lunchlunch Posted August 1, 2022 (edited) Emerald City is a 15 map episode for Doom II designed for limit removing source ports made by various members of Doomer Boards. These maps illustrate the decay of a metropolis conquested by the plant and animal kingdoms after the fall of Man... DOWNLOAD DBP50 HERE Additionally included inside the zip is "DBP50_wide_STBAR.wad" which is a widescreen HUD made by segfault. MAPLIST MAP01: The Passage - 40oz & Pixel Fiend MAP02: Nothing But Flowers - segfault MAP03: Concrete Jungle - lunchlunch MAP04: UrbEx - Maxwell MAP05: Lush - lunchlunch MAP06: Growing Cadenza - Glikkzy MAP07: Green Day At The Dump - joe-ilya MAP08: City Of Fallen Angels - noisyvelvet MAP09: Life After People - 40oz MAP10: Milne - kvsari MAP11: Phosphorwire - SuperCupcakeTactics MAP12: 50% Pork 50% Tapeworms - Rancid Sam MAP13: Depot - lunchlunch MAP14: Walled Garden - Matador MAP15: Flood Skinny Dipper - BiZ MAP16: Credits - segfault Edited October 26, 2022 by lunchlunch 75 Share this post Link to post
LuciferSam86 Posted August 1, 2022 Oooh green:) I suppose it plays well with High Noon Drifter. Congrats for the release DBP team 😁 5 Share this post Link to post
Solmyr Posted August 1, 2022 (edited) "Follow the yellow brick road" Oh, i thought it was going to be wizard of oz themed. No wicked viles from the west to melt with plasma then :( It still looks great, pretty neat reclaimed by nature aesthethics and dig the skybox with the green tinted concrete decaying buildings in the background. 6 Share this post Link to post
Shepardus Posted August 1, 2022 This month's theme has my interest! Only played through two maps so far, but I can say that aside from the visuals, I really like the use of ambient sounds. 5 Share this post Link to post
Rancid Sam Posted August 1, 2022 Congratulations to LunchLunch and the other contributors, and thank you to the testers and consultants. It's been an honor to be a small part of this project with so many other talented people. 5 Share this post Link to post
rzh Posted August 1, 2022 The atmosphere is amazing, and the first map was very, very impressive, even if it messed with my brain. Both relieved and a bit sad that later maps scale down on vanilla effects, but what a show opener. This is my favourite DBP and I can't believe that I played Spoiler a map by @lunchlunch that is easy ? I don't play with level stats and I kept expecting slaughter to happen, but I think the map doesn't even have archviles? (map03). This isn't a criticism in any way, it's a compliment. Seeing that name popup when I entered the map caused me dread and I had to prepare myself, especially once the map started lagging a bit because of all of the details. Then I finished it and I couldn't believe my eyes. 10/10 plot twist. 5 Share this post Link to post
xAn Posted August 1, 2022 Pretty awesome. I really like the greenish color-set. And the ambient sounds adding to the amazing atmosphere. 4 Share this post Link to post
kwc Posted August 1, 2022 (edited) I have been looking forward to this one! :) Cheers and congrats on this month's project. Edit: 5 minutes in... tf.. how- I'm in love. Edited August 1, 2022 by kwc 4 Share this post Link to post
BiZ Posted August 2, 2022 This project was a lot of fun to work on, thanks for putting it together! 5 Share this post Link to post
Jovian Posted August 2, 2022 Good stuff, enjoying it very much so far. 4 Share this post Link to post
Pixel Fiend Posted August 2, 2022 Stunning atmospheric wad full of surprises. I recommend it to anyone. 4 Share this post Link to post
Devalaous Posted August 2, 2022 I was wondering what you guys were doing for the 50th. All but one of these has been excellent. 4 Share this post Link to post
DuumausTunti Posted August 2, 2022 Very promising. Gotta try it out later! 4 Share this post Link to post
Xibula Posted August 3, 2022 i got even emotional by the end playing map 16, reminding me why i love video games 6 Share this post Link to post
horselessheadsman Posted August 3, 2022 The attention to detail and the living spaces remind me of Jaska's Civilization Part 1. 4 Share this post Link to post
Jovian Posted August 3, 2022 (edited) Finished it some further random observations. Total playtime (minus reloads) was 3 hours. Horselessheadsman in regards being reminded about Lost Civ is pretty on point with the Doom Cute in the living spaces. My favourite map was Life After People, it really nailed a overgrown city to the point of being unrecognisable and entirely reclaimed by nature. The little extra details on key slight lines really impressed me. Texture work across the board was just fantastic. The first map with the crates and the vines I thought might be been tutorialising some elements to watch out for in most of the maps, only came up a few times. Really vibed the maps that erred on the shorter side, I think the "Emerald City" brief might have a few contributors leaning into Sandy's City territory. Bit of a theme with Imp club dancers eh? :D Oh and credits were super cute. Edited August 4, 2022 by Jovian 6 Share this post Link to post
dew Posted August 3, 2022 On 8/1/2022 at 11:52 AM, lunchlunch said: ■MAP07: Green Day At The Dump - joe-ilya I liked this map, joe is finally maturing as a mapper. Can't wait to see where his future contributions to the series! 8 Share this post Link to post
TheMagicMushroomMan Posted August 3, 2022 1 hour ago, dew said: I liked this map, joe is finally maturing as a mapper. Can't wait to see where his future contributions to the series! Br0tal. I've actually always liked Joe's maps, though. They aren't amazing on a technical level, and sometimes they lack polish, but they feel like they were made with a lot of passion and fun. So I'm not real happy about his "departure". 10 Share this post Link to post
painelemental667 Posted August 3, 2022 Doom: DBP50: Emerald City | UV First Playthrough | Part 1: Map01-Map07 | No Mic Commentary Doom: DBP50: Emerald City | UV First Playthrough | Part 2: Map08-Map16 | No Mic Commentary Good textures and good city levels. Good wad again. 6 Share this post Link to post
Scypek2 Posted August 4, 2022 Seems like a spiritual sequel to the great AUGER;ZENITH! I played a few maps, very promising. 7 Share this post Link to post
Pistoolkip Posted August 4, 2022 (edited) Six levels in, and great textures and atmosphere, but I found the gameplay a little bland: most of the fights are shotgunning imps and other low-tier enemies in corridors and cramped rooms. I was hoping for more urban exploration and easter eggs, but the first six maps felt small and linear. Map 3 looked awesome but had very little to explore, just a few a handful of enemies on crates and whatnot. Pity, cause the visuals and theme are interesting. Maybe I've been spoiled by Ashes 2063 & Afterglow. I was expecting more. EDIT: Judging from what I've seen, the later maps might be more what I was hoping for. Can't wait to find out! Anyway, here's the first video: Edited August 4, 2022 by Pistoolkip 6 Share this post Link to post
Napsalm Posted August 4, 2022 Played through this from beginning to end on stream today. Had a blast. Some really beautiful architecture and decoration done right in this wad. Good work! Was heavily reminded of this book while playing: https://en.wikipedia.org/wiki/The_World_Without_Us Final-final fight of Map15 gave me BTSX Ep1 Map 24 vibes. Vod is available here: https://www.twitch.tv/videos/1551941154 9 Share this post Link to post
sandwedge Posted August 4, 2022 A lot's already been said that I agree with, reminds me of a more compact Auger Zenith. Love the theme and you've done it well here. Very dense with tasty visuals and detail. Personally I like how it eases you in with the first couple levels, then finally opens up into the more urban areas. The third level has lots of buildings that mesh well with the skybox and make you feel like you're in a huge, decayed city. Combat is a lot of low tiers so far but the environments make the incidental combat fun for me. Great work and looking forward to the rest (already played thru more and the cities get amazing!). 9 Share this post Link to post
Mr Masker Posted August 4, 2022 Congrats for making it to 50 DBP's. Here's to 50 more! (No pressure) 10 Share this post Link to post
L0l1nd3r Posted August 7, 2022 Found this in map 01 playing in GZDoom. Looking at Sector 716 in Doom Builder, there's nothing there, but movement is blocked in both GZDoom and dsda-doom. 3 Share this post Link to post
sandwedge Posted August 9, 2022 Continuing to enjoy this a lot. First two maps were great, but City of Fallen Angels was really a sight to behold and I tried to actually explore as much as I could, which took me about an hour. I picked up enough keys to probably beat the level several times over lol, but exploring everything was its own reward. An interesting concept in allowing players to choose a path and end the level if they please. Hilarious and interesting secrets too, especially as they affected the city and gameplay. Great job! 7 Share this post Link to post
ViolentBeetle Posted August 11, 2022 Just beaten first 5 maps. Awesome wad. Managed to softlock the game by getting trapped in the megasphere room on MAP05 without bullets. Laugh at me. By the way, is it Ok if I borrow some of the textures from this wad? Most of them seem to be modified from other sets and credits are to other DBPs so it's not entirely clear. 4 Share this post Link to post
lunchlunch Posted August 11, 2022 (edited) @ViolentBeetle Knock yourself out, the resources came from various DBPs, Jumpwad, and I think a couple from OTEX, which are all fair game, tex-wise. Edited February 12, 2023 by lunchlunch 8 Share this post Link to post