Axuris Posted April 10, 2023 Might as well do MAP19 since it's my second most favourite Erik Alm map. 0 Share this post Link to post
EPICALLL Posted April 10, 2023 20 minutes ago, Lorcav said: Someone needs to make the commitment to minimum effort mapping. I'll take Map10 please, The Lords Sure thing. Added! 10 minutes ago, DynamiteKaitorn said: I'll toss my coin in for MAP02 since I wanna go for the easier end of maps. Unfortunately, the vending machine won't accept your coin. But you still got the slot. Added! 1 Share this post Link to post
EPICALLL Posted April 10, 2023 9 minutes ago, Axuris said: Might as well do MAP19 since it's my second most favourite Erik Alm map. YESSSSS!!!! I was hoping somebody like you would pick MAP19. A very wise decision. ADDED! 0 Share this post Link to post
DRON12261 Posted April 10, 2023 Okay, fine! I'll take MAP20, I liked it a lot in my time. The only thing is, by Vanilla-Compatible do you mean that it should run under the original Doom on DOS or Chocolate Doom, or is just some -complevel in conditional DSDA, Woof! and so on sufficient? 0 Share this post Link to post
EPICALLL Posted April 10, 2023 (edited) 10 minutes ago, DRON12261 said: Okay, fine! I'll take MAP20, I liked it a lot in my time. The only thing is, by Vanilla-Compatible do you mean that it should run under the original Doom on DOS or Chocolate Doom, or is just some -complevel in conditional DSDA, Woof! and so on sufficient? In the editor, it should be; Doom: Doom 2 (doom format) if you agree with this guideline, then the slot is yours. 1 Share this post Link to post
UltimateDecaf Posted April 10, 2023 Scythe!!! Great idea:) I would like to reserve map31 'I dunno Torn' 0 Share this post Link to post
EPICALLL Posted April 10, 2023 1 minute ago, UltimateDecaf said: Scythe!!! Great idea:) I would like to reserve map31 'I dunno Torn' If you mean reserve as in "keep empty for you", No can do. 0 Share this post Link to post
UltimateDecaf Posted April 10, 2023 Just now, EPICALLL said: If you mean reserve as in "keep empty for you", No can do. Ah, sorry:) So basically it works as, you submit then it is reserved? 0 Share this post Link to post
EPICALLL Posted April 10, 2023 Just now, UltimateDecaf said: Ah, sorry:) So basically it works as, you submit then it is reserved? Gahdayum you are not good at delivering ideas. So what you're saying is you would like to CLAIM the slot. CLAIM and RESERVE are two different things. 0 Share this post Link to post
UltimateDecaf Posted April 10, 2023 Just now, EPICALLL said: Gahdayum you are not good at delivering ideas. So what you're saying is you would like to CLAIM the slot. CLAIM and RESERVE are two different things. sorry for the misunderstanding 0 Share this post Link to post
EPICALLL Posted April 10, 2023 Just now, UltimateDecaf said: sorry for the misunderstanding Aight then, MAP31 is yours! 1 Share this post Link to post
tsocheff Posted April 10, 2023 scythe was one of the first wads i ever played, i love scythe and erik maybe a little too much, ill take map 23. and just to be sure is the premise of this to take a map and do our own reimagining of it? 0 Share this post Link to post
EPICALLL Posted April 10, 2023 Just now, stupid (tsocheff) said: scythe was one of the first wads i ever played, i love scythe and erik maybe a little too much, ill take map 23. and just to be sure is the premise of this to take a map and do our own reimagining of it? You got it! That's what I mean. (of course, don't make an ENTIRELY different map that has nothing to do with the map that it's re-imagining) Anyways, slot's yours. 0 Share this post Link to post
OpenRift Posted April 10, 2023 (edited) Certainly an interesting concept, especially given the maps still have to be vanilla-compatible. That is certainly an interesting challenge, though something to watch out for is maps that end up feeling too similar to the original. I think it could be an easy trap to fall into if you don't give it the right amount of quality control and feedback. I would join but I'm coming into the final stretch with this semester, and I've already got my own community project I'm managing. Best of luck on it though, I'll be looking forward to seeing how things go! 0 Share this post Link to post
spineapple tea Posted April 10, 2023 (edited) Before this project goes too far, I'd like to voice two suggestions that I think will make this project more appealing and worthwhile to both mappers and players. 1. Like AD_79 and several others have said, this project looks more like a lazy remix than a re-imagining. I jumped on the opportunity to map for this because Scythe is one of my favorite WADs of all time, but as a player, I couldn't imagine being too interested in playing this if I saw this released. It's Scythe, but 20 years later, still vanilla (and thus, still dated), and maps aren't really reworked as much as they are remade. On top of the limitations of vanilla, having the same map name, music, similar decoration, length, design, and difficulty doesn't leave much room for creativity. What I would suggest is changing up the mission statement from "Scythe, but other people made it" to "Scythe 1.5," as if Erik made a sequel to Scythe that wasn't Scythe 2. It could still follow Scythe's whole shtick in being short maps that escalate in difficulty and opposition and ending in a brutal final episode and soul-crushing MAP30. 2. Vanilla is just holding down the project. Don't get me wrong, vanilla mapping is probably my favorite format behind Boom (sometimes tied), but it's 2023 A.D. and we're celebrating a WAD released before some of y'all (I included) were born. What I mean is even just changing this to limit removing for some improved visuals (something Scythe VERY MUCH deserves) would benefit this project greatly in my eyes. Maybe it's not the way you see it, and that's fine, but maybe at least consider it. Also I don't know just where to say this but it's been on my mind since I first played it: Erik Alm was lying about making Scythe in 25 days. Even with modern tools and many free afternoons back to back to back, you couldn't make MAP30 in one day, and he'd have to be making multiple maps per day at that rate. edit: I don't know how you managed to read the whole first paragraph and get the conclusion I was suggesting a name change? "Scythe 1.5" is meant to be a way of saying something like "a direct sequel to Scythe that didn't depart too far from what Erik did for the first WAD," not the name of the project. Edited April 13, 2023 by spineapple tea 4 Share this post Link to post
EPICALLL Posted April 10, 2023 29 minutes ago, DoctorNuriel said: very early wip of MAP01 :) noice. 1 Share this post Link to post
EPICALLL Posted April 10, 2023 (edited) 28 minutes ago, spineapple tea said: Before this project goes too far, I'd like to voice two suggestions that I think will make this project more appealing and worthwhile to both mappers and players. 1. Like AD_79 and several others have said, this project looks more like a lazy remix than a re-imagining. I jumped on the opportunity to map for this because Scythe is one of my favorite WADs of all time, but as a player, I couldn't imagine being too interested in playing this if I saw this released. It's Scythe, but 20 years later, still vanilla (and thus, still dated), and maps aren't really reworked as much as they are remade. On top of the limitations of vanilla, having the same map name, music, similar decoration, length, design, and difficulty doesn't leave much room for creativity. What I would suggest is changing up the mission statement from "Scythe, but other people made it" to "Scythe 1.5," as if Erik made a sequel to Scythe that wasn't Scythe 2. It could still follow Scythe's whole shtick in being short maps that escalate in difficulty and opposition and ending in a brutal final episode and soul-crushing MAP30. 2. Vanilla is just holding down the project. Don't get me wrong, vanilla mapping is probably my favorite format behind Boom (sometimes tied), but it's 2023 A.D. and we're celebrating a WAD released before some of y'all (I included) were born. What I mean is even just changing this to limit removing for some improved visuals (something Scythe VERY MUCH deserves) would benefit this project greatly in my eyes. Maybe it's not the way you see it, and that's fine, but maybe at least consider it. Also I don't know just where to say this but it's been on my mind since I first played it: Erik Alm was lying about making Scythe in 25 days. Even with modern tools and many free afternoons back to back to back, you couldn't make MAP30 in one day, and he'd have to be making multiple maps per day at that rate. I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened" BUT YES!!!! YOU KNOW WHAT? I WILL! TIME TO UPDATE THE OP! LIMIT-REMOVING TIME! 0 Share this post Link to post
EPICALLL Posted April 10, 2023 28 minutes ago, Zion said: I would love to take map 13! added. 0 Share this post Link to post
EPICALLL Posted April 10, 2023 (edited) OK, listen up! This is important to ANYBODY who is working on their map for the project. The OP has been updated to say the following which you must comply with; - Your map may be longer or shorter than it's original counterpart now - You may change the MIDI to the map, but, If you are to do so, you must also change the name. If you only do one or the other, than I will not allow it, and your map will be default. I encourage you to use an IWAD or Symphony X track, as that's mainly what was used in Scythe 1, granted... That's rich coming from me, but we're past that, I'm FAR better than I was last year, it's time to move on. - Your map(s) must now be formatted to Limit-Removing! You may still stick to the limitations of Vanilla, but, you must make the change now! If not, your map will be rejected. - You are allowed to deviate from the decoration and design of Erik Alm, as long as you don't completely lose the essence. So I guess you have leeway for creativity now, just not a ton. Use it wisely! Edited April 10, 2023 by EPICALLL 3 Share this post Link to post
tsocheff Posted April 11, 2023 1 hour ago, EPICALLL said: OK, listen up! This is important to ANYBODY who is working on their map for the project. The OP has been updated to say the following which you must comply with; - Your map may be longer or shorter than it's original counterpart now - You may change the MIDI to the map, but, If you are to do so, you must also change the name. If you only do one or the other, than I will not allow it, and your map will be default. I encourage you to use an IWAD or Symphony X track, as that's mainly what was used in Scythe 1, granted... That's rich coming from me, but we're past that, I'm FAR better than I was last year, it's time to move on. - Your map(s) must now be formatted to Limit-Removing! You may still stick to the limitations of Vanilla, but, you must make the change now! If not, your map will be rejected. - You are allowed to deviate from the decoration and design of Erik Alm, as long as you don't completely lose the essence. So I guess you have leeway for creativity now, just not a ton. Use it wisely! i've got some good ideas then 0 Share this post Link to post
UltimateDecaf Posted April 11, 2023 11 hours ago, EPICALLL said: I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened" BUT YES!!!! YOU KNOW WHAT? I WILL! TIME TO UPDATE THE OP! LIMIT-REMOVING TIME! Ok, a newbie question. Limit-removing still requires using Doom 2: Doom Format in UDB? Or it could be Boom Format as well? I found some info on what limit-removing is about, I would like to understand how does that exactly translates into UDB. 0 Share this post Link to post
tonytheparrot Posted April 11, 2023 28 minutes ago, UltimateDecaf said: Ok, a newbie question. Limit-removing still requires using Doom 2: Doom Format in UDB? Or it could be Boom Format as well? I found some info on what limit-removing is about, I would like to understand how does that exactly translates into UDB. You can only use vanilla doom 2 actions so no boom actions, no gzdoom stuff... however, you can ignore vanilla limits like drawsegs or visplane overflows 0 Share this post Link to post
UltimateDecaf Posted April 11, 2023 9 minutes ago, tonytheparrot said: You can only use vanilla doom 2 actions so no boom actions, no gzdoom stuff... however, you can ignore vanilla limits like drawsegs or visplane overflows Thank you! 0 Share this post Link to post
Rudolph Posted April 11, 2023 13 hours ago, EPICALLL said: I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened" How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P 0 Share this post Link to post
EPICALLL Posted April 11, 2023 1 hour ago, Rudolph said: How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P Kinda sounds boring ngl Plus, my idea, so... Slight bias. 1 Share this post Link to post
Rudolph Posted April 11, 2023 1 hour ago, EPICALLL said: Kinda sounds boring ngl Plus, my idea, so... Slight bias. Sure. I was just throwing ideas around. One last suggestion: "X-Scythe" :D 0 Share this post Link to post
DRON12261 Posted April 11, 2023 3 hours ago, Rudolph said: How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P I like the "Scythe: Re-Sharpened" version with the meaningful wordplay. I can also suggest "Scythe: Re-Forged" or "Scythe: Re-Casting" from similar ones. 0 Share this post Link to post
EPICALLL Posted April 11, 2023 19 minutes ago, Rudolph said: Sure. I was just throwing ideas around. One last suggestion: "X-Scythe" :D X scythe would work if there wasn't already Scythe X 0 Share this post Link to post