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Silhouette 03

How do you become familiar with a texture set?

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Hello. How do you become familiar with a custom texture set? I want to start using other texture sets such as OTEX, but I struggle to get to know these textures, since the sets themselves are so large and it is overwhelming trying to find out what texture are best used in which theme.

 

Thanks in advance!  

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What I did for example was to go through the entire texture pack with Slade and choose the textures I really like and would want to use, and filter out the rest. I would delete all the rest and add the remaining ones to my own custom set. It takes some time as there's a few thousand textures to go through but it ultimately was worth it and improves the workflow tenfold by not having to skim through a long list of textures in the editor itself.

 

If you like multiple themes however, for example tech as well as hell or something else, then I recommend creating multiple folders and extract those textures with those specific themes in them. After that create a texture wad named after each of those themes and import the specific textures in them from those folders.

 

Your editor will list the sets as follows (you can name them as you fit though):

 

Doom 2

Otex: Tech 

Otex: Hell

Otex: Rock

 

etc.

 

Compiling a texture set to your own preferences is highly recommended as it improves the workflow and process of actual mapping in my experience.

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OniriA has a good answer, but I do it differently, on some large texture packs (including OTEX), I try to search for keywords like "ROCK" or "TEK"/"TECH" and it works but not on every texture pack as some texture packs have textures named differently than the textures in other packs.

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You make a map with it and see how you feel, and do what's said above but I do it on UDB while in the map to see what I find works.

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I had a similar problem recently, also trying to familiarize myself with OTEX. What I did is I made several very small maps with very distinct visual themes. Took some time, but I'm getting much more confident with OTEX now. And yeah, use filter field, it helps a lot, searching "OMET", "OROCK", "OCONC" (concrete), "OGRS" (grass) really helps to get things more manageable.

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Just now, Ravendesk said:

I had a similar problem recently, also trying to familiarize myself with OTEX. What I did is I made several very small maps with very distinct visual themes. Took some time, but I'm getting much more confident with OTEX now. And yeah, use filter field, it helps a lot, searching "OMET", "OROCK", "OCONC" (concrete), "OGRS" (grass) really helps to get things more manageable.

is the filter field in UDB, or in SLADE. Sorry if that's a dumb question. I'm still relatively new to the editor.

 

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12 minutes ago, Silent Wolf said:

is the filter field in UDB, or in SLADE. Sorry if that's a dumb question. I'm still relatively new to the editor.

 

I meant in UDB when you are selecting a texture/flat.

There is a filter field there.

image.png.634a91ba6b96ef8375263dd33eeb5856.png

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I really learned to use OTEX while making Neoplasm (my RAMP 2021 submission).

 

Honestly, most areas during blocking-out phase were a "generic" texture I'd chosen to represent the vibes (grey panels with green piping). Floor and ceiling just plastered with that. When the detail pass came, I textured with similarly-named textures (OTEX. Is extremely well organised like that). After scrolling through a while looking for textures, you start to pick up the patterns and know what to look for in the names.

 

This method of leaving texture selection until later for most areas really helped. Meant I was only focusing on textures when the time came to choose them.

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I sometimes create a map without any texture at all, and then start applying textures. 

 

On most texture packs I use slade beforehand to find out what texture could suit for my needs...what feels right for the theme. And i extract them to "projectname/project custom tex" folder. 

 

Also the textures I use frequently, like some recolors, I usually extract into seperate folder. 

 

you can also create texture sets in .zip file.

 

However, if you need to quickly familiarize yourself with textures, then skimming is your best option. You skim through texture pack, then take a few minutes to develop your wad, then you scan through the texture pack, then develop some more and apply first texture, and then you can look through texture back and select what textures you think you need.

Spoiler

The reason this works is human psychology. You will never remember everything in one go. However, constantly switching attention to different angles of same topic primes your memory to start looking for different patterns. That can be used to your advantage.

When you apply for texture and are few minutes into your map development, you start having somewhat of an idea what you want for your map in the back of your head. thats when all the good ideas come, and that's also the time you usually spot the textures you could use.you'd be surprised how many otex textures can be turned into switches, for example.

You can always add more textures. Removing them is the pain in the ass part. 

Edited by IcarusOfDaggers

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