Wad overdose Posted August 6, 2022 (edited) Little bit help with this @Brutal Lad work on this gravedigger sprite idk it will be replacing mg or hmg,who know how make this picture look more like doom sprite? Edited August 6, 2022 by Wad overdose 3 Share this post Link to post
ShallowB Posted August 6, 2022 I can't stop making zombiiieeees Did a quick and dirty edit of @Burgish_Nilwert's Just A Skeleton monster to have a more skeletal head. Also cleaned up some stray transparent pixels and made the color closer to the revenant so it should play along a little nicer with the Doom pallet. 21 Share this post Link to post
Wad overdose Posted August 6, 2022 (edited) Remade it maybe awfuled then picture i posted earlier 3 Share this post Link to post
Wad overdose Posted August 6, 2022 (edited) final look i later clean this white edges but i have problem i don't know how to resize picture without loss quality and look like original picture,If anyone knows how to do it can I write please!. Edited August 6, 2022 by Wad overdose 4 Share this post Link to post
Wad overdose Posted August 6, 2022 (edited) Resized Edited August 6, 2022 by Wad overdose 2 Share this post Link to post
BluePineapple72 Posted August 7, 2022 It's time to turn Hell into a parking lot! 26 Share this post Link to post
Wad overdose Posted August 7, 2022 (edited) QC Flintlock sprite remains only animate this guy 3 Share this post Link to post
DrowzyBomber13 Posted August 9, 2022 On 7/3/2022 at 3:24 PM, Nathan Silver said: I'm surprised how nobody ever made such sprite based on TF2 classes in the Doom style so I made a Heavy mugshot sprite not so long ago. I fucking love this. The most I've done is recolor a sniper to be red lol 3 Share this post Link to post
Desfar Posted August 9, 2022 (edited) A slight rework to a weapon I've been toying with making. Now instead of summoning a friendly mob, it will trap enemies in a temp pain state, and if they are low enough on health it will likely just drag them out. Still needs a little work, and I will probably need to double the frame count to make it look smoother. But i like the way it works as a concept. Edited August 9, 2022 by Desfar 31 Share this post Link to post
Wad overdose Posted August 9, 2022 1 hour ago, Desfar said: A slight rework to a weapon I've been toying with making. Now instead of summoning a friendly mob, it will trap enemies in a temp pain state, and if they are low enough on health it will likely just drag them out. Still needs a little work, and I will probably need to double the frame count to make it look smoother. But i like the way it works as a concept. Looks cool 2 Share this post Link to post
Tsran908 Posted August 10, 2022 heavy robotic shotgunner botgothshotguy.zip 18 Share this post Link to post
Grieferus Posted August 10, 2022 (edited) I saw Nathan Silver doing Heavy TF2 mugshot, and I tried to do the same. 8 Share this post Link to post
WARDUST Posted August 10, 2022 I've been trying to make a Tie Pilot for a long time, but the black texture is a bit difficult to work for me Finally i think i'm arriving to a good point.... 10 Share this post Link to post
DrowzyBomber13 Posted August 10, 2022 5 hours ago, Grieferus said: I saw Nathan Silver doing Heavy TF2 mugshot, and I tried to do the same. I soooo wanna make a tf2 mod just because of these sprites lol 1 Share this post Link to post
Tsran908 Posted August 11, 2022 19 hours ago, Tsran908 said: heavy robotic shotgunner botgothshotguy.zip alternative death flame 4 Share this post Link to post
ThrashFanbert94 Posted August 11, 2022 6 hours ago, nue said: its a start spray shell cannon? 0 Share this post Link to post
DeathWolf1982 Posted August 11, 2022 (edited) Just a Bladed glove, man my bladed glove sprite sucks man. 0 Share this post Link to post
DeathWolf1982 Posted August 11, 2022 3 minutes ago, ElmStreetSlasher1984 said: Just a Bladed glove, man my bladed glove sprite sucks man. Only if it had better knife blades and color, like Freddy Krueger's. 0 Share this post Link to post
WARDUST Posted August 11, 2022 All the sides. Need polish some details but that's it :) 7 Share this post Link to post
Ordon Posted August 11, 2022 1 hour ago, WARDUST said: All the sides. Need polish some details but that's it :) looks really nice! 1 Share this post Link to post
ThrashFanbert94 Posted August 11, 2022 heres my own version of Sigcow rifle (muzzlite x m14) and bayonet rifle (possibly final version) since i will get these done for my mod (still WIP) 2 Share this post Link to post
Wad overdose Posted August 11, 2022 On 8/10/2022 at 9:19 AM, Tsran908 said: heavy robotic shotgunner botgothshotguy.zip Rainbow blood rules lol. 1 Share this post Link to post
Wad overdose Posted August 11, 2022 (edited) On 8/10/2022 at 9:19 AM, Tsran908 said: heavy robotic shotgunner botgothshotguy.zip Rainbow blood rules lol. Edited:wtf 2nd time i commented? 0 Share this post Link to post
Rykzeon Posted August 11, 2022 (edited) WIP Status Bar (Screenshot in 640x480, DSDADoom): I'm not sure how the Doomguy's armor looks like. Spoiler 320x240, DSDADoom: Woof, High Resolution: OFF: 5 Share this post Link to post
ChopBlock223 Posted August 11, 2022 On a whim I decide that I could do the 3DO/PSX/Jaguar style gib animation for a mugshot set. It turns out the frames are really easy to modify as needed, I even improve them a little bit to add more detail and animation to them, lining up the offsets too. Dark brown hair with sideburns are by Tommy Galano, sunglasses came from 130skins.wad, and PhantomBeta helped me figure out the implementation of the animation. Spoiler I find that it animates best with a 10 tic linger on OUCH2 to start with, then running through the gib frames at 2 tics per frame, that way it looks rapid and dramatic, and you have a chance to glance down at the OUCH face before the animation happens and is over. The original animation in the console ports animates at 10 tics flat for each frame, and that gives you a pretty good look at each frame, but it also looks awkwardly slow and lacking in weight. It was really fun to work with. 6 Share this post Link to post
Mike Stu Posted August 11, 2022 1 hour ago, Rycuz said: WIP Status Bar (Screenshot in 640x480, DSDADoom): I'm not sure how the Doomguy's armor looks like. Reveal hidden contents 320x240, DSDADoom: Woof, High Resolution: OFF: Looking good! I was just thinking of doing a similar edit to the base hud so it would show Doomguy's armor, AUGER;ZENITH style. 2 Share this post Link to post
Rykzeon Posted August 11, 2022 1 hour ago, Mike Stu said: Looking good! I was just thinking of doing a similar edit to the base hud so it would show Doomguy's armor, AUGER;ZENITH style. I have idea to make the armor color changes in multiplayer (green suit, grey suit, brown suit, and red suit) and perhaps singleplayer suit color. 1 Share this post Link to post
Fraston Posted August 12, 2022 @ChopBlock223 How do you implement an animated death status bar? I can’t find any information on it. 0 Share this post Link to post
ChopBlock223 Posted August 12, 2022 3 hours ago, Fraston said: @ChopBlock223 How do you implement an animated death status bar? I can’t find any information on it. No sourceport except GzDoom supports it, though GzDoom does support it semi-natively. It'll require a ZScript lump, a MAPINFO lump, and an SBARINFO lump. 2 Share this post Link to post