Sneezy McGlassFace Posted June 12, 2022 I kinda dig this fog thing. I need to figure it out. 3 Share this post Link to post
DeNA Posted June 12, 2022 (edited) 13 hours ago, Sneezy McGlassFace said: Oh, that. Well, you can use the Sector_SetFade multiple times to cover all doors and stuff, so it's even. This is just a quick test with W1 213: Sector_SetFade 0 65 32 0 The 3D floors look weird, and the lowering bars and stuff don't have the effect. But I think it's possible to get it nice and even? edit: I know OG Hexen had some foggy levels, so it gotta be possible edit2: oh, you're talking about something completely different. Maybe you can set it in mapinfo or acs or something? are you in hexen format? or doom format? i'm on linux and can't use UDMF in eureka doom editor, if i can in windows, then i would use wine or something so i can do scripting! i just saw the extra text under the picture... and ya your in hexen... you could set the fade color to a RGB value and have the fog RIGHT in front of the player i think... 2 Share this post Link to post
Sneezy McGlassFace Posted June 13, 2022 14 hours ago, dededenova said: are you in hexen format? or doom format? i'm on linux and can't use UDMF in eureka doom editor, if i can in windows, then i would use wine or something so i can do scripting! i just saw the extra text under the picture... and ya your in hexen... you could set the fade color to a RGB value and have the fog RIGHT in front of the player i think... Hexen format lets you use all sorts of cool stuff. It's like proto-udmf. Slopes, 3d floors, acs.. you name it. Afaik, you can't do stuff like re-aligning flats, so slopes are a bit stretched. And few other things. 0 Share this post Link to post
NiGHTMARE Posted June 13, 2022 1 hour ago, Sneezy McGlassFace said: Hexen format lets you use all sorts of cool stuff. It's like proto-udmf. Slopes, 3d floors, acs.. you name it. Afaik, you can't do stuff like re-aligning flats, so slopes are a bit stretched. And few other things. You can align (and rotate) flats in ZDoom/Hexen format, but it's rather fiddly & time consuming as it involves using ACS scripting. 3 Share this post Link to post
Sneezy McGlassFace Posted June 13, 2022 49 minutes ago, NiGHTMARE said: You can align (and rotate) flats in ZDoom/Hexen format, but it's rather fiddly & time consuming as it involves using ACS scripting. Now you said it, I think I've heard that mentioned before. 1 Share this post Link to post
Arrowhead Posted June 14, 2022 12 minutes ago, Gaia74 said: This looks awesome, love the roof-mounted 'computers'. :) 1 Share this post Link to post
DeNA Posted June 14, 2022 24 minutes ago, Gaia74 said: this is the villain's lair if he had a companie 2 Share this post Link to post
Codename_Delta Posted June 14, 2022 7 hours ago, Gaia74 said: Damn, good use of stock textures! 1 Share this post Link to post
Codename_Delta Posted June 14, 2022 20 hours ago, Thelokk said: Coming fall 2022... Hide contents Feels quite doom 64y, me likey. 1 Share this post Link to post
El Jeff Posted June 14, 2022 i'm working on a small 5-map megawad consisting of mostly tech-bases. it's been on hold since mapping block and i didnt plan this out at all, so this isnt coming any time soon. only MAP01 is finished, MAP05 is being worked on and MAP02-MAP04 has nothing done for them. not even a concept. also if you have any name ideas, please tell me. Spoiler Spoiler 4 Share this post Link to post
Codename_Delta Posted June 14, 2022 Also working on this sprite replacement mod: I might also add some custom sounds to it, mainly the doom 64 pistol sound because having the pistol have the same sound as a g36 triggers me greatly. 0 Share this post Link to post
00_Zombie_00 Posted June 14, 2022 (edited) two small maps, for Supplice, made by Drugod and 00_Zombie_00 LINK: https://www.moddb.com/mods/bdmp/downloads/bdmp-ver1-0 27 Share this post Link to post
Arrowhead Posted June 15, 2022 My 16 map portion of a currently unnamed CTF megaWAD... :) 11 Share this post Link to post
El Jeff Posted June 15, 2022 8 hours ago, Arrowhead said: My 16 map portion of a currently unnamed CTF megaWAD... :) Looks nice, i always wanted some CTF maps for me and my friends to mess around in 1 Share this post Link to post
SavebearingBoss Posted June 15, 2022 (edited) This thing's really grown into a monster over the past few days. I also decided to put up a playable demo of what I've got so far. Recommended to turn jump/crouch/freelook OFF. Stuff marked "DEMO" with an arrow is temporary so the map's playable, and will be changed as work continues (the red key will be in a dedicated area with some enemies & items, same with the exit, the left right-hand 'loop' will be better fleshed out, other areas will be added). PREP4D8M_map01demo.7z 3 Share this post Link to post
Arrowhead Posted June 15, 2022 19 minutes ago, SavebearingBoss said: Stuff marked "DEMO" with an arrow is temporary so the map's playable, and will be changed as work continues That's actually pretty clever. Never thought of making placeholder rooms in areas that I 'haven't figured out' yet. Could help w/ my creative process. Don't think I've seen this before, but I'm sure others do it too. :) 4 Share this post Link to post
Arrowhead Posted June 15, 2022 (edited) New DM map, DM147. Bit of a hell level. Still haven't figured out the sky. Edit: Whoops, didn't mean to double-post. 9 Share this post Link to post
SavebearingBoss Posted June 16, 2022 A few hours in GIMP and I think I've settled on a TITLEPIC I'm happy with. 11 Share this post Link to post
Somniac Posted June 18, 2022 A couple more shots of my WIP mapset, this is MAP02: Aiming for short maps that aren't too hard with occasional more intense combat. I'm praying I don't run out of steam (or ideas) before I get to the planned 5 maps. I smashed out the majority of the first two in a couple of days, so I know I can do it, may just take longer than my original "mapset inside of a week" goal... 9 Share this post Link to post
Naarok0fkor Posted June 18, 2022 On 6/15/2022 at 6:37 PM, Arrowhead said: New DM map, DM147. Bit of a hell level. Still haven't figured out the sky. Edit: Whoops, didn't mean to double-post. Nice lava...It should glow much more though... 2 Share this post Link to post
Mr. Freeze Posted June 22, 2022 That's some great level design but the magenta is making my eyes bleed 6 Share this post Link to post
pcorf Posted June 25, 2022 Working on the final map (E5M8) for my SIGIL-inspired episode which will be part of a soon to be released UD megawad. Watch this space! 47 Share this post Link to post