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Johnny Cruelty

Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad

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5 hours ago, Johnny Cruelty said:

specs would be Doom 2 (Doom 2 format) (limit removing)

 

What is you target port?

 

OP says to use a limit-removing format, which would suggest one set of ports, but in a subsequent answer you said UMAPINFO could be used. Allowing for UMAPINFO would automatically rule out some of the ports that would otherwise be considered limit-removing.

 

Or is your intent that you design the map using only vanilla actions (hence the Doom 2 format, so no Boom actions, for example), but that you test your map in a port that supports UMAPINFO to make sure that it runs as intended?

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i'm not saying i am going to take this map but the map "MAP03 - COUNTDOWN TO DEATH" can use voodoo dolls to lower a ceiling down onto a clone of the player to kill them

this video might help with the level is all i'm saying

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Actually Can I change my slot? I would rather take Countdown to death because the Untitled music doesn't really fit my original idea.

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Interesting project, i claim "Untitled".

For the duplicate titles why don't use the TNT tracks?

Also, are new textures accepted?

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9 hours ago, Pegleg said:

 

What is you target port?

 

OP says to use a limit-removing format, which would suggest one set of ports, but in a subsequent answer you said UMAPINFO could be used. Allowing for UMAPINFO would automatically rule out some of the ports that would otherwise be considered limit-removing.

 

Or is your intent that you design the map using only vanilla actions (hence the Doom 2 format, so no Boom actions, for example), but that you test your map in a port that supports UMAPINFO to make sure that it runs as intended?

gzdoom

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1 hour ago, Walter confetti said:

Interesting project, i claim "Untitled".

For the duplicate titles why don't use the TNT tracks?

Also, are new textures accepted?

sure but only doom 1 textures

also for dupilcates we are still using plutonia tracks and some people have already picked some

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1 hour ago, Walter confetti said:

Interesting project, i claim "Untitled".

For the duplicate titles why don't use the TNT tracks?

Also, are new textures accepted?

also untitled is already taken

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1 minute ago, Johnny Cruelty said:

sure but only doom 1 textures

So... "D1GFXD2" gonna do its job then? There is textures from both D1 and D2, as I know.

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1 hour ago, Walter confetti said:

Interesting project, i claim "Untitled".

For the duplicate titles why don't use the TNT tracks?

Also, are new textures accepted?

wait nevermind my bad you can have untitled

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By the way... It might be late to ask... But is there any particular reason to not use, at least, Boom?
I mean... We are not targeting an "Crispy Doom" or "DOS Box", so...

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16 minutes ago, RastaManGames said:

By the way... It might be late to ask... But is there any particular reason to not use, at least, Boom?
I mean... We are not targeting an "Crispy Doom" or "DOS Box", so...

Yeah, boom is more accessible and better imo.

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1 hour ago, Johnny Cruelty said:

gzdoom


Wait, so it's limit removing, yet the target is GZDoom apprearently, you allow UMAPINFO.

Me big confusion. 

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So it's effectively mapping for limit removing vanilla, but with the addition of Complevel 9 for UMAPINFO, we just don't use Boom stuff?

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Before I start my maps, which format are we using? Pick one:

 

1) Vanilla Doom 2

2) Boom (limit removing)

3) UDMF

 

The three are vastly different and are not interchangable for port targeting. If even 1 map is UDMF, target ports skyrocket. Boom makes the most sense for such a project.

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