Test Tickle Posted January 23, 2023 I'll take getting too tense and see if i can make something that lives up to the name :p 1 Share this post Link to post
Kinatuk Posted January 23, 2023 Is UMAPINFO ok. Either way I'll take Untitled. 1 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 1 hour ago, Test Tickle said: I'll take getting too tense and see if i can make something that lives up to the name :p u got it 0 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 5 minutes ago, SuyaSS said: Is UMAPINFO ok. Either way I'll take Untitled. uh huh :3 0 Share this post Link to post
Pegleg Posted January 23, 2023 5 hours ago, Johnny Cruelty said: specs would be Doom 2 (Doom 2 format) (limit removing) What is you target port? OP says to use a limit-removing format, which would suggest one set of ports, but in a subsequent answer you said UMAPINFO could be used. Allowing for UMAPINFO would automatically rule out some of the ports that would otherwise be considered limit-removing. Or is your intent that you design the map using only vanilla actions (hence the Doom 2 format, so no Boom actions, for example), but that you test your map in a port that supports UMAPINFO to make sure that it runs as intended? 2 Share this post Link to post
DeNA Posted January 23, 2023 i'm not saying i am going to take this map but the map "MAP03 - COUNTDOWN TO DEATH" can use voodoo dolls to lower a ceiling down onto a clone of the player to kill them this video might help with the level is all i'm saying 2 Share this post Link to post
Clippy Posted January 23, 2023 MAP11 - SWEET LITTLE DEAD BUNNY (TAKEN BY Clippy) difficulties - co-op etc full on there ya go - night https://drive.google.com/file/d/1zt4yUEswvYAEOk-yWg1zYk5K-DJ9yhmT/view?usp=share_link 4 Share this post Link to post
Kinatuk Posted January 23, 2023 Actually Can I change my slot? I would rather take Countdown to death because the Untitled music doesn't really fit my original idea. 1 Share this post Link to post
Booker102IsCool Posted January 23, 2023 This should be fun and a good opportunity to learn how to make maps better. I’ll take MAP09 1 Share this post Link to post
Walter confetti Posted January 23, 2023 (edited) Interesting project, i claim "Untitled". For the duplicate titles why don't use the TNT tracks? Also, are new textures accepted? 1 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 9 hours ago, Pegleg said: What is you target port? OP says to use a limit-removing format, which would suggest one set of ports, but in a subsequent answer you said UMAPINFO could be used. Allowing for UMAPINFO would automatically rule out some of the ports that would otherwise be considered limit-removing. Or is your intent that you design the map using only vanilla actions (hence the Doom 2 format, so no Boom actions, for example), but that you test your map in a port that supports UMAPINFO to make sure that it runs as intended? gzdoom 0 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 1 hour ago, Walter confetti said: Interesting project, i claim "Untitled". For the duplicate titles why don't use the TNT tracks? Also, are new textures accepted? sure but only doom 1 textures also for dupilcates we are still using plutonia tracks and some people have already picked some 1 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 1 hour ago, Walter confetti said: Interesting project, i claim "Untitled". For the duplicate titles why don't use the TNT tracks? Also, are new textures accepted? also untitled is already taken 0 Share this post Link to post
RastaManGames Posted January 23, 2023 1 minute ago, Johnny Cruelty said: sure but only doom 1 textures So... "D1GFXD2" gonna do its job then? There is textures from both D1 and D2, as I know. 1 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 1 hour ago, Walter confetti said: Interesting project, i claim "Untitled". For the duplicate titles why don't use the TNT tracks? Also, are new textures accepted? wait nevermind my bad you can have untitled 1 Share this post Link to post
Johnny Cruelty Posted January 23, 2023 4 minutes ago, RastaManGames said: So... "D1GFXD2" gonna do its job then? There is textures from both D1 and D2, as I know. ye 1 Share this post Link to post
NaZa Posted January 23, 2023 48 minutes ago, Johnny Cruelty said: gzdoom Wait what 1 Share this post Link to post
Codename_Delta Posted January 23, 2023 16 hours ago, Johnny Cruelty said: Map29 - Getting Too Tense Map 28 is Getting Too Tense 0 Share this post Link to post
MortisCausaDonatio Posted January 23, 2023 (edited) I might try MAP 20 but it would be nice to know what's the source port we should focus. Edited January 23, 2023 by HUNdebLeonidasX : edited 1 Share this post Link to post
RastaManGames Posted January 23, 2023 By the way... It might be late to ask... But is there any particular reason to not use, at least, Boom? I mean... We are not targeting an "Crispy Doom" or "DOS Box", so... 0 Share this post Link to post
Codename_Delta Posted January 23, 2023 16 minutes ago, RastaManGames said: By the way... It might be late to ask... But is there any particular reason to not use, at least, Boom? I mean... We are not targeting an "Crispy Doom" or "DOS Box", so... Yeah, boom is more accessible and better imo. 1 Share this post Link to post
Kuro_mahoh Posted January 23, 2023 1 hour ago, Johnny Cruelty said: gzdoom Wait, so it's limit removing, yet the target is GZDoom apprearently, you allow UMAPINFO. Me big confusion. 1 Share this post Link to post
RastaManGames Posted January 23, 2023 Something like "PrB+/DSDA/Woof" with -CL9 and usage of UMAPINFO might be just easier to use, I guess... 0 Share this post Link to post
DiR Posted January 23, 2023 So it's effectively mapping for limit removing vanilla, but with the addition of Complevel 9 for UMAPINFO, we just don't use Boom stuff? 2 Share this post Link to post
LSC Lasico Posted January 23, 2023 I’d like to take map15 (waltz of the demons) and map27 (i sawed the demons). 1 Share this post Link to post
Nevander Posted January 23, 2023 (edited) Before I start my maps, which format are we using? Pick one: 1) Vanilla Doom 2 2) Boom (limit removing) 3) UDMF The three are vastly different and are not interchangable for port targeting. If even 1 map is UDMF, target ports skyrocket. Boom makes the most sense for such a project. 2 Share this post Link to post