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The Almighty Egg

Strife97 - a Strife fix mod!

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By the way for anyone interested. You can run this with Veteran Edition via the Choco Strife method (makes sense its a fork) but all of your achievements will be disabled due to mods being able to break how achievements are obtained.

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Neat! Love seeing Strife get some, well... love.

 

BTW, regarding this comment in the changelog's Stalker section:

Quote

- TODO (Find out why gzdoom doesn't accept the spider sprites.)

 

(G)ZDoom internally renames sprites to prevent naming conflicts, which includes the Stalker (SPID to STLK). I'm 99% sure that you'll have to make a separate, ZDoom-compatible version that renames any and all of the affected sprites.

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46 minutes ago, MundyC said:

(G)ZDoom internally renames sprites to prevent naming conflicts, which includes the Stalker (SPID to STLK). I'm 99% sure that you'll have to make a separate, ZDoom-compatible version that renames any and all of the affected sprites.

This is a problem I ran into with the Heretic Minor Sprite Fixing Project. As the simplest solution, @Eggman07, I recommend just including a duplicate set of Stalker sprites in the WAD but with the "STLK" sprite name so it works with ZDoom as well, ergo avoiding the need for two separate versions. Vanilla Strife will simply ignore the "STLK" sprites, and hopefully the ZDoom user won't be loading Strife sprite fixes while playing Doom to cause conflict with the "SPID" sprites.

 

As a visual example, here's how I addressed the ZDoom conflicting sprite names for the Iron Lich in the Heretic fixes (left) and how the same fix would look for the Stalker in the Strife fixes (right).

Spoiler

4qXT2yH.png

 

However, the Stalker is not the only Strife sprite that requires renaming due to conflicting names. Check the full Strife list here. To summarize, the following Strife sprite fixes don't work in ZDoom at the moment and would also need renamed duplicates:

Quote

ARM1 → ARM3
ARM2 → ARM4
BAR1 → BARC
BARL → BBAR
BLOD → BLUD
CNDL → KNDL
LOGG → LOGW
PMAP → SMAP
POT1 → MPOT
SHRD → SHAR
TLMP → TECH
VASE → VAZE

 

Edited by Revenant100

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A many thanks to both MundyC and Revenant100 for informing me and giving me solutions for the Gzdoom compatibility problem!
Both the wad and the changelog have been updated accordingly, this new update simply adds renamed sprites for the Gzdoom source port resulting in 1.0 being a few kilobytes larger than the initial release.

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Minor update today! This simply adds some minor fixes that I overlooked from the first 2 initial versions, also included is a BONUS version with the beta Crusader graphics for anyone who likes that stuff.
Now all things considered, I have gone over the iwads many many times and I am confident there won't be any updates for the following months unless anything big gets discovered like any official sprite sheets or something of that sort. In the mean time, Merry Christmas to all Strife fans!

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New update arriving in a few weeks! This one will address even more discrepancies that I neglected to act upon in previous iterations of the mod.
In the meantime, enjoy this preview gif. What a funny robot not a care in the world.

woolookatthemgo.gif

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Greetings everybody.

Been quite some time huh? (New update arriving in a few weeks!) I LIED !!!

Well the wait was (somewhat) worth it! Because the 1.2 release of this mod is now here! Includes MANY many changes all included in the changelog :)
Some other also important changes are also now in effect:

  • Removed the Beta crusader skin version as to not give myself a headache trying to organize future releases.
  • A widescreen asset pack is now available for use in source ports that have support for these kind of features. I highly recommend checking out the recent Crispy Strife to test it out.
  • All of the assets minus 1 weapon frame (credited accordingly in the changelog) originate from Nash's Widepix project.
  • The main .WAD file is now named ala Rev100's mod, as to better differentiate different versions (e.g, STRF9712.WAD with the last 2 numbers being the version number).
  • A SEHACKED patch is now included, courtesy of @Χyzzy, that fixes up the janky walking animations of the stalker, reaver and inquisitor. Due to limitations however, the search sounds are played more often, other than that the patch should function just fine.

And those are the changes! I have gone over the IWADs again many many times and tried to correct as much stuff as I could, I would love feedback on the recent changes as well as everyone's thoughts on the mod itself.
All links with relevant materials are updated on the main post.

 

 

 

ROB1_8_BCDEDC.gif

ROB3_2_BCDEDC.gif

ROB3_8_BCDEDC.gif

SPID_2_ABCB.gif

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Update time woohoo!

 

This update just fixes the Sentinel offsets that I forgot to gloss over during 1.2's release. The SEHACKED patch is also updated to fix 2 minor issues.
Version number is now 1.3, the SEHACKED patch changes are also included in the changelog.

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"Look at those subtle sprite fixes. The tasteful thickness of it. Oh my God, it even includes an Egg."

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I've a question. Are the widescreen sprites standalone, or do they need to be loaded with Strife97? If the former, then that still needs updating to v1.3, as it only shows v1.2.

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5 hours ago, Shockwave_S08 said:

I've a question. Are the widescreen sprites standalone, or do they need to be loaded with Strife97? If the former, then that still needs updating to v1.3, as it only shows v1.2.

They are standalone as stated at the end of the OP, the reason why I didn't rename them is because they received no changes from 1.2 to 1.3.

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On 12/20/2022 at 4:44 PM, Eggman07 said:

By the way for anyone interested. You can run this with Veteran Edition via the Choco Strife method (makes sense its a fork) but all of your achievements will be disabled due to mods being able to break how achievements are obtained.

This is intentional, on account of the fact you'd otherwise be able to make a map that just gives you pretty much every achievement for free, and you're really not supposed to let users do that on most platforms. Besides the fact it'd be lame, especially if you didn't mean to get the achievements that way as a user.

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8 hours ago, Quasar said:

This is intentional, on account of the fact you'd otherwise be able to make a map that just gives you pretty much every achievement for free, and you're really not supposed to let users do that on most platforms. Besides the fact it'd be lame, especially if you didn't mean to get the achievements that way as a user.

I am well aware, I was informed of that fact by Edward.

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