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Tea Monster

DHMP - Doom High-res Model Project

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Maintaining civility is well and good, deliberately lying and misinterpreting what happened is dishonest, and is far worse than using a few curse words. But you do you. Hopefully, once the feature set is added and more model formats are supported, you - and other modelers out there using Doomsday - will be able to have what you want in terms of featureset. If not, Doomsday itself is fine enough.

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The project looks really great! Way better then the other model projects out there. Looking forward to trying it out once available for GZDoom.

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There is a problem with cubemap reflections with PBR materials that needs to be fixed in GZDoom's renderer. Also the IQM model format they've adopted is a huge PitA. When they fix their renderer and adopt a better skeletal model format, we'll consider porting the project over. 

 

We do make all our sources public if someone else wanted to use our models in GZDoom. 

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Due to the amount of content in this release (we really are making up for lost time here!) we will be releasing for New Years rather than Christmas. Christmas was a solid shout, but we would rather have a few extra days to test. I hope you will all consider the wait worth it!

 

There are a load of updated and new models that didn't make it to this release such as the Lost Soul and the backpack. They will be in a near future release. We may even have a special 'Crittter Trouble' release with updated skins for the existing monster models. 

 

Stay tuned!

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archviles in 3d will sure be cool

 

edit: also what's next? doom high resolution heads up display project?

Edited by Sixty-nine

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He's looking good so far!

 

Next update will be a few props like the torches and the backpack. We may roll a critter release into that. That would be Lost Soul and possibly the Archvile and Imp. We'll see!

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On 1/23/2023 at 6:21 PM, Tea Monster said:

He's looking good so far!

 

Next update will be a few props like the torches and the backpack. We may roll a critter release into that. That would be Lost Soul and possibly the Archvile and Imp. We'll see!

i hope you don't forget the conveniently drawn shadow of the imp's corpse!

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Will the textures be high -res or would I have to install a separate pack for that, if I were to use it?

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does this mod have the option to turn off 3d monsters? I like 3d props, weapons, items, and all that stuff but monsters just look weird.

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3 minutes ago, Rex705 said:

does this mod have the option to turn off 3d monsters? I like 3d props, weapons, items, and all that stuff but monsters just look weird.

just delete them in the files

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On 2/21/2023 at 12:37 PM, Rex705 said:

does this mod have the option to turn off 3d monsters? I like 3d props, weapons, items, and all that stuff but monsters just look weird.

 

On 2/21/2023 at 12:41 PM, Sixty-nine said:

just delete them in the files

why you never responded

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2 hours ago, Sixty-nine said:

 

why you never responded

It's easy to get lost in a sea of notifications,

 

Otherwise, it's not really nice when you complain about not being responded to.

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3 hours ago, Sixty-nine said:

 

why you never responded

Oh hi. I never got around to trying out the mod yet. I have so many mods and maps but who knows if and when I ever get to them. 

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14 hours ago, Biz! said:

It's easy to get lost in a sea of notifications,

 

Otherwise, it's not really nice when you complain about not being responded to.

i am an average doomworld user

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On 2/21/2023 at 10:12 AM, Biz! said:

Will the textures be high -res or would I have to install a separate pack for that, if I were to use it?

doomsday crashes when i use my compiled high res texture dhmp and the cacodemon looks good with high res textures as i ported cacodemon on gaben's sauce engine

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On 3/22/2023 at 1:22 AM, Metal_Slayer said:

Is this the only Doom project being worked on Doomsday right now?

probably not

 

edit: but if yes then doomsday will be dead when gzdoom as the features dhmp needs

Edited by Sixty-nine : yes

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On 2/21/2023 at 8:44 AM, Tea Monster said:

It would. We've got to finish this first though. I played Doom 64 on the N64 when it first came out. 

If Doom 64 HRP is ever made then I suggest using the renders from the manual and the rotations from the game as reference to be extremely accurate.

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ngl the green pillar texture is more accurate than the dhtp marble texture, dhtp should have an overhaul after dhmp is done and maybe after dhtp is overhauled a doom 64 hd project that i crave can happen

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On 12/12/2022 at 5:59 AM, Tea Monster said:

When they fix their renderer and adopt a better skeletal model format, we'll consider porting the project over.

i wonder what the static models look in gzdoom

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