El Inferno Posted June 4, 2022 (edited) Dance on the Water is a collection of 10 boom-compatible maps featuring challenging combat and platforming. Most of the maps are short to medium in length, except map 3 which might take more than 10 hours to beat on UV. Maps are very difficult. Consider switching to HMP if you’re not having a good time dying over and over in a single fight. The harder parts and many platforming sections are toned down compared to UV. HNTR and ITYTD are bonus difficulties with an entirely different monster placement, I don’t recommend them for first playthroughs. Most of the maps are “-nomonsters”-friendly. The mapset can be played both from pistol starts and continuously, the latter will make your life slightly easier. Slots: 1-7, 31, 32. Map 4 has exits to maps 5 and 6, and both of these maps lead to map 7. Format: complevel 9 + umapinfo support, tested on dsda-doom. Gzdoom ports aren’t recommended due to performance issues on some maps and an incorrect behavior of dehacked code on maps 3, 6. If you want to stream or upload videos of the maps, keep in mind that many midis are covers of real songs so copyright issues are possible. Playtesting:@Arbys550@David Asaad@KineticBeverage @Lucky_Edie@Killer5@Plats@PrBoomerJuice Special thanks to:@ukiro for the OTEX texture pack@Insane_Gazebo for Titlepic and M_DOOM David Asaad for map33 fight design KineticBeverage for map32 Screenshots: Spoiler Map 1 Map 2 Map 3 Link: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dotw Changes in rc2: Spoiler Map1: - slightly tweaked baron fight to encourage intended strat - fixed a cheese in smm fight Map3: - added a shortcut near YSK which allows you to get to the bfg area quicker after doing a secret fight - teleporting torches in the finale by invisible objects - added a megaarmor in a secret area - fixed some other little issues Map4: - the fight is redesigned from scratch Map5: - texture / alignment Map31 - added a missing torch Map32 is moved to slot 33 New map32 is added Edited November 30, 2022 by El Inferno 61 Share this post Link to post
David Asaad Posted June 4, 2022 (edited) Hell yea bro! Im rlly hyped for this release 1 Share this post Link to post
Red Recluse Posted June 4, 2022 Amazing time for doom marine journey to epic. 5 Share this post Link to post
baja blast rd. Posted June 4, 2022 2 hours ago, El Inferno said: Hide contents slaughter platform resembles two big balls epic Fanta showdown 8 Share this post Link to post
Plats Posted June 4, 2022 42 minutes ago, Red Recluse said: Amazing time for doom marine journey to epic. Time for you to make some great TAS runs 1 Share this post Link to post
Red Recluse Posted June 4, 2022 Welcome to the death in excess or new gothic movement bloody home. dotw1x545.zip 5 Share this post Link to post
Kinetic Posted June 4, 2022 (edited) raises the bar in terms of difficulty for a relatively short wad like this, surpasses dimensions in average difficulty. Very cool !!!!!!! Nobody is ready for Map03 Edited June 4, 2022 by KineticBeverage 4 Share this post Link to post
LadyMistDragon Posted June 5, 2022 OH FUCK YES. I think I'll get a demo uploaded for at least one or two of the maps, though idk if I'll have the time to persist on any of the rest, lol. 2 Share this post Link to post
Bredd Posted June 5, 2022 Time for me to start grinding the red map, but I am eager to see everyone's reactions to the green one 3 Share this post Link to post
Arbys550 Posted June 5, 2022 Congrats! I'll give it another playthrough, it's been a while since I played these. 1 Share this post Link to post
Jacek Bourne Posted June 5, 2022 I will be recording a playthrough with saves and commentary once the final version is released. 1 Share this post Link to post
LadyMistDragon Posted June 6, 2022 So here's some demos I did of Maps 01 and 02. Strangely, they're a touch less overwhelming than I expected and I played on HMP. Although progression in Map 01 is a bit....you'll see. Nicely sadistic Cyberdemon placements though lmd_dancewaterpartwhatevs.zip 3 Share this post Link to post
nobleflame Posted June 7, 2022 Beautiful maps. One thing I've noticed is my FPS stutters a bit on map 3 no matter the resolution (I natively play on 1440p and use PRBOOM+UMAPINFO). That's probably the size of the map however. Also, is it correct that DOOM guy no longer makes pain sounds? 2 Share this post Link to post
Nefelibeta Posted June 8, 2022 20 hours ago, nobleflame said: Also, is it correct that DOOM guy no longer makes pain sounds? Probably no? 0 Share this post Link to post
El Inferno Posted June 8, 2022 20 hours ago, nobleflame said: Also, is it correct that DOOM guy no longer makes pain sounds? Yes, player pain and death sounds are removed (or rather replaced by empty lumps). In some fights you're forced to spend significat amount of time on damaging floors and the repeating pain sound gets old really fast. Kudos to David for suggesting this change. There are a couple of other sound replacements in the wad too 2 Share this post Link to post
nobleflame Posted June 8, 2022 2 hours ago, El Inferno said: Yes, player pain and death sounds are removed (or rather replaced by empty lumps). In some fights you're forced to spend significat amount of time on damaging floors and the repeating pain sound gets old really fast. Kudos to David for suggesting this change. There are a couple of other sound replacements in the wad too Thanks, thought I was going mad. Also, good choice definitely; thanks, David. 0 Share this post Link to post
El Inferno Posted June 23, 2022 RC2 is out: https://www.dropbox.com/s/cj7k5gzm0hllsxn/dotw_rc2.zip?dl=0 Added a brand new guest map by KineticBeverage on slot 32. Other changes are listed in OP. This is likely the last version before idgames. 3 Share this post Link to post
El Inferno Posted June 26, 2022 The wad is now on idgames. https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dotw 7 Share this post Link to post
invictius Posted March 26, 2023 What makes map 3 so slow on gzdoom? I know a lot of boom wads run slow on it, but we're talking 1fps on a 3070 and 5600x. 0 Share this post Link to post
El Inferno Posted March 26, 2023 2 minutes ago, invictius said: What makes map 3 so slow on gzdoom? I know a lot of boom wads run slow on it, but we're talking 1fps on a 3070 and 5600x. Most of the 6-7k closet monsters are awake right away, the map hits the 65k linedef limit, occupies 30k x 30k square area. It also doesn't have a build in reject table. Stacked on top of each other items on a scroller sometimes cause lag. There could also be other line of sight or sound propagation things going on which clutter the engine. I don't know what'd be the main contributing factor though, gzdoom is just not optimized for such things. dsda should run fine though 1 Share this post Link to post
eanasir Posted March 26, 2023 6 minutes ago, El Inferno said: Most of the 6-7k closet monsters are awake right away, the map hits the 65k linedef limit, occupies 30k x 30k square area. It also doesn't have a build in reject table. Stacked on top of each other items on a scroller sometimes cause lag. There could also be other line of sight or sound propagation things going on which clutter the engine. I don't know what'd be the main contributing factor though, gzdoom is just not optimized for such things. dsda should run fine though dear lord. My computer will die if i play that map 0 Share this post Link to post
invictius Posted March 27, 2023 On 3/26/2023 at 2:39 PM, El Inferno said: I don't know what'd be the main contributing factor though, gzdoom is just not optimized for such things. dsda should run fine though What's the advantage over prboom+? As that seems to run it fine for me. 0 Share this post Link to post
Grassy chunks Posted March 31, 2023 (edited) On 3/26/2023 at 9:09 AM, El Inferno said: Most of the 6-7k closet monsters are awake right away, the map hits the 65k linedef limit, occupies 30k x 30k square area. It also doesn't have a build in reject table. Stacked on top of each other items on a scroller sometimes cause lag. There could also be other line of sight or sound propagation things going on which clutter the engine. I don't know what'd be the main contributing factor though, gzdoom is just not optimized for such things. dsda should run fine though Map 3 even lagged prboom+ (and dsda-doom) so hard it ran at a mere 3-5 fps for me... 1 Share this post Link to post
Redneckerz Posted March 31, 2023 On 3/26/2023 at 5:27 AM, invictius said: What makes map 3 so slow on gzdoom? I know a lot of boom wads run slow on it, but we're talking 1fps on a 3070 and 5600x. Density and monster count. EDIT: OH, i am mistaken. Its monster count only. On 3/26/2023 at 5:46 AM, gamingcooler said: dear lord. My computer will die if i play that map On 3/26/2023 at 5:39 AM, El Inferno said: I don't know what'd be the main contributing factor though, gzdoom is just not optimized for such things. dsda should run fine though 16 minutes ago, Grassy chunks said: Map 3 even lagged prboom+ (and dsda-doom) so hard it ran at a mere 3-5 fps for me... Shamelessly plugging @hobomaster22's Helion engine. It ran MAP04 of DOTW (Which is rather dense) incredibly well on a crapshoot rig (Core i5-4590T, Intel HD 4600) And it also rans well on a plethora of systems: Quote Cheap Amazon special micro pc from 2019 Windows 10 Intel Celeron Intel HD 500 4GB RAM This PC is painful. It's slow just using the desktop. Hard drive access seems to be a huge bottleneck even though it has an SSD. Let's see what it can do anyway. Rendering at 1920x1080 Planisphere 2 (2048 cutoff): 60 FPS Planisphere 2 (4096 cutoff) 39 FPS Sunlust MAP28 (2048 cutoff): 55 FPS Dance on the Water MAP04 (2048 cutoff): 52 FPS Eviternity MAP26 (2048 cutoff): 45 FPS Budget laptop from 2014 Windows 8.1 AMD A6-5200 AMD Radeon HD 8400 4GB RAM Compared to the previous pc this laptop is useable. Hard drive access isn't painful like the cheap Amazon micro pc. Rendering at 1024x768 Planisphere 2 (2048 cutoff): 75 FPS Planisphere 2 (4096 cutoff) 55 FPS Sunlust MAP28 (2048 cutoff): 97 FPS Dance on the Water MAP04 (2048 cutoff): 84 FPS Eviternity MAP26 (2048 cutoff): 86 FPSHigh end desktop Windows 10 Ryzen 5900HS RTX 3070 16 GB RAM Here the numbers can get pretty absurd. Especially if a lot of the map is static. Render at 1920x1080 Planisphere 2 (8192 cutoff): 671 FPS Dance on the Water MAP04 (4096 cutoff): 1800 FPS Sunlust MAP28 (4096 cutoff): 250 FPS Eviternity MAP26 (4096 cutoff): 368 FPS So i have no doubt Helion gets 60 fps's on most rigs. 1 Share this post Link to post