Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Johnny Cruelty

Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad

Recommended Posts

2 minutes ago, video_ouija said:

@DiR I enjoyed your map. for the life of me, I cant figure out your secrets

Thanks! Although admittedly my secrets are a little bit obtuse but I just really don't want people accidentally finding them haha

 

I'll explain the secrets below and in a later update I'll hint at them a little bit more strongly.

Spoiler

Secret 1: Blursphere

It's pretty useless to most but since the starting area is a firing squad of shotgunners from both sides I thought it might help people out in this use case. It's a pretty findable wall-hump secret lowered by the one box in the room that doesn't match the colour of all the other boxes. This one can be easily missed at the start since there's not much reason to return to the room although maybe I'll leave a dead shotgunner and a shotgun at the base of the brown box to help hint at it.

 

Secret 2: Pizza Chamber

The entrance's marking could easily be removed if the player isn't vigilant. In the starting area all four of the tall pillar walls have stimpacks on them, except for one which has a full medkit instead of a regular stimpack. This wall lowers to reveal the teleporter inside. I think I'll leave this one as-is because it can be found via wallhumping anyways so perhaps it's not too hidden.

 

Secret 3: Storage Room 2

Admittedly this one is really hidden although you can see the inside from opening the door blocked with boxes. Upon returning from Secret 2, the left light panel can be opened revealing an entry point into the second storage room. Perhaps i'll add a little bit of flicker to the light on the side to make it noticeable that there's something behind it. Originally I thought the player may put two and two together when they see that the teleporter encroaches into the storage room area a bit.

 

Share this post


Link to post
1 minute ago, DiR said:

Thanks! Although admittedly my secrets are a little bit obtuse but I just really don't want people accidentally finding them haha

 

ah nice, ill play through again. ive never been good at secret hunting anyway hah

 

cheers

Share this post


Link to post
14 hours ago, HUNdebLeonidasX said:

"Message for the ArchVile"

Fun little map, maybe a little bit more of monsters more it will not hurt to the map gameplay... Also, see to align better this wall section, it breaks me up see this!

Share this post


Link to post

@DiR i've played your map (in UV). A good one The first part was really fun, but i couldn't find any secrets, and in the second big fight there were too many arachnotrons (and these infamous flying potatoes) and not enough ammo to deal with, so i circle straifed to collect the 3 keys and survived.. but without maxing it, obviously :D 

Share this post


Link to post

I like the idea of this community project. I even wanted to participate, but I'm kinda out of good mapping ideas...But I hope this project will be finished in any case.

Share this post


Link to post
5 minutes ago, Dexiaz said:

I like the idea of this community project. I even wanted to participate, but I'm kinda out of good mapping ideas...But I hope this project will be finished in any case.

you can join if you want and take as much time as you need

Share this post


Link to post
On 1/28/2023 at 2:21 AM, HUNdebLeonidasX said:

Well a small speedmap for MAP20

 

Title: "Message for the ArchVile"

Map: MAP20

Difficulties: Yes

Coop: Yes

Tested on Chocolate doom

Built time: around 1 hour 20 minutes

 

Description: You send a message for the archvile brothers... By invading their birthday bash and killing them with their imp friends (And maybe their hell knight uncle) 

Download: https://www.dropbox.com/s/ovve4ybyisbwc6z/MAP20DoomSongHdLX.wad?dl=0

 

Screenshot:

image.png.4cf3dd7e2109d5bf279b32102759d54a.png

 

ok I tried out your map, however I have a complaint

it's a bit too short...

could you spend a bit more time on it? maybe add more rooms and stuff maybe change key locations?

Share this post


Link to post
17 hours ago, FEDEX said:

@DiR i've played your map (in UV). A good one The first part was really fun, but i couldn't find any secrets, and in the second big fight there were too many arachnotrons (and these infamous flying potatoes) and not enough ammo to deal with, so i circle straifed to collect the 3 keys and survived.. but without maxing it, obviously :D 

By the time the wall came down I kinda had some revenants left over for infighting with the arachnotrons but I'll be sure to add a couple more ammo caches in a newer version as well as removing a couple of arachnotrons. Thanks for trying it out!

Share this post


Link to post

I tought to leave these revenants, posted in those turrets, alive, for an infighting, so i'll try your level again soon, and i'll check if it's possible to max it without finding any secrets

Share this post


Link to post
23 hours ago, Johnny Cruelty said:

you can join if you want and take as much time as you need

 

Sign me for MAP13. It's a D_DOOM2 midi, right?

Share this post


Link to post
23 hours ago, whybmonotacrab said:

Wouldn't it be one of the the Plutonia tracks then because it's a double up song?

yeah but the track on plutonia was "Doom" so I just used "Doom" again

Share this post


Link to post
4 hours ago, Johnny Cruelty said:

yeah but the track on plutonia was "Doom" so I just used "Doom" again

Plutonia Map13 used "Donna to the Rescue"

EDIT: Also, I believe you should use these tracks for the remaining repeat tracks:

Map22: The Imp's Song
Map24: Dark Halls
Map26: On The Hunt
Map29: Kitchen Ace (and Taking Names)

Edited by Impboy4 : additional info

Share this post


Link to post

Okay, so I have an easier version 2 of the map that I rebalanced with less arachnotrons and more ammunition to make the gameplay a bit less infight-y. I also made some of the secrets a little bit more noticeable but not obvious. It should be a lot easier to get through without leaving some revenants alive for the arachnos.

 

@FEDEX @video_ouija you might want to try this easier version out, it's probably a lot more easygoing.

 

Download: DiR - SGtSG v2.zip

Share this post


Link to post

Hi @DiR i forgot to tell you that i could beat (the old version) without finding any secrets. It was a lot (a lot..) of circle strafing, waiting for the Aracno-revenant infighting. I'll test this new version asap

Edited by FEDEX

Share this post


Link to post

Played. I must say that yes, this version its more easier. I got all kills except those 10 monsters who were inside the secrets, so i admite i looked into your saturday's spoiler post :) good job, i liked your map a lot (good touch to remove the invuln. in this version)

Share this post


Link to post
On 2/1/2023 at 6:15 AM, Johnny Cruelty said:

yeah but the track on plutonia was "Doom" so I just used "Doom" again

 

On 2/1/2023 at 10:22 AM, Impboy4 said:

Plutonia Map13 used "Donna to the Rescue"

 

This changes a lot, actually. It's no more a "Doom" title for map idea. I need a clarification, @Johnny Cruelty

Share this post


Link to post

Also, could we include TNT tracks, they deserve more love than they get, same for the whole of TNT itself :P

 

Especially hoping hoping that Sadistic, Smells Like Burning Corpse, Blood Jungle and Agony Rhapsody get included, those sound great to design a map around.

Share this post


Link to post
23 hours ago, Johnny Cruelty said:

eh just use Donna to the rescue I guess

 

On 1/29/2023 at 10:16 PM, Dexiaz said:

I'm kinda out of good mapping ideas...

 

For Doom I've got an idea, but since it's not a "Doom" theme anymore, I'm out. Sorry. I'm not that good mapper that needed for community projects.

Share this post


Link to post

My idea for Running From Evil didn't work out. Can I un-claim the slot? I think I'll just stick to having just MAP07 instead. Someone else might have a better idea for MAP01.

Share this post


Link to post
8 hours ago, DiR said:

My idea for Running From Evil didn't work out. Can I un-claim the slot? I think I'll just stick to having just MAP07 instead. Someone else might have a better idea for MAP01.

sure

Share this post


Link to post
10 hours ago, Dexiaz said:

 

 

For Doom I've got an idea, but since it's not a "Doom" theme anymore, I'm out. Sorry. I'm not that good mapper that needed for community projects.

I'm gonna be honest: I'm a little hesitant to spend more time on this project due to how it's being run, so if you want to take my slot feel free.

Share this post


Link to post
Guest
This topic is now closed to further replies.

×