i suck at nicknames Posted September 4, 2022 4 hours ago, Bobby "J said: Calling maps long, that’s one fair (if you are going 100% I guess) thing. Calling maps pretentious, what are you smoking? I think he means maps being self-indulgent and overly dickish I suppose. Like giving too much weight to its worth when it comes out as just another slog. 1 Share this post Link to post
i suck at nicknames Posted September 4, 2022 3 hours ago, Biodegradable said: I'd love to see him cover the trilogy of WADs in a compendium video similar to his 3Hours of Agony review. I'd also love to see Zone 400 covered and a third Sawn-Off WADs episode. There's still so many smaller releases out there worthy of the Dean's grade. Sawed off wads are for mapsets under 5 or 6 levels I think. If Zone 300 or 400 is gonna be reviewed, I'd put money on them being their own episode(s). 0 Share this post Link to post
jazzmaster9 Posted September 4, 2022 (edited) 8 hours ago, AD_79 said: I'm also not a fan of some of his weird comments regarding the authors' egos? Essentially calling Tarns pretentious for making MAP19 feels especially unneeded. Getting a larger following usually means you can get more people to defend some hot/bad takes. Thus making it "okay" as "valid critiscm". 5 Share this post Link to post
Andromeda Posted September 4, 2022 9 hours ago, AD_79 said: I'm not sure I understand why, aside from his 100% completion requirement sapping the longer adventure maps of their magic. Maps like Dirty Water or Speedtraps thrive on the player losing themselves within, wandering around and uncovering things at their own pace without pressure to hunt down every last shred of content on offer (and in the case of the two named maps, the authors don't necessarily want you to do everything as you can reach the exit via more than one route). I know the show's format calls for it, but forcing oneself to fully complete these maps turns them into a potential self-inflicted chore. I may be alone in this, but I think NOT fully completing these long adventurous levels is what saps them of their magic. Starting out lost and wandering aimlessly, slowly completing objectives and getting a feel for the layout and by the end you have tamed this wild beast, knowing every nook and cranny of what once seemed a inscrutable labyrinth. For me it's a very rewarding experience! 12 Share this post Link to post
Thelokk Posted September 4, 2022 (edited) I'm no particular fan of BTSX, but still... In any kind of creative endeavour, 'pretentious' is a meaningless adjective. Pretentious how? compared to what? some arbitrary 'humble yet earnest' signpost the reviewer slams down on the floor? 'Pretentious' is reviewers' last resort when they run out of hooks to bring something down. This silly idea that simplicity and straightforwardness automatically breed quality needs to go in the trash can. 20 Share this post Link to post
Mayomancer Posted September 4, 2022 23 minutes ago, Thelokk said: This silly idea that simplicity and straightforwardness automatically breed quality needs to go in the trash can. I don't think that's the point he was trying to go for, considering other very complex and detailed maps that have received high praise in other reviews... It's about the disparity of a grandiose presentation/ambitious design and the perceived actual quality of the thing in question. That perception obviously subjective, as you can go on the whole tangent of what "quality" is and if there's objectively good or bad standards, but if that's how it came across, it means just that, it's how it came across to that player in particular. 7 Share this post Link to post
jazzmaster9 Posted September 4, 2022 (edited) What i learned is i need to make sure my maps meet the dean of Doom check list and not on my mapping "ego" checklist (things i enjoy and want to make) 8 Share this post Link to post
Lucius Wooding Posted September 4, 2022 Well to me BTSX E1 was such a popular and accessible wad that it made it impossible to follow up. Its difficulty was right down the middle, map length was very consistent generally, it had bangin midis and it had a very streamlined experience for the player. It pleased the biggest part of the fanbase you can realistically please with a single set of maps. And the main criticism of it was that it was so consistent that many of the maps felt similar to play. So to try and make a good sequel you'd either rehash the formula and make 20 more balanced techbase maps (with a new coat of paint), or try and experiment a bit, go grander, make it more exploration heavy and cryptic. In essence, I can't fault the mappers for trying to go in a new direction with the sequel. Of course they wanted to make something that was new and different and they deserved that chance. It's just that going in any direction from what they had would result in disappointing people due to the immense expectations. Many people like 20 minute long, pretty looking, and mostly straightforward techbase maps. That subset of the community is a lot broader than those who like hour long, complicated and harder ones. E2 still had a share of shorter maps which also seemed to be the biggest crowd pleasers, so take that for what it's worth. I just think the mix of the two was a bit off, and a number of the different mappers seemed to submit their own long ones. As for the term pretentious, I think it was 100% targeted at the custom nodebuilder fuckery. It even breaks some source ports, and the fact he went into this point in detail is very telling that it rubbed him the wrong way. The Dean is far from impartial, he plays favorites with aesthetics he likes and sometimes gets petty about things. Personally I know by now that our taste in maps is not the same, although I still enjoy his content. 5 Share this post Link to post
Gothic Posted September 4, 2022 16 hours ago, Chalibluefin said: Doomworld not gonna like this one Ohhh boy I'm Doomworld, and I like it 7 Share this post Link to post
Bobby :D Posted September 4, 2022 (edited) 1 hour ago, Lucius Wooding said: As for the term pretentious, I think it was 100% targeted at the custom nodebuilder fuckery. It even breaks some source ports, and the fact he went into this point in detail is very telling that it rubbed him the wrong way. The Dean is far from impartial, he plays favorites with aesthetics he likes and sometimes gets petty about things. Personally I know by now that our taste in maps is not the same, although I still enjoy his content. The map he called pretentious wasn’t even using node builder fuckery. One of the reasons he didn’t like it, the auto map not showing the secret area, is totally not intentional btw. Edited September 4, 2022 by Bobby "J 2 Share this post Link to post
LVENdead Posted September 4, 2022 I'm not particularly surprised by his impression of BTSX2 but I also disagree with a lot of it. I'm not sure where you draw the line between pretentious/self-indulgent and grandiose, but I think MtPain places this WAD on the wrong side of it. I echo the same sentiments many have already shared that the large environments you get lost in is part of the experience of this WAD. Not many WADs really capture the somber or melancholy vibe that BTSX1&2 do in my opinion, and I think that effect would be diminished if the maps were smaller in scale or shorter in length. I find it a bit telling that he kind of glosses over the hub maps when in opinion they really exist as the lynchpin of the WAD's overall theme and feel. I also have to give consideration to the authors making their maps fit within the constraints of vanilla limits, which I know MtPain probably considers, but yet I feel don't get enough consideration in the review itself? I can only imagine authors leaning into the challenge of realizing their vision with such constraints in place...is trying to stick as close to that in their execution pretentious? Or self-indulgent? I'm not really sure, but personally I don't think so. Ultimately, it's weird that I disagree with a lot of the substance of the review, but I don't disagree with the grading. There are many WADS I like quite a bit more than BTSX2, but vastly more that I've played that I like less. 8 Share this post Link to post
Gregor Posted September 4, 2022 (edited) 9 hours ago, ReaperAA said: I hope so too. But it seems that the chances of it happening are quite low due to it not much known outside of Doomworld, despite winning a cacoward. That's exactly why a review episode would be great. More people need to know about this set. Let's make it happen, MtPain! 1000 Lines 3 when? 2 Share this post Link to post
Tarnsman Posted September 4, 2022 3 hours ago, Andromeda said: I may be alone in this, but I think NOT fully completing these long adventurous levels is what saps them of their magic. Starting out lost and wandering aimlessly, slowly completing objectives and getting a feel for the layout and by the end you have tamed this wild beast, knowing every nook and cranny of what once seemed a inscrutable labyrinth. For me it's a very rewarding experience! The great thing about giving the player freedom is allowing the player to experience the map how they choose. Be it the way AD likes it or the way you prefer. That's why optional areas and non linearity are great in larger maps. It's also fun as a mapper to try to make the map work in different ways with different routes. I don't really have many complaints about the review beyond "the radiating smugness of unorthodox weapon pickup" being the most nonsensical line. I do have trouble understanding giving a map that you "never want to play again" a grade higher than "F" and find his final grade a bit confusing given the actual words that preceed it. I think my biggest problem is more with the ruleset and the concept of forcing yourself to 100% something, even when you're not enjoying it. Complaining about length while elongating the experience. 32 Share this post Link to post
Bauul Posted September 4, 2022 I agree that the rules MtPain27 set for himself (100%ing each map, and playing the whole mapset twice) definitely work against some longer maps, especially more non-linear and explorative ones. I don't think setting consistent rules in of itself is a bad thing, but recognizing the impact on certain maps is definitely important, and to his credit he does acknowledge this at the start of the video. But I do feel perhaps a few more acknowledgements of that during the video would have mitigated some of the more negative sentiments. I recall one major recent victim of this ruleset was Deus Vult. I love Deus Vult, but I would never try to 100% it, let alone twice in any short amount of time. It would be a chore from start to finish. Some maps just work best as a one-and-done experience. 16 Share this post Link to post
LadyMistDragon Posted September 4, 2022 (edited) I think if he only played through some of the more tedious and large maps once, that he wouldn't necessarily judge them as harshly. There's "Shocker in Gloomtown" of course, but that map isn't as long as some of the later ones. As Baaul has said, this tendency is also evident in past reviews of his. 13 hours ago, Biodegradable said: I'd also love to see Zone 400 covered and a third Sawn-Off WADs episode. There's still so many smaller releases out there worthy of the Dean's grade. He's not really the biggest pcorf fan though, and honestly, it's got as much the bad as the good of the average Corfiatis set. 1 Share this post Link to post
ReaperAA Posted September 4, 2022 1 hour ago, Tarnsman said: I do have trouble understanding giving a map that you "never want to play again" a grade higher than "F" and find his final grade a bit confusing given the actual words that preceed it. Granted I am not MtPain27 and I also haven't played the 2nd half of BTSX E2's maps, but I can kind of understand this. If there's a map that does everything against my preferences, but has atleast some degree of competence and effort put into it, then I too would hesitate to give it an F. Like in my case, Sunder's later maps are just tooooo goddamn long for my taste to a point where I probably won't ever play them even a single time, let alone "never want to play again". But I just can't ever bring myself to give those maps an F due to the sheer effort put by IG in those maps. On the other hand, i do think using word like pretentious was probably a bit much. 3 Share this post Link to post
ZeMystic Posted September 4, 2022 (edited) Just finished the episode. While I disagreed with a decent chunk of MtPain27's review I saw where he was coming from in some parts. Not liking something is perfectly fine, but calling somebody pretentious because of it doesn't sit well with me. Calling the map smug because you get a certain weapon before anything else is strange. Don't get me wrong, I can understand where MtPain27 is coming from when he talks about the lack of rad suits and the hidden plasma weapon secrets; I didn't even find the plasma weapon secrets during my run-through. I am also confused why he bothered to rank the intermission maps but not the final map. In MtPain27's E1 review, he gave the intermission maps an A, which I completely standby, but what I don't agree with is E2's intermission maps getting a C. MtPain27's reasoning for this was "The train stations felt organic and present, while the four towers in the fountain of sparks are just filler." This just feels extremely backward to me. I love E1's intermission maps with a hot burning passion, they are even my wallpaper for Pete's sake and I prefer them over E2. However, E2's intermissions felt nowhere close to being fillers. Each one felt like a new bonus area to explore and bask in the atmosphere. If E2's intermission maps are filler, then E1 is filler in the exact same way. Finally, that comment at the very end of the video about the mapper's ego feels like a cheap shot and probably should've been edited out of the video. If a map is big and you didn't like the map because of it, it doesn't mean the mapper has an oversized ego. That comment was quite shitty and wouldn't have been what I expected from reviews like these. Edited December 11, 2022 by ZeMystic 8 Share this post Link to post
MtPain27 Posted September 4, 2022 It's probably not a good idea for me to respond to all this because it accomplishes essentially nothing, but I will drop this here. I am praying for this thread to fall off 'popular now.' It's very strange to see a cult of personality being built for you and not by you. PS: If you ever make maps according to a Dean of Doom checklist, that is a total loss for you, me, and everybody. I don't know why you would even joke about that. 46 Share this post Link to post
TheFocus Posted September 4, 2022 i've said this many, many times now: BTSX 2 is my favorite WAD of all time. it's (with a few obvious exceptions) perfect IMO. that said, i 100% understand not liking it. it's a fucking beast, man. not everyone enjoys hour long monoliths, or spirit crushingly hard fights. i get it. btw, i'm also surprised MT. Pain's score was that high. 1 Share this post Link to post
Gregor Posted September 4, 2022 (edited) I wouldn't take any comments here personally. Not any more than people should take any words in your review personally. You had to expect some pitchforks being raised in response to your criticism of one of the most highly-rated megaWAD in recent memory. You made some strong points and now some people will react strongly to that. Like you said, it's a conversation. In the end, both sides have valid arguments for their positions. I think on a lot of points, especially when it comes to creative work of any form, people can often just agree to disagree. I do think there is an objective answer to most questions, including art. But good luck getting everybody on board with that. Edited September 4, 2022 by Gregor 2 Share this post Link to post
onetruepurple Posted September 4, 2022 The question here would probably be, how much of this "reading into authorial intent" debacle was informed by the intentional obtuseness found in D2ISO? 2 Share this post Link to post
Tarnsman Posted September 4, 2022 Quote Playing Doom for me today is like having conversations with mappers. I don't think that's a good way to engage with a map. A conversation is two ways and there is an exchange. Playing a map isn't a conversation. It's an experience. How you experience it is going to be a vastly different, personalized thing based on a multitude of factors ranging from how you play it, what settings you used, your skill level, what traits you do and do not like in something, and even how you were feeling specifically at that time. Things like what the mapper intended or what they wanted you to feel are almost honestly ancillary to that experience.[1] They can inform or enhance the experience if you approach it with secondary knowledge but at the end of the day the most important aspect of map enjoyment or lack thereof comes from you. Like knowing a map was designed to be played as a 10-15 minute choose your own adventure doesn't really do you much good when you choose to 100% it multiple times. That's why it's an experience not a conversation. When you try to read into what the mapper intended without actually talking to them about it you get the kind of responses you are getting because you're now moving beyond your personalized experience. Most mappers make things that they think are fun or interesting. Sometimes those things can be acerbic or confusing, particularly when they're the more adventure aspects of Doom or if they're niche high difficulty things, but they're almost always something that the mapper actually enjoys. Making something specifically to evoke a negative reaction in the player is honestly awful, as is assuming someone did that. [1] If you're confused about something then having context can help you understand an idea or concept but that's rarely going to drastically impact your enjoyment as often times it's just interpreted as "oh so it's bad on purpose" rather than actually understanding it. (This is most common when people try to emulate the things they love about janky maps, primarily from the 90s.) 34 Share this post Link to post
FrancisT218 Posted September 4, 2022 (edited) I love the show. And this episode. I happen to like BTSXE2 quite a bit more than a B grade, but I did not play it to 100% kills and I see where the annoyance with many of these maps can come from. It doesn't make me like the episode or the show any less. And it is his show where he should feel free to spread his thoughts on a wad or hopes for the future of a project. My advice is to keep going, don't sweat! There's way more awesomeness to cover. 12 Share this post Link to post
Doomkid Posted September 4, 2022 Haha maybe I’m just a degenerate POS but I’ve definitely had the thought “hmm, this does seem a little pretentious” a few times here and there while playing Doom maps, listening to certain songs, watching certain movies, etc etc. It doesn’t stand as an indictment of the creator and it definitely doesn’t mean I dislike the piece of art in question, but you guys have seriously never seen a piece of art or TV show that seems to take itself a tad too seriously, even aside from all the stuff it does well? Pretentious doesn’t mean “bad” or “not creative” or anything like that, but maybe some of you are just judgement-free paragons compared to me.. I said this on the comment section of the actual video, but for me any wad with that much effort put into the texture artistry, music, mapping and otherwise would get an A from me even if I didn’t like the gameplay. I know how much effort wad building is, and as a wad builder, my inclination is to grade the effort and the grind moreso than actually grading the wad by “how much fun I had as a Doom player”. This is a big part of why I don’t main as a reviewer, and why MtPain is so much more cut out for it, imo. Not that he doesn’t know how much work it is, but that he cuts through to the heart of what doom wad reviews were made for: answering the questions of “how much fun did the reviewer have while playing and what impressions did they get?”. If someone genuinely thought I made something pretentious, I wouldn’t want them to hide that opinion, because that’s all it is, an opinion. I’ve heard worse in my career, far worse. Heck, one of the people in this very thread dunked on my DM wads pretty damn hard years ago, calling them “bad” and “not fun”. I gotta assume the sting I felt was worse than if they were called pretentious, but that’s how it goes, you know? Once your art leaves your hands and enters the public, it’s open to any person with any set of interests and preferences to comment on in whatever way they like. It’s just the nature of these kinds of endeavours. (..Honestly though, I can’t even fathom having any reaction beyond “lol” if someone said that a map I made was pretentious, lol) 42 Share this post Link to post
jazzmaster9 Posted September 5, 2022 (edited) Personally i just find off putting calling something made for Fun to have Fun as egotistical or pretentious, especially a project that started life as "wow Essel, these texture you made are awsome lets make some maps for these". celebrating your peers hard work and skill through creativity is far from egotistical. 2 Share this post Link to post
Doomkid Posted September 5, 2022 Every single Doom wad out there was made for fun's sake, but even despite the aforementioned "sting" some poor reviews have given me, they also made me into a better mapper once I swallowed my pride and gave it a second listen/read with an open mind despite not liking hearing it the first time around. IcarusLives basically said Doomed in Space (and older CP of mine) was a dinky, clunky wad and had crap weapons. After two years in the oven, it hurt to hear that, but once I tried to listen to the review a second time after chilling out, I realized I could take away plenty of positives from the situation. My future wads turned out better once I dropped my guard and convinced myself to want to hear what one person thought was wrong with my approach to wadmaking. If someone called a map I made "pretentious" I would of course lol on the face of it, but I'd also ask myself what might give some players that impression, and maybe change my approach next time around. Or maybe I'd just disagree even after a second listen, and decide I really do just disagree and keep on mappin'. I disagree with the idea that, because they're made for fun, no one should express negative opinions on Doom wads. I want to hear their real experience and real thoughts, warts-and-all, because even if it stings at first, historically it has made me a better mapper and modder. If something feels like it's overwrought for the sake of being overwrought, I want to hear that too. 28 Share this post Link to post
Dusty_Rhodes Posted September 5, 2022 I don't see the problem. I love the first two Community Chest wads (like all of them but the first two are my pick of the litter) and he dunked on CC1 and got a base level of enjoyment out of CC2. It's his opinion, he's perfectly entitled to it. I'm not big on the BTSX wads myself but they are certainly very well made. When people make excellent content for my favorite game for free, I can just choose not to play what I don't like. And likewise, I can play all the wads I do like. And it's totally fair to praise and criticise the wads you play. Doom has a wide, wide range of content for people of all kinds of tastes. When you make a level, you open yourself up to criticism and praise in equal measure. People like my levels and people dislike my levels, I take all feedback with a grain of salt, knowing it's not personal, and move on. To paraphrase Bob Dylan: "'Half of the wads can be part right all of the time and other wads can be all right part of the time. But all of the wads can't be all right all of the time.' I think Mordeth said that. 'I'll let you be in my speedmap project if you let me be in yours' I said that." 5 Share this post Link to post
Dusty_Rhodes Posted September 5, 2022 2 minutes ago, Doomkid said: once I swallowed my pride and gave it a second listen/read with an open mind Pretty much this. Excuse the redditism shudders but I think it's accurate. Granted Tarnsman, Essel, and Xaser and the like are far from inexperienced or "bad" mappers - very far. Again, I think it just boils down to what people want to feel and see when they digest art. It's no different to music. How many people love and defend Weezer compared to their detractors? I'm not a fan but their music isn't low effort or bad simply because I dislike it. Sorry for doubleposting, I think it deserved being said. Also I wish this thread would stop being a bed for controversy. What's it he says in the beginning of every video? "Disagreeing is part of the fun," that it? 4 Share this post Link to post
skillsaw Posted September 5, 2022 (edited) Expressing negative opinions about Doom wads is fine (let's be nice about it, though). Criticism is important. No one's maps are or should be immune to criticism. In Yugiboy's initial comment (the YouTube screenshot), though, he isn't pointing out that MtPain criticized the maps unfairly, he's pointing out that MtPain criticized people unfairly. It's a significant distinction. I wasn't a fan of MtPain turning Gene Bird into a meme in the CC2 review, regardless of the quality of his maps and how much or little they were enjoyed, and I'm also not a fan of accusations that someone is an egomaniac on the basis of having played a large Doom level by them. It's a personal attack, and that is the line that was crossed, and why some people are upset. Nothing about the map criticism in the episode is unfair in the least. I seriously thought the line was a badly delivered, throwaway joke, until it was pointed out to me that MtPain doubled down on it in his comment. 39 Share this post Link to post