knifeworld Posted March 20, 2023 Updated my map with all the fixes I listed above. Now has difficulty settings and misc balancing changes to items.https://mega.nz/file/nhkRia4L#T0PPH4-V_iEzNQFHAahYcq0IK3pR8W0j6qTNdEolT2c@Quill Not sure what's up with the switch textures but none of them seem to animate for me. The normal sound still plays. I'm using the latest UDB and dsda-doom 0.25.6, and I'm also using the correct format. 1 Share this post Link to post
Mike_C Posted March 21, 2023 Ok, here's my latest version. Probably still needs some tweaking, as well as choosing a custom track. Oh well, ran out of time in the end. I'll make a more detailed post when I've got the time, but I just want it to hand it in for now. Cratemap.wad 2.zip 1 Share this post Link to post
PRO-RC Posted March 21, 2023 Last minute map incoming (sorry for that btw)! as the title suggests, this map has a lot of Revenants in it. don't have much else to say except that it's hard and it's very dark. Title: BONE BOX Format: MBF21 UMAPINFO included: yes Build time: Last time I checked was at 40 hours Editors used: UDB Tested with: WOOF, GZDOOM (4-8-2) Music used: Decino - Shhh, the Shadows Are Near Donut: BONEBOX.zip Screenshit: Spoiler Deathmatch and co-op are not playtested but are included 2 Share this post Link to post
BedrockCastle Posted March 21, 2023 Well, after a copious amount of procrastination, here it is! It's a small map focused on beating monsters into putrid pools of bloody pulp, hence the name. Title: Beatbox Format: MBF21 UMAPINFO included: No Build time: ~12 hours total Editors used: Ultimate Doom Builder, SLADE 3 Tested with: DSDA-Doom v0.24.1 Music used: "Guilty Love" - Apollo Justice: Ace Attorney Download link: Beatbox (UACSSP Submission 1) 1 Share this post Link to post
Quill Posted March 21, 2023 (edited) Phew. I think I got all of the maps submitted in the post. Should I remove the people who haven't done a map submission from the signups list? I'll keep joshthenesnerd's (and EagerBeaver's too, forgot about them) name there. Edit: While we're here, I've got an outline of a map order. Episodes are 7 each, since we got 21 maps (1 secret) [moved the maplist to a different post] Edited March 22, 2023 by Quill 4 Share this post Link to post
Quill Posted March 21, 2023 (edited) Alright, I'll remove the names for: @russin @Cacodemon187 @Walter confetti @obake @Repugnus @SilverMiner @NinjaDelphox @smeghammer @Bagellio @DukeOfDoom Sorry if you weren't there on time. As for @EagerBeaver and @joshthenesnerd, would you like some extra time for finishing up your map while we playtest and discuss the other maps? 4 Share this post Link to post
EagerBeaver Posted March 21, 2023 Thanks for giving me extra time for the final stretch. I'll upload my map in 2 hours or less. I'm playtesting the level myself RN to be sure that everything works correctly. some demons don't want to leave their cozy monster closets 0 Share this post Link to post
smeghammer Posted March 21, 2023 Yeah sorry I missed this. IRL really busy. 0 Share this post Link to post
EagerBeaver Posted March 21, 2023 Well, I think everything is good to go. One important detail - I decided to follow Kuro_mahoh's example and created a separate arena for Deathmatch Mode. It may be not balanced, cuz I'm not so good with arenas, sorry. Title: Boxed Commodities Format: Boom UMAPINFO included: No Build time: During 2 months, when I had some free time. Editors used: Ultimate Doom Builder Tested with: PrBoom+ Music used: MIDI rendition of Hardware Store by Wierd Al Yankovic, author - Jay2K A small synopsys. Nobody knows what this building was before the dreadful "UAC and One Bajilion Crates" Incident. According to DoomGuy, once there was his favourite hardware store here, where he used to buy tiles, but now it's all boxes and containers. Also, the demons roam freely, as if this place was their sweet unholy citadel in Hell, and spread their vile corruption everywhere. It's time to put things in order. BOXED COMMODITIES.rar 2 Share this post Link to post
Lizardcommando Posted March 22, 2023 I think my map should be fine in one of the first 7 map slots. The map is pretty short and you get easy access to the super shotgun, chaingun and rocket launcher. 0 Share this post Link to post
Quill Posted March 22, 2023 (edited) Here it is. Feel free to make any suggestions. I'll also update the resource WAD. Spoiler Episode 1 (7 maps) Desecrate (start of episode) Crate-Fort Crate Job, Man! Everything Crate joshthenesnerd's map Crate Overload The Crate Curse (end of episode) Episode 2 (6 maps) Boxed In (start of episode) Crates & More What Does The Box Say!? Boxed Commodities Boxing Fatality Crates Crate-r Lake (end of episode) Episode 3 (7 maps) Perfect Cratred (start of episode) Alcratraz The Crates of Wrath Beatbox Bloody Crates! Bone Box Fear Storage Mechanisms (end of episode) Secret Level Crate Minds Think Alike Edited March 22, 2023 by Quill 12 Share this post Link to post
RED77 Posted March 22, 2023 6 hours ago, Quill said: Here it is. Feel free to make any suggestions. I'll also update the resource WAD. Hide contents Episode 1 (7 maps) Desecrate (start of episode) Crate-Fort Crate Job, Man! Everything Crate joshthenesnerd's map Crate Overload The Crate Curse (end of episode) Episode 2 (6 maps) Boxed In (start of episode) Crates & More What Does The Box Say!? Boxed Commodities Boxing Fatality Crates Crate-r Lake (end of episode) Episode 3 (7 maps) Perfect Cratred (start of episode) Alcratraz The Crates of Wrath Beatbox Bloody Crates! Bone Box Fear Storage Mechanisms (end of episode) Secret Level Crate Minds Think Alike Oh my! my map is the opener? I feel the pressure. (not complaining tho) 2 Share this post Link to post
Mike_C Posted March 23, 2023 Ok, I added a track and fixed a few texture misalignments. Title: Crates and more Format: MBF21 UMAPINFO included: Yes Build time: Countless hours Editors used: SLADE 3 Tested with: GZDOOM Music used: "Port of Adia" - Turok 2: seeds of evil Download link: Cratemap.wad.zip 1 Share this post Link to post
LOD42 Posted March 26, 2023 On 3/20/2023 at 10:57 PM, LOD42 said: Title: Boxing Fatality Crates Format: Boom UMAPINFO included: No Build time: About 35 days Editors used: UDB Tested with: DSDA Doom 0.25.6 cl21 Music used: Ozzy Osbourne - Killer of Giants (Random midi from BitMidi) Sorry for almost submitting it late, IRL stuff got in the way unexpectedly. I tried to make a tyson map, but it's more like a partial one. Latter parts are rushed and aren't very well playtested, so expect some roughly balanced gameplay and maybe even bugs/cheeses. It's atleast completeable to my knowledge, since I tested it on -nomonsters and was able to exit, the monsters won't get in the way hopefully. A test run would be nice.. Screenshot(yes only 1 xd, need to get this done): Reveal hidden contents boxingfatalitycrates-lod42-v3.zip Just wanted to inform you all that I updated the map a bit with minor rebalancings and bug fixes, I hope you don't mind 0 Share this post Link to post
Quill Posted April 1, 2023 Whew. Here's a barebones alpha of the WAD. TITLEPIC and INTERPIC are temporary. There's no discrete CWILVs yet. MAP06 is skipped over. Here's the map list: EPISODE 1: Cratalyst MAP01: Desecrate MAP02: Crate-Fort MAP03: Crate Job, Man! MAP04: Everything Crate MAP05: Crate Overload MAP06: [skipped over] MAP07: The Crate Curse EPISODE 2: Crataclysm MAP08: Boxed In MAP09: Crates And More MAP10: What Does The Box Say!? MAP11: Boxed Commodities MAP12: Beatbox MAP13: Boxing Fatality Crates MAP14: Crate-r Lake MAP31: Crate Minds Think Alike (secret level) EPISODE 3: Cratastrophe MAP15: Perfect Cratred MAP16: The Crates of Wrath MAP17: Alcratraz MAP18: Socrates MAP19: Bloody Crates! MAP20: Bone Box MAP21: Fear Storage Mechanisms Download @EagerBeaver Since your level's dead center in the WAD, care to add a secret exit in it?@joshthenesnerd Are you still working on your map? 11 Share this post Link to post
Lizardcommando Posted April 1, 2023 Not a bad set of maps. It's amazing what some of you guys were able to pull off with just these crate textures. I actually like that TITLEPIC, to be honest. 1 Share this post Link to post
EagerBeaver Posted April 2, 2023 (edited) Quote care to add a secret exit in it? Well, I inintially had some ideas about bonus areas of the level, but had to abandon them due to time restraints. Guess I'll rework some parts and reupload it later. P.S. Also, I've realised that my map has a softlock. I need to rework it anyway. Edited April 2, 2023 by EagerBeaver 0 Share this post Link to post
EagerBeaver Posted April 2, 2023 (edited) Alright, the re-work is finished. Changelog: - Removed softlock (the most important part!) - Changed monster placement in some areas and also changed some monsters. - Re-worked the hub area. Now all crates hide under the ground when you press the switch guarded by pinkies (easy)/spooky scary skeletons (medium and hard). - A baron of hell now guards the plasma-gun on all difficulty settings, but no worries - you can blow up this beast with some strategically placed explosive barrels and greatly reduce its HP. - All health and armor bonuses are stacked on each other (5 of each in 1 stack). - Increased size of Deathmatch Arena, it is much bigger now. - Added a yellow keycard right next to the exit teleporter. You can use it to access the secret exit. BOXED COMMODITIES 1.1.rar 4 Share this post Link to post
Anarkzie Posted April 5, 2023 I've updated my map: https://drive.google.com/file/d/1scdVjni5tT6LQso5U0Om9uKo2bpFDwXn/view?usp=share_link 2 Share this post Link to post
NiGHTS108 Posted April 6, 2023 Update to add difficulties and generally fix the balance of the map since I kinda made it very quickly Info the same as before though this time in the 31 slot for simplicity CrateMindsThinkAlike-NiGHTS108-v2.zip 2 Share this post Link to post
Caleb13 Posted April 9, 2023 I was a bit reluctant to play this, because crate maps are usually confusing and annoying. But you've managed to avoid this trope... well, for most of the maps, anyway. Also, I liked the episode names. I played on UV in Gzdoom 4.10.0 and there are some problems: MAP09: sector 594 shouldn't be secret. Missing EXIT sign. MAP10: 100% kills is impossible because revenant closet (sector 155) doesn't work. MAP11: game-breaking bug: if you teleport to red door area without the red key, you will become stuck. Also, 100% kills is impossible because archviles 453 and 454 never teleported into playable areas. MAP12: 10 imps never teleported into playable areas, I think they can't cross the teleport linedef in GZdoom. Missing EXIT sign. MAP14: About 100 monsters never became active and stayed in closet, see the screenshot below. And the ones that did teleport remained stuck in sectors 689 etc. Also, sector 557 shouldn't be secret. MAP18: Missing EXIT sign. MAP20: Gzdoom reports 7 secret sectors, but it seems only 6 of them can be actually found. I kinda expected there would be a way to telefrag or crush the cyberdemon. Also, I think you overdid the red key arena, it's by far the most difficult fight in the entire mapset. I found only one way to win it - get the BFG first, grab the red key, press the switch to open the door and BFG my way out through the revs before too many teleport in. MAP21: the most tedious map of the mapset, mainly due to the platforming and acid pits. Practically the epitome of why crate maps have a bad reputation. MAP31: the map is listed in the OP, but it's not in the WAD? Another problem is the HUD, the numerals are too washed out. It's not as bad as in another recent mod, but the HUD is rather hard to read, I had to cut it out. 2 Share this post Link to post
NoC0ncentrate51 Posted April 9, 2023 sorry but I thing you got the wrong version of my map(map05) on the newest alpha of the wad, back in January I edited my message with a new version of the map and the alpha uses the original version. 1 Share this post Link to post
Mike_C Posted April 9, 2023 Updated my maps as per @Caleb13's suggestions. Also built the nodes. Cratemap.wad.zip 1 Share this post Link to post
EagerBeaver Posted April 9, 2023 Quote MAP11: game-breaking bug: if you teleport to red door area without the red key, you will become stuck. Also, 100% kills is impossible because archviles 453 and 454 never teleported into playable areas. I also checked the WAD yesterday, this is an old version of my map. Quill didn't replace it with newer version (which I uploaded earlier with one of my comments) yet. 2 Share this post Link to post
Quill Posted April 9, 2023 (edited) Alright, Alpha 2 is now out.Alpha 2 Download These maps have been updated: Boxed Commodities Socrates Crate Minds Think Alike Crate Overload Crates And More Also I've now addressed the error in the map list. Edited April 9, 2023 by Quill 5 Share this post Link to post
Anarkzie Posted April 9, 2023 8 hours ago, Caleb13 said: I was a bit reluctant to play this, because crate maps are usually confusing and annoying. . MAP18: Missing EXIT sign. I hate to be a pain @Quill but it's been reported my map is missing an exit sign. When you next update the maps could you add one somewhere tastefull near the exit, please? 0 Share this post Link to post
Arwel Posted April 16, 2023 @Mike_C Not sure if I'm missing something or there is a bug, but in MAP09 "Crates & More" in the plasma room I can't progress after killing monsters. I tried pressing every wall, looked for shootable switches, places to climb, etc, but I'm just stuck. Had a peek in the editor as well and still no idea what the intended progression is. Playing in DSDA. 1 Share this post Link to post
Kinatuk Posted April 17, 2023 @Quill The current alpha build does not contain my updated MAP19. The update is posted here: https://www.doomworld.com/forum/post/2613638 Please update my map to the new version. 0 Share this post Link to post
Quill Posted April 17, 2023 2 hours ago, SuyaSS said: @Quill The current alpha build does not contain my updated MAP19. The update is posted here: https://www.doomworld.com/forum/post/2613638 Please update my map to the new version. I could've sworn it was the latest version. Can you try reuploading the new file? 0 Share this post Link to post