CatWithAComputer Posted October 30, 2022 Hello fellow mapmakers! As you read in the title i'm going to show you how to make a door what opens when you kill a demon on doom builder. First:Press T (Default) to open things mode, right click to create a thing, select the monster that you want to open the door after being killed. Second:Make a door, Check the door sector tag. Third:Assign the monster the same tag of the door, and the 11 Door Open tag. On sector tag set it to the door's tag. Fourth: Test the map. Fifth:Enjoy¡ 0 Share this post Link to post
Stabbey Posted October 30, 2022 (edited) You should specify that this only works in UDMF map format (and maybe Boom? Hexen? I don't know). 0 Share this post Link to post
smeghammer Posted October 31, 2022 Hexen format needs an ACS loop script that keeps track of things with a given tag (ThingCount();) and if count == 0, then trigger a door or whatever. See the example here: https://zdoom.org/wiki/ThingCount 0 Share this post Link to post
Pegleg Posted November 2, 2022 Boom doesn't have tags for monsters. You can use Dehacked to add the BossDie code pointer to a monster, which would then work in Boom, limit-removing, or vanilla. Otherwise, for Boom, you would have to manufacture a situation where you put a monster on a scrolling floor and blocked them from crossing a generalized walkover linedef until they were killed. 0 Share this post Link to post
ramon.dexter Posted November 3, 2022 ...or get rid of boom and use scripting in ACS... 0 Share this post Link to post
IcarusOfDaggers Posted November 27, 2022 On 10/30/2022 at 6:08 PM, CatWithAComputer said: Hello fellow mapmakers! As you read in the title i'm going to show you how to make a door what opens when you kill a demon on doom builder. First:Press T (Default) to open things mode, right click to create a thing, select the monster that you want to open the door after being killed. Second:Make a door, Check the door sector tag. Third:Assign the monster the same tag of the door, and the 11 Door Open tag. On sector tag set it to the door's tag. Fourth: Test the map. Fifth:Enjoy¡ This only works in UDMF. Hexen, Strife and Boom/Doom formats all require different ways to implement it. 0 Share this post Link to post
SOF2Fragger Posted January 10, 2023 In udmf, you don't need to tag the monster. Give it the action and the door will open when it dies. 0 Share this post Link to post