Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
CorzaX24

Spark Spawner REALM 667

Recommended Posts

Hi there,

 

Wondering if anyone else has used the SparkSpawner from REALM667 and has ran into the following error:

 

"Unable to find sprite lump "TNT1A" used by actor "WhiteSparkSpawner":10005. Forgot to include required resources?"

 

The Spark Spawner itself works perfectly fine in UDB and testing. Just want to get rid of the error that appears in UDB.  I assume it's looking for the sprites named TNT1A etc... which I don't have, and the sprites I do have are named something else...

 

I use Slade 3 for .wad editing.

 

Thanks!

Share this post


Link to post

Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1.

 

This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence  and have to be separated by a space.

(Not that the animation matters here, since TNT1 is used as a "null" frame).

Share this post


Link to post
18 minutes ago, Kan3 said:

Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1.

 

This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence  and have to be separated by a space.

(Not that the animation matters here, since TNT1 is used as a "null" frame).

 

TNT1 A 0 - They are separate in the Decorate... :S

Share this post


Link to post
3 hours ago, ramon.dexter said:

Have you included gzdoom.pk3 as a resource? Probably not. Do so to get rid of the error. Also, dont forget it to exclude it for testing.

Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though.

Share this post


Link to post
On 12/22/2022 at 11:43 AM, CorzaX24 said:

Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though.

Okay, and have you tried this?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×