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Pegleg

IronEagle Competition 52: Into the Code

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Welcome to a new month and a new opportunity for playing Doom. To that end, we have a new month of the IronEagle competition, the ironman challenge that welcomes everyone, regardless of whether you're a grizzled veteran who does Tyson runs (without a berserk pack) or you're still figuring out how to avoid blowing yourself up with a rocket. As long as you like Doom (or even if you don't, but are willing to give it a shot), you can join us! Come on in, the water's fine.

 

This month, participants will challenge themselves against Into the Code. Into the Code is a mostly vanilla-compatible 6-map set for Doom 2, created by Doomworld's very own @Obsidian and released in 2014. This mapset tells the story of a Doom player who tries to get rid of a computer virus that has made a home in their copy of Doom by booting up the game and clearing out the virus personally.

 

Participants must play these maps on complevel 2 or Doom(strict). There is a dehacked file that is included in the wad or can be loaded separately, but it just changes the map names displayed on the automap. There is a possible VPO on Map 04 and some possible drawseg overflows on Map 05, hence my labeling this as "mostly vanilla."

 

Download Into the Code here.

 

Into the Code starts at Map 01. Survival is finishing Map 06. There are no secret maps.

 

Enjoy!

 

Congratulations to this month's winners (further details are in the post below).

 

UV: @Asbadagba (Runner-up: @dt_)

HMP: @xX_Lol6_Xx (Runner-up: @Goofy_1966)

HNTR: Pegleg (Runner-up: @Andromeda)

 

 

 

 

 

Spoiler
  • Template for Chocolate:
    • -iwad doom2.wad -file thecode.wad -deh codedeh.deh -skill <x> -warp 01 -record <IEintocode>

 

  • Template for PRBoom+:
    • -iwad doom2.wad -file thecode.wad -deh codedeh.deh -complevel 2 -skill <x> -warp 01 -record <IEintocode>

 

  • Template for ZDoom:
    • -iwad doom2.wad -file intocode.wad +compatmode 2 -skill <x> +map map01 -record <IEintocode>
      • it is possible you may have to use +set skill <x> for GZDoom

 

  • <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV
  • <IEintocode> would be replaced with whatever you decide to call your demo, if you're submitting a demo

 

 

Rules:

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.


The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive).

 

The following are allowed (but not required):

  • Freelook
  • Crosshair
  • Mods that are COSMETIC ONLY

 

The following are NOT allowed:

  • Crouching
  • Jumping
  • Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops.

 

Further, more specific, rules are listed below:

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo.
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit.

 


Any port is accepted provided it will actually run the mapset. There is no preference.
 

Spoiler

Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned.

 

Category System:

  • Category 1: Blind run.
    • This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category.
      • For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1.
  • Category 2: Non-blind.
    • If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

 

Submission:

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • If you survived, your time
  • If you didn't survive, the map where you died
  • Time of death
  • Kill count upon death
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler.

 

Attempting to max the maps is not necessary to win.
 

Ranking for this mapset will be determined by:

  • Survival
  • Time for survival
  • Map of death (in descending order: Map 06, Map 05, Map 04, Map 03, Map 02, Map 01)
  • Time it took to reach the map of death
  • Kill count in the map of death

 

If you die, please wait a few seconds before quitting.

 

 

Breaks:

Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick.

 

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

Spoiler

 

2018

  • 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)
  • 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)
  • 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

 

2019

  • 4 (Feb.): Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)
  • 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)
  • 7 (May): Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 8 (Jun.): Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)
  • 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)
  • 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)
  • 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

 

2020

 

 

2021

 

 

2022

  • 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz   HMP: PsychEyeball   HNTR: Major Arlene)
  • 40 (Feb.): Apokalypsis (Winners -- UV: Maribo   HMP: Goofy_1966   HNTR: Andromeda)
  • 41 (Mar.): Breach and Brigandine (Winners -- UV: SCF   HMP: head_cannon   HNTR: Major Arlene)
  • 42 (Apr.): Nex Credo (Winners -- UV: mhrz   HMP: Crusader No Regret   HNTR: Andromeda)
  • 43 (May): Ezekiel (Winners -- UV: dt_   HMP: LadyMistDragon   HNTR: Pegleg)
  • 44 (Jun.): Elegy (Winners -- UV: mhrz   HMP:  SCF  HNTR: Andromeda)
  • 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 46 (Aug.): Viscous Realms (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta   HMP:  Zhaojue  HNTR: Pegleg)
  • 48 (Oct.): Eternally Yours (Winners -- UV: NaZa   HMP:  head_cannon  HNTR: Andromeda)
  • 49 (Nov.): Foursite (Winners -- UV: Asbadagba   HMP:  xX_Lol6_Xx  HNTR: Andromeda)
  • 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast   HMP:  xX_Lol6_Xx  HNTR: NoisyVelvet)

 

 

2023

  • 51 (Jan.): Monument (Winners -- UV: ginc   HMP: head_cannon   HNTR: Andromeda)
Edited by Pegleg : EDIT 1: Add monthly winners and runners up. EDIT 2: Add link to post.

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DEAD: Map02

Difficulty: UV

Category: 1 (Blind)

Time of Arrival: 2:19

Time of Death: 10:31

Kills: 21/45

Port: DSDA-Doom 0.25

Demonoisy_TheCode_ironeagle.zip

 

cute maps.  took a while to find the shoot-switch on Map02 cuz it's pitch black.  Died to a chaingunner and no ammo.

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3 hours ago, Obsidian said:

Oh jeez, why are y'all playing this old thing!?

 

  1. I sometimes try to find less mapsets that are less well-known/more obscure, but still well-made and fun, for the IronEagle.
  2. "Into the Code," despite its age, seems to have been well-received.
  3. You're welcome to submit a run, Obsidian. Just because you made the mapset doesn't exclude you from participating. In fact, there's a proud tradition of authors joining the fun.

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DEAD: MAP06
DIFFICULTY: UV
CATEGORY: 1

ARRIVAL IN: 33:01

DEATH IN: 34:33

KILLS: 17/22

PORT: prBoom+ 2.5.1.4

DEMO: ironeagle_feb23_naza.zip

 

Spoiler

LMFAO, what was this set. I believe it's brilliant outside of Ironman, but... I like it, though. Ran out of ammo on MAP02, got into single-digit health on MAP03 and still managed to get as far as I did. I'm proud. Stupid death, though, as per usual...

 

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Category: 2

Difficulty: HNTR

Dead on: Map 03

Arrival: 5:32

Time: 5:53

Kills: 0/70

Port: PrBoom+ 2.5.1.4

 

ie_pegleg_intocode.zip

 

Pro tip: Being able to dodge well is a good skill to have.

Pro tip 2: This run is NOT a good example of dodging well.

Edited by Pegleg : EDIT: Added difficulty.

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1 hour ago, Andromeda said:

I think you forgot to write the difficulty you chose.

 

Indeed I did forget, and I have remedied the omission. Thank you for catching that Andromeda.

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Cat 1, UV, dead on map05 with 69/93 at 31:54. For some reason on map02 I just couldn't see a necessary switch at all for like 5 minutes, maybe my renderer and gamma settings or just brain problems.

 

ie-bx-thecode.zip

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Category: 2 (multiple attempts)

Difficulty: UV
Dead on: Map 04

Kills: 30/41

Time at death: 20:33 (half of which was spent on map 4)

DWIE_23-02_thecode_scf.zip

 

Well, that was an adventure.

 

Spoiler

I was going to submit my first run as cat 1 if it was any good, but instead I (too) got stuck on map 2 because I didn't see the shootable switch. After five minutes of searching, I just quit and looked it up.

 

Gave it another try right away, and got shredded by the chaingunner gauntlet on map 3.

 

Since I was already on cat 2, I figured I'd actually practice the maps. But I didn't see a consistent answer to those chaingunners besides luck and having a lot of health, and it didn't look like a map set I would enjoy grinding, so I just went and did a final run. And of course, because I hadn't seen map 4 yet, I kept getting lost.

 

I could have probably survived the end with a lot more patience, but I sort of lost the will to continue. I wanted to lure the HK to the right to get his corpse away from the eventual archvile, but instead just walked into him and died.

 

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Category: 1

Difficulty: UV
Dead on: MAP06

Kills: 18/26 (8 monsters remaining)

Entered MAP06 at 33:09.

 

Interesting mapset, not the most blind friendly though.

Love the mood in MAP04, although it does have kind of really cryptic progression.

 

Spoiler

I don't even want to think about that chaingunner trap in MAP03 if you don't get the inviso powerup.

 

Died to a Baron projectile on MAP06, was a tad careless but under pressure from monster spawns in the room with the cyber. I thought I had enough health to survive one hit, but the Baron rolled a 56 or 64 and that was all she wrote.

 

Video here, HD still processing:

 

 

 

 

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IEthecodeHMPhc.zip

Category: 1

Difficulty: HMP

Dead in MAP03 with 15 kills.

Spoiler

It was amusing how I started out in a doomcute bedroom setting before getting on the computer and beginning the game. And it was quite a surprise to suddenly be warped back there again, only for it to come to life as well and try & kill me. When it collapsed into another high-tech dreamscape setting and a dozen Chaingunners suddenly popped into existence, I figured that a wall of bullets was pushing me forward into whatever shelter awaited. My instincts were incorrect, and I was gunned down.

 

I went back with saves afterward to see the rest. I'm not that big a fan of such constricting, claustrophobic environments, but this set uses that mood of discomfort quite compellingly, and it's got some great, nasty surprises. I especially liked 03 & 04's "reality breaking down / being possessed" themes.

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A hearty thank you to everyone who showed up and challenged themselves against Obsidian's Into the Code. This post is a few days late, but here it is nonetheless, and it will soon be followed by another month of ironmanning fun. I hope to see everyone back again in March, and feel free to bring a few friends.

 

Without further ado, here are the standings for this month's IronEagle.

 

UV

  1. Asbadagba (Survived)
  2. dt_ (Survived)
  3. NaZa (Map 06)
  4. ginc (Map 06)
  5. BoxY (Map 05)
  6. SCF (Map 04)
  7. Maribo (Map 03)
  8. Suitepee (Map 03)
  9. Noisy Velvet (Map 02)
  10. Horus (Map 02)

 

HMP

  1. xX_Lol 6_Xx (Map 04)
  2. Goofy_1966 (Map 03)
  3. head_cannon (Map 03)

 

HNTR

  1. Pegleg (Map 03)
  2. Andromeda (Map 03)

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