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Melemesh

FeverDoom - Large Fever Dream/Sky May Be Inspired Map

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Finally, after 4 months or so of inconsistent on and off work, FeverDoom is finally finished! Originally I started this map as the fifth map of a 10 map jokewad, but after a while it just kept growing, gained its own separate identity, actually becoming a more or less serious map. Because of this I decided to release it separately as it honestly just became too serious for a jokewad with too much of my love and thought put into it (in the weird way that it's done), and so, here we are now!

 

So what exactly even is this map?

This map is a large map inspired primarily by fever dreams I have had over the course of my life, some regular dreams, as well as some aspects of it coming from my conscious mind. Additionally I took quite a bit of inspiration from one of my favorite maps of all time, The Sky May Be. The end result of this was a map approximately 40 minutes in length (if you know what you're doing) with tons of optional side content, such as 12 secrets which are either pretty well-hidden, or are in plain sight, only with a tough optional fight before it. This map is completable without cheats and should be UV maxable, though it can be tough in some places. Though it is relatively fair, taking its origin as a jokewad and not being completely serious even at this point, still being more of a fun play-around type of map, it has a few ridiculous unescapable places, so please, for your own sake, save often. I know this type of map isn't for everyone, and I don't know how many it would even appeal to, but those for who it is, I hope you enjoy!

 

Information

Port: GZDoom

Map Format: UDMF

IWAD: Plutonia, but will probably work with Doom II as well

Map Replaced: MAP01

Music: Original piece by myself to try to fit the level as best as possible

Difficulty Settings: Not yet implemented, planned for later

Coop: Player starts are set but no additional monsters

Deathmatch: Not yet implemented, planned for later

 

Freelook: Not required but doesn't break anything

Jumping: Not required but doesn't break anything as it gets forcefully disabled in the part where it isn't allowed and turned back on later.

Crouching: Required

 

Some Warnings...

Spoiler

There are some problems with this for someone with epilepsy or very sensitive hearing as there are flashing lights and loud noises, so I will just be careful here and add a few warnings. Going on the red path and then turning right early on into the white hallway, that hallway contains rapidly flashing lights that could be disturbing to some. There is a warning right before it, so keep an eye out for it. This hallway is also pretty easily skippable as seen in the below diagram:

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...yeah, most beautiful diagram for sure...

For those with sensitive hearing, after this same corridor the whole part leading up to the yellow skull key has really loud noises from the rockets, so turn off your volume if you must for this part.

 

Screenshots:

Spoiler

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Download:

FeverDoom.zip

Edited by Melemesh : One secret was broken, it was fixed

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Another thing I would like to mention is that if someone does comment on the map in the future, could you please also mention thoughts on the midi? It is pretty unusual, especially in the context of Doom, and seeing some responses or thoughts on this type of music would be nice as I personally think it's pretty interesting and would maybe like to make similar pieces in the future though maybe toned down a bit for less dreamy maps as it is after all made to fit the theme as best as possible.

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25 minutes ago, RastaManGames said:

A successor of "Sky May Be"? (. )(. )

Yep, I guess you could say it was meant as a bit of a spiritual successor. Definitely it was inspired a lot by The Sky May Be. I just feel like there aren't enough of that type of map and I really wish it was a bigger genre. Not really a serious map, but not just a straight up low quality jokewad map either, more so a sort of surrealistic map I guess you could say.

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