CorzaX24 Posted December 22, 2022 Hi there, Wondering if anyone else has used the SparkSpawner from REALM667 and has ran into the following error: "Unable to find sprite lump "TNT1A" used by actor "WhiteSparkSpawner":10005. Forgot to include required resources?" The Spark Spawner itself works perfectly fine in UDB and testing. Just want to get rid of the error that appears in UDB. I assume it's looking for the sprites named TNT1A etc... which I don't have, and the sprites I do have are named something else... I use Slade 3 for .wad editing. Thanks! 0 Share this post Link to post
ramon.dexter Posted December 22, 2022 (edited) Have you included gzdoom.pk3 as a resource? Probably not. Do so to get rid of the error. Also, dont forget it to exclude it for testing. 1 Share this post Link to post
Kan3 Posted December 22, 2022 Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1. This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence and have to be separated by a space. (Not that the animation matters here, since TNT1 is used as a "null" frame). 0 Share this post Link to post
CorzaX24 Posted December 22, 2022 18 minutes ago, Kan3 said: Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1. This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence and have to be separated by a space. (Not that the animation matters here, since TNT1 is used as a "null" frame). TNT1 A 0 - They are separate in the Decorate... :S 0 Share this post Link to post
CorzaX24 Posted December 22, 2022 3 hours ago, ramon.dexter said: Have you included gzdoom.pk3 as a resource? Probably not. Do so to get rid of the error. Also, dont forget it to exclude it for testing. Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though. 0 Share this post Link to post
SOF2Fragger Posted January 8, 2023 Include as resource, but exclude for testing 0 Share this post Link to post
ramon.dexter Posted January 9, 2023 On 12/22/2022 at 11:43 AM, CorzaX24 said: Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though. Okay, and have you tried this? 1 Share this post Link to post