Kyka Posted October 8, 2022 26 minutes ago, Reinchard said: Episode 2 with 256 (only twice the size of original) version of my pbr textures and Project Relight: (pics) crap that is genuinely beautiful. Great stuff. :) 3 Share this post Link to post
HorseJockey Posted October 9, 2022 (edited) Level I am currently working on, I love me some waterfalls and landbridges. 40 Share this post Link to post
yakfak Posted October 9, 2022 i shot all these guys crinkly cave detail which doesn't crash chocolate doom it's too much to be visible from afar but you can make a looping section and just detail the interior trying to hide a few faces just with shadowing and subtle texture swaps, based on a place i went walking with some nice banded limestone which naturally had a similar effect 13 Share this post Link to post
Koko Ricky Posted October 9, 2022 (edited) 6 hours ago, HorseJockey said: Level I am currently working on, I love me some waterfalls and landbridges. You've got a pretty weird theme going with the purple sludge, nature and technology. Really cool mood! Almost want to see the sludge glowing more. 7 Share this post Link to post
Gez Posted October 9, 2022 On mercredi 5 octobre 2022 at 12:49 PM, yakfak said: monster placement (real) A monster resprite pack like this would be quite entertaining. 7 Share this post Link to post
HorseJockey Posted October 9, 2022 50 minutes ago, Koko Ricky said: You've got a pretty weird theme going with the purple sludge, nature and technology. Really cool mood! Almost want to see the sludge glowing more. More glow is always possible :). The technology invading nature theme is a theme I use allot. Kind of a play on ugly is beautiful. That and I like using odd colored liquids as it looks alien, vs your standard blue stream or lake. 1 Share this post Link to post
BassSlapper89 Posted October 10, 2022 On 10/1/2022 at 11:49 PM, Dubium said: I hope I will be able to release the wad by the end of October 😙👌 5 Share this post Link to post
Pechudin Posted October 10, 2022 23 hours ago, HorseJockey said: *purple stuff* For some reason it makes me think of Willy Wonka's factory. That would be a good DooM wad theme. 1 Share this post Link to post
Kyka Posted October 10, 2022 (edited) AT LAST!!! The moment you have all been waiting for!!!! After 26 years, 3 months and 23 days, the day is finally here! What day is that, I hear you ask. Well ladies and gentlemen. The day that CAVERN7, one of those terrible tnt-only textures, has a version that tiles vertically. Yes you heard that correctly. CAVERN7. Tiles. Vertically. I know. I know. Take a moment. Just Breathe. Behold! The original: And now finally, the vertically tiling version. For your visual pleasure: Other features include: -That shitty horizontal mirroring effect still there as beautiful as ever! -The weird pixel artefacting carefully kept intact to maintain historical accuracy. -Authentically terrible 90's ms paint coloring. -Literal minutes spent doing pixel by pixel modification of the original! -Getting sick of pixel art and grabbing the smudge tool! -Even more pixel by pixel changes! -Sort of looks like rocks! -What the f*** is this? -mmmmm!!! -Something!!! -Added bonus: No apologies for making you waste your time reading this garbage. 27 Share this post Link to post
Kuro_mahoh Posted October 10, 2022 1 hour ago, Kyka said: AT LAST!!! The moment you have all been waiting for!!!! After 26 years, 3 months and 23 days, the day is finally here! What day is that, I hear you ask. Well ladies and gentlemen. The day that CAVERN7, one of those terrible tnt-only textures, has a version that tiles vertically. Yes you heard that correctly. CAVERN7. Tiles. Vertically. I know. I know. Take a moment. Just Breathe. Behold! The original: And now finally, the vertically tiling version. For your visual pleasure: Other features include: -That shitty horizontal mirroring effect still there as beautiful as ever! -The weird pixel artefacting carefully kept intact to maintain historical accuracy. -Authentically terrible 90's ms paint coloring. -Literal minutes spent doing pixel by pixel modification of the original! -Getting sick of pixel art and grabbing the smudge tool! -Even more pixel by pixel changes! -Sort of looks like rocks! -What the f*** is this? -mmmmm!!! -Something!!! -Added bonus: No apologies for making you waste your time reading this garbage. I never thought this glorious day would come holy crap 1 Share this post Link to post
Dusty_Rhodes Posted October 10, 2022 @Kyka thanks for this, it's the hardest I've laughed in a long time. Dear Lord that still looks awful. 3 Share this post Link to post
Faceman2000 Posted October 10, 2022 I remember opening up TNT in Slade and finding this texture and thinking “Holy crap, this is such a cool texture! I could make so many cool caves with it!” I was such a stupid child. 3 Share this post Link to post
HorseJockey Posted October 10, 2022 3 hours ago, Kyka said: AT LAST!!! The moment you have all been waiting for!!!! After 26 years, 3 months and 23 days, the day is finally here! What day is that, I hear you ask. Well ladies and gentlemen. The day that CAVERN7, one of those terrible tnt-only textures, has a version that tiles vertically. Yes you heard that correctly. CAVERN7. Tiles. Vertically. I know. I know. Take a moment. Just Breathe. Behold! The original: And now finally, the vertically tiling version. For your visual pleasure: Other features include: -That shitty horizontal mirroring effect still there as beautiful as ever! -The weird pixel artefacting carefully kept intact to maintain historical accuracy. -Authentically terrible 90's ms paint coloring. -Literal minutes spent doing pixel by pixel modification of the original! -Getting sick of pixel art and grabbing the smudge tool! -Even more pixel by pixel changes! -Sort of looks like rocks! -What the f*** is this? -mmmmm!!! -Something!!! -Added bonus: No apologies for making you waste your time reading this garbage. Cacoaward material right here. 3 Share this post Link to post
dobu gabu maru Posted October 12, 2022 (edited) Working on a ceiling design in a linedef heavy arena, and... ... kind of just rolled my eyes at how many vertices I'm going to have to add EDIT: Pasted over the vertices instead and drew lines from them. Worked much better, and the sunburst design looks solid Edited October 12, 2022 by dobu gabu maru 29 Share this post Link to post
Devalaous Posted October 12, 2022 On 9/26/2022 at 1:19 PM, Spineapple tea said: Just mostly Doom related, but am I the first to use Doomworld on a Wii U? No, I used to do that too. Back when the thing was current tech, anyway. I miss my nintendo devices having decent enough web browsers built in. Also clean that damn thing! 3 Share this post Link to post
spineapple tea Posted October 12, 2022 11 minutes ago, Devalaous said: Also clean that damn thing! I did after taking the picture. It was in the back of a closet for presumably at least five years and I'd be willing to bet this is what most Wii U's look like today. 2 Share this post Link to post
whybmonotacrab Posted October 13, 2022 Making slaughter maps gets tiring, so I started messing around with some Doom cute! 11 Share this post Link to post
yakfak Posted October 14, 2022 truly hideous and awful \o/ vanilla rant mapping with weird gimmicks is my thing this month apparently 13 Share this post Link to post
franckFRAG Posted October 15, 2022 (edited) From Bellatrix : Epsiode 2 34 Share this post Link to post
Egg Boy Posted October 16, 2022 Coming up with new themes rather than working on what I should be 45 Share this post Link to post
skaarjman Posted October 17, 2022 3D rotating model in menu, why not ? 9 Share this post Link to post
Thelokk Posted October 17, 2022 Darkzone, aka using my map31 slot as an excuse to make the map whatever random stuff I want it to be. 11 Share this post Link to post
kaleb. Posted October 17, 2022 posted pics of this wad 3 years ago, finally working on it again after all that time lol 24 Share this post Link to post
DevilMyEyes Posted October 17, 2022 (edited) Messing around with Q3, Q1, 32-in-24 and Doom 2's resources 23 Share this post Link to post