebone said:

11 secrets seems like a lot for a map that size though - unless they're *super* obvious, it could be a real grind/headache to try to find them. 

Each secret has its own quirk, most are not so obvious and others require a bit of skill to pick up. I also like to create some secrets with traps inside.

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On 3/25/2022 at 3:15 AM, eharper256 said:

So, here's something fun I've been working on randomly a little bit at a time since the release of 0.96 Walpurgis last week:
bgtTnSq.png
Yup, pixelart renditions of how all the character classes look when unmasked/unhooded.
(from left to right, this is Baratus, Daedolon, Illitheya, and Parias).

Probably needs a few errant pixels hunted down and maybe a few more tweaks and bits of shading (I've changed Illitheya's arms a gazillion times already lol), but overall I'm pretty happy with how it turned out! :) 

That's super cool, I love how you're running with Hexen lore in this mod. Very fun to play.

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10 hours ago, Dusty_Rhodes said:

That's super cool, I love how you're running with Hexen lore in this mod. Very fun to play.

Thanks dude!

Following on from new portraits, the obvious next step with that is updating the F1 help cards! (as whilst still relevant, they're a bit dated now)
TT9Ddhb.png
sg8vqed.png
VwlzFaC.png
OqAH58K.png
Let us know what you all think!
Edit: Darkened Crusader and Magister backgrounds. You're right Thelokk, they were a little too bright and washed out.

Edited by eharper256

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44 minutes ago, eharper256 said:

Thanks dude!

Following on from new portraits, the obvious next step with that is updating the F1 help cards! (as whilst still relevant, they're a bit dated now)
TT9Ddhb.png
q0tIAth.png
e50UIzx.png
OqAH58K.png
Let us know what you all think!

 

Conceptually? badass.

Tecnhically? slightly darker bg on the second and third card, I'm actually having a hard time reading the text at a glance. 

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The 3rd and final map in the Quake DM remake for Doom. A small project I've been working on once in a while, for a few years now.

This is DM2 - Claustrophobopolis

 

Here's a walk-thru video I made last night of it:

 

The level isn't done yet but soon will be. ;)

 

Edited by Mr.Rocket

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21mk1zU.jpg

 

eUELeiD.jpg

 

401UPq2.png

 

Wanted to play something else on Sunday but this mapping business is addictive.

Edited by game

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