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Betus Alpha

Abandoned Subspace

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This is a 1 level WAD for doom 2 that should work with GZDoom. Also it has lots of difficult parts and invisible walls with secrets, oooo! anyways I also think The Lamp would be interested in this.  

(by the way if he wants to he could make a video on it.)

Secrets

Spoiler

Secret 1: the wall with no light and projectiles coming out of it (hint: at the water area) Secret 2: the wall with lights in the chaingunner-spiderdemon cage (hint: it has a powerup in it too!)

download here

Edited by Betus Alpha : more detail

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4 minutes ago, Walter confetti said:

why no screenshots?

again, I already stated in my past posts that my gzdoom has no keybind for screenshots and snipping tool has errors when i try to save the snip

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Just now, nue said:

Tried to give this a runthrough and literally couldnt get past the first sector.

on yeah, you are supposed to jump on the top of that sector,. Sorry in advance!

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Okay I have a myriad of questions:

 

Why do the railgunners 1 shot you?

Why does the dog enemy have a ton of health?

Why is there a hidden plasma gunner behind a fake wall?

Why is there seemingly no exit to the level?

 

I take it this is one of your first projects. Consider things like enemy placement and map design in your next project. I cant necessarily say I enjoyed this, but please dont take that as discouraging, if anything see this as a way to improve in the future :)

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Just now, nue said:

Okay I have a myriad of questions:

 

Why do the railgunners 1 shot you?

Why does the dog enemy have a ton of health?

Why is there a hidden plasma gunner behind a fake wall?

Why is there seemingly no exit to the level?

 

I take it this is one of your first projects. Consider things like enemy placement and map design in your next project. I cant necessarily say I enjoyed this, but please dont take that as discouraging, if anything see this as a way to improve in the future :)

1: I don't know! They were just standard GZDOOM marines.

2: because it's the MBF helper dog

3: that's one of the secrets

4: idk i'm just lazy

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1 minute ago, Betus Alpha said:

4: idk i'm just lazy

no, you chose to not include an exit, you literally just need to set a linedef tag, simple as that.

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1 minute ago, Biz! said:

no, you chose to not include an exit, you literally just need to set a linedef tag, simple as that.

i know, it really just felt like a waste of time. I should have set the end game tag to the spiderdemon, shouldn't i!

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1 hour ago, Betus Alpha said:

again, I already stated in my past posts that my gzdoom has no keybind for screenshots and snipping tool has errors when i try to save the snip

Sorry, i just meet you and this is the first post i saw from you! How i can know that?

Anyway, here's a pair of shots i did using freeze and noclip command on GZDoom:

Screenshot-Doom-20230315-012829.png  Screenshot-Doom-20230315-012944.png

Is a "classic jokewad without joke" moment, pretty reminiscent of Mock 2/Woo wild filler maps. You just need more training in scripting (or even make DECORATE stuff), as a map while being extremely raw it's ok i guess.

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3 hours ago, Betus Alpha said:

4: idk i'm just lazy

 

Would you want to play a map made by someone saying something like this?

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GZDoom does have a screenshot button, its the Print Screen key, this key might have "Print Screen" on it or PrtScr or something like that. Not only does this take a screenshot and saves it to your hdd/ssd but copies it to the clipboard as seen here. Note, the path is visible in the screenshot because I took two back to back. (This is also a custom path, its normally saved in the gzdoom folder). If you don't have a Print Screen key then you can bind a key to the "screenshot" command (without quotes) in the console. 

4 hours ago, Betus Alpha said:

again, I already stated in my past posts that my gzdoom has no keybind for screenshots and snipping tool has errors when i try to save the snip

 

image.png

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Hello, decided to play the map. Was able to Single-Seg and MAX it on HMP [Counting 100% as Level Completed, due to no Level Exit], wasn't easy, but it's possible. [Difficulties don't seem to be present, one difficulty for all settings it seemsGeneral feeling is, it's not great. Due to how short it is, I can say it won't take a lot of time up, but there's enough here where I can see it being unnecessarily jarring. :|

I would normally prefer doing breakdowns and improvements/suggestions, but there's not a lot happening here, so I'll just throw together the observations.

  • A cautionary piece of advice, avoid using stealth monsters. There's folks here who tend to get upset, when they're in a map.
  • Another cautionary piece of advice is, around using jumping as a mechanic. If you're intending it to be used, make sure to say this in either an attached README, in the original post or even a print script in game [if you did intend to target G/ZDooM, as your port of choice], saying "use Jump". Something like that script below. I can see the logic, with the start to jump out of the box... but I can also see some players, thinking you're intentionally blocking them in a one-way damage trap.

 

Quote

script "ReminderMessage" OPEN {
    print(s:"You can Jump in this Map");
}

 

  • The Railgun Marine. Now, I already think with how the map is not well structured for the player with the challenge and resource availability... Having a One-Hit HIT SCAN enemy in this, is the bit I find personally offensive. The scenario in the map, for how little is here, just feels claustrophobic and uninviting.
  • Texture work is, low-effort, but it's not too bad... except for the fake walls. This is where having the stealth enemies can really feel mean.
  • Did not like the custom music, personally.

Those are the observations and considering that, according to yourself saying, there was some laziness in the creation. I'll leave it here for now, if you want more advice, feel free to reply. But, do try and at least add the level's exit. There's no reason to not provide a end point in the map, even if it's a single level. Bye :D

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Seriously, do you honestly think that this map is fun?

Just imagine yourself in the player's position, opening your wad, thinking about playing a new level they just downloaded and being greeted by a random combination of (compared to your situation) overpowered enemies, most of which will more or less instantly kill them (via hit-scan without much cover), leaving them confused about why what is happening, and so on. Just imagine this being your first impression when you boot up a new wad, a new game or a new mod? Would you think: "Hey, wow, that's fun, I'd love to see more of this!" or would you be confused, frustrated and close your game? Noone can be an expert in anything at the beginning but if lazyness prevents you from doing even little things, like adding an exit linedef, then maybe you should rethink why you even started mapping. I'm sorry if I'm too harsh but it's just getting frustrating.

 

Edit: Removed a paragraph that was a bit too much. 

Edited by AdNauseam

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I just want to highlight that the problem is less the quality and more the effort, or lack thereof. 

It's okay to make a map that's rough around the edges. Learning takes time and practice, nobody made a masterwork on first attempt. But this "whatever idc lmao" attitude is pretty insulting. 

I repeat - It's not a skill issue. Make a map like you mean it. 

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On 3/15/2023 at 6:11 AM, AdNauseam said:

Seriously, do you honestly think that this map is fun?

I want to second what Sneezy McGlassFace and Murdoch wrote: If you're too lazy to design your map in a way that it can be finished and be at least fun in a basic way, why would anyone want to play this? Why not be even more lazy and not upload it?

Just imagine yourself in the player's position, opening your wad, thinking about playing a new level they just downloaded and being greeted by a random combination of (compared to your situation) overpowered enemies, most of which will more or less instantly kill them (via hit-scan without much cover), leaving them confused about why what is happening, and so on. Just imagine this being your first impression when you boot up a new wad, a new game or a new mod? Would you think: "Hey, wow, that's fun, I'd love to see more of this!" or would you be confused, frustrated and close your game? Noone can be an expert in anything at the beginning but if lazyness prevents you from doing even little things, like adding an exit linedef, then maybe you should rethink why you even started mapping. I'm sorry if I'm too harsh but it's just getting frustrating.

then, don't play my WADs!

 

I hate how people are like: "do better mapping" when you can just not play my WADs.

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On 3/14/2023 at 10:54 PM, Murdoch said:

 

Would you want to play a map made by someone saying something like this?

yes

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@Betus Alpha if you cannot take negative critiques, don't release anything or at least not in a place where the whole point is to DISCUSS. @AdNauseam raised several valid points. He was not rude. He was not insulting. Snapping back what you did when there's no possible way he could know what the map was like without playing it is frankly childish.

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3 minutes ago, Murdoch said:

@Betus Alpha if you cannot take negative critiques, don't release anything or at least not in a place where the whole point is to DISCUSS. @AdNauseam raised several valid points. He was not rude. He was not insulting. Snapping back what you did when there's no possible way he could know what the map was like without playing it is frankly childish.

i'll admit, my younger cousin made this and I just taught him to use the basics of Gzdoom builder

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On 3/15/2023 at 5:11 AM, AdNauseam said:

Seriously, do you honestly think that this map is fun?

I want to second what Sneezy McGlassFace and Murdoch wrote: If you're too lazy to design your map in a way that it can be finished and be at least fun in a basic way, why would anyone want to play this? Why not be even more lazy and not upload it?

Just imagine yourself in the player's position, opening your wad, thinking about playing a new level they just downloaded and being greeted by a random combination of (compared to your situation) overpowered enemies, most of which will more or less instantly kill them (via hit-scan without much cover), leaving them confused about why what is happening, and so on. Just imagine this being your first impression when you boot up a new wad, a new game or a new mod? Would you think: "Hey, wow, that's fun, I'd love to see more of this!" or would you be confused, frustrated and close your game? Noone can be an expert in anything at the beginning but if lazyness prevents you from doing even little things, like adding an exit linedef, then maybe you should rethink why you even started mapping. I'm sorry if I'm too harsh but it's just getting frustrating.

Woah, slow down your roll, people have always been beginners at some point, you could have at least tried to sound a bit more kind.

17 minutes ago, Betus Alpha said:

then, don't play my WADs!

 

I hate how people are like: "do better mapping" when you can just not play my WADs.

As for you, It's constructive criticism, people are telling you how to make better maps.

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3 hours ago, Betus Alpha said:

then, don't play my WADs!

 

I hate how people are like: "do better mapping" when you can just not play my WADs.

So why post them here to begin with if you don’t care if anyone will play them? 

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9 hours ago, Biz! said:

Woah, slow down your roll, people have always been beginners at some point, you could have at least tried to sound a bit more kind.

 

Yeah, you were right, I removed some of it that was a bit too harsh. 

Though my post never was about being a beginner, but about being too lazy to care about some basic things - because this map doesn't feel like it's been playtested at all or that he thought about how a first time player would feel. And when someone asks about why he didnt put an exit he says that he was even too lazy to draw the necessary linedef... 

Edited by AdNauseam

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14 hours ago, Betus Alpha said:

i'll admit, my younger cousin made this and I just taught him to use the basics of Gzdoom builder

You should have said that from the beginning, because now that you're saying it now makes you seem like you took credit for his work, you also shouldn't forget your other maps look extremely similar to this, so maybe your younger cousin didn't make this, so you may be lying?

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