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EPICALLL

[Community Project] Scythe: Resharpened

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20 minutes ago, Lorcav said:

Someone needs to make the commitment to minimum effort mapping.

 

I'll take Map10 please, The Lords

Sure thing. Added!

10 minutes ago, DynamiteKaitorn said:

I'll toss my coin in for MAP02 since I wanna go for the easier end of maps.

Unfortunately, the vending machine won't accept your coin. But you still got the slot. Added!

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9 minutes ago, Axuris said:

Might as well do MAP19 since it's my second most favourite Erik Alm map.

YESSSSS!!!!
I was hoping somebody like you would pick MAP19.
very wise decision. ADDED!

 

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Okay, fine! I'll take MAP20, I liked it a lot in my time. The only thing is, by Vanilla-Compatible do you mean that it should run under the original Doom on DOS or Chocolate Doom, or is just some -complevel in conditional DSDA, Woof! and so on sufficient?

 

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10 minutes ago, DRON12261 said:

Okay, fine! I'll take MAP20, I liked it a lot in my time. The only thing is, by Vanilla-Compatible do you mean that it should run under the original Doom on DOS or Chocolate Doom, or is just some -complevel in conditional DSDA, Woof! and so on sufficient?

 

In the editor, it should be;

Doom: Doom 2 (doom format)

if you agree with this guideline, then the slot is yours.

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1 minute ago, UltimateDecaf said:

Scythe!!! Great idea:) I would like to reserve map31 'I dunno Torn'

If you mean reserve as in "keep empty for you", No can do.

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Just now, EPICALLL said:

If you mean reserve as in "keep empty for you", No can do.

Ah, sorry:) So basically it works as, you submit then it is reserved?

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Just now, UltimateDecaf said:

Ah, sorry:) So basically it works as, you submit then it is reserved?

Gahdayum you are not good at delivering ideas.

So what you're saying is you would like to CLAIM the slot. CLAIM and RESERVE are two different things.

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Just now, EPICALLL said:

Gahdayum you are not good at delivering ideas.

So what you're saying is you would like to CLAIM the slot. CLAIM and RESERVE are two different things.

sorry for the misunderstanding

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Just now, UltimateDecaf said:

sorry for the misunderstanding

Aight then, MAP31 is yours!

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scythe was one of the first wads i ever played, i love scythe and erik maybe a little too much, ill take map 23.

and just to be sure is the premise of this to take a map and do our own reimagining of it? 

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Just now, stupid (tsocheff) said:

scythe was one of the first wads i ever played, i love scythe and erik maybe a little too much, ill take map 23.

and just to be sure is the premise of this to take a map and do our own reimagining of it? 

You got it! That's what I mean. (of course, don't make an ENTIRELY different map that has nothing to do with the map that it's re-imagining)

Anyways, slot's yours.

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Certainly an interesting concept, especially given the maps still have to be vanilla-compatible. That is certainly an interesting challenge, though something to watch out for is maps that end up feeling too similar to the original. I think it could be an easy trap to fall into if you don't give it the right amount of quality control and feedback.

 

I would join but I'm coming into the final stretch with this semester, and I've already got my own community project I'm managing. Best of luck on it though, I'll be looking forward to seeing how things go!

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Before this project goes too far, I'd like to voice two suggestions that I think will make this project more appealing and worthwhile to both mappers and players.

 

1. Like AD_79 and several others have said, this project looks more like a lazy remix than a re-imagining. I jumped on the opportunity to map for this because Scythe is one of my favorite WADs of all time, but as a player, I couldn't imagine being too interested in playing this if I saw this released. It's Scythe, but 20 years later, still vanilla (and thus, still dated), and maps aren't really reworked as much as they are remade. On top of the limitations of vanilla, having the same map name, music, similar decoration, length, design, and difficulty doesn't leave much room for creativity. What I would suggest is changing up the mission statement from "Scythe, but other people made it" to "Scythe 1.5," as if Erik made a sequel to Scythe that wasn't Scythe 2. It could still follow Scythe's whole shtick in being short maps that escalate in difficulty and opposition and ending in a brutal final episode and soul-crushing MAP30.

 

2. Vanilla is just holding down the project. Don't get me wrong, vanilla mapping is probably my favorite format behind Boom (sometimes tied), but it's 2023 A.D. and we're celebrating a WAD released before some of y'all (I included) were born. What I mean is even just changing this to limit removing for some improved visuals (something Scythe VERY MUCH deserves) would benefit this project greatly in my eyes. Maybe it's not the way you see it, and that's fine, but maybe at least consider it.

 

Also I don't know just where to say this but it's been on my mind since I first played it: Erik Alm was lying about making Scythe in 25 days. Even with modern tools and many free afternoons back to back to back, you couldn't make MAP30 in one day, and he'd have to be making multiple maps per day at that rate.

 

edit: I don't know how you managed to read the whole first paragraph and get the conclusion I was suggesting a name change? "Scythe 1.5" is meant to be a way of saying something like "a direct sequel to Scythe that didn't depart too far from what Erik did for the first WAD," not the name of the project.

Edited by spineapple tea

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28 minutes ago, spineapple tea said:

Before this project goes too far, I'd like to voice two suggestions that I think will make this project more appealing and worthwhile to both mappers and players.

 

1. Like AD_79 and several others have said, this project looks more like a lazy remix than a re-imagining. I jumped on the opportunity to map for this because Scythe is one of my favorite WADs of all time, but as a player, I couldn't imagine being too interested in playing this if I saw this released. It's Scythe, but 20 years later, still vanilla (and thus, still dated), and maps aren't really reworked as much as they are remade. On top of the limitations of vanilla, having the same map name, music, similar decoration, length, design, and difficulty doesn't leave much room for creativity. What I would suggest is changing up the mission statement from "Scythe, but other people made it" to "Scythe 1.5," as if Erik made a sequel to Scythe that wasn't Scythe 2. It could still follow Scythe's whole shtick in being short maps that escalate in difficulty and opposition and ending in a brutal final episode and soul-crushing MAP30.

 

2. Vanilla is just holding down the project. Don't get me wrong, vanilla mapping is probably my favorite format behind Boom (sometimes tied), but it's 2023 A.D. and we're celebrating a WAD released before some of y'all (I included) were born. What I mean is even just changing this to limit removing for some improved visuals (something Scythe VERY MUCH deserves) would benefit this project greatly in my eyes. Maybe it's not the way you see it, and that's fine, but maybe at least consider it.

 

Also I don't know just where to say this but it's been on my mind since I first played it: Erik Alm was lying about making Scythe in 25 days. Even with modern tools and many free afternoons back to back to back, you couldn't make MAP30 in one day, and he'd have to be making multiple maps per day at that rate.

I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened"

BUT YES!!!! YOU KNOW WHAT? I WILL!
TIME TO UPDATE THE OP! LIMIT-REMOVING TIME!

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OK, listen up! This is important to ANYBODY who is working on their map for the project.

The OP has been updated to say the following which you must comply with;

- Your map may be longer or shorter than it's original counterpart now


- You may change the MIDI to the map, but, If you are to do so, you must also change the name. If you only do one or the other, than I will not allow it, and your map will be default. I encourage you to use an IWAD or Symphony X track, as that's mainly what was used in Scythe 1, granted... That's rich coming from me, but we're past that, I'm FAR better than I was last year, it's time to move on.
 

- Your map(s) must now be formatted to Limit-Removing! You may still stick to the limitations of Vanilla, but, you must make the change now! If not, your map will be rejected.

- You are allowed to deviate from the decoration and design of Erik Alm, as long as you don't completely lose the essence. So I guess you have leeway for creativity now, just not a ton. Use it wisely!

Edited by EPICALLL

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1 hour ago, EPICALLL said:

OK, listen up! This is important to ANYBODY who is working on their map for the project.

The OP has been updated to say the following which you must comply with;

- Your map may be longer or shorter than it's original counterpart now


- You may change the MIDI to the map, but, If you are to do so, you must also change the name. If you only do one or the other, than I will not allow it, and your map will be default. I encourage you to use an IWAD or Symphony X track, as that's mainly what was used in Scythe 1, granted... That's rich coming from me, but we're past that, I'm FAR better than I was last year, it's time to move on.
 

- Your map(s) must now be formatted to Limit-Removing! You may still stick to the limitations of Vanilla, but, you must make the change now! If not, your map will be rejected.

- You are allowed to deviate from the decoration and design of Erik Alm, as long as you don't completely lose the essence. So I guess you have leeway for creativity now, just not a ton. Use it wisely!

i've got some good ideas then

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11 hours ago, EPICALLL said:

I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened"

BUT YES!!!! YOU KNOW WHAT? I WILL!
TIME TO UPDATE THE OP! LIMIT-REMOVING TIME!

Ok, a newbie question. Limit-removing still requires using Doom 2: Doom Format in UDB? Or it could be Boom Format as well? I found some info on what limit-removing is about, I would like to understand how does that exactly translates into UDB.

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28 minutes ago, UltimateDecaf said:

Ok, a newbie question. Limit-removing still requires using Doom 2: Doom Format in UDB? Or it could be Boom Format as well? I found some info on what limit-removing is about, I would like to understand how does that exactly translates into UDB.

You can only use vanilla doom 2 actions so no boom actions, no gzdoom stuff... however, you can ignore vanilla limits like drawsegs or visplane overflows

 

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9 minutes ago, tonytheparrot said:

You can only use vanilla doom 2 actions so no boom actions, no gzdoom stuff... however, you can ignore vanilla limits like drawsegs or visplane overflows

 

Thank you!

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13 hours ago, EPICALLL said:

I think I'll keep the name, as "Scythe 1.5" sounds a little bit more lame than "Re-Sharpened"

How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P

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1 hour ago, Rudolph said:

How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P

Kinda sounds boring ngl

 

Plus, my idea, so... Slight bias.

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1 hour ago, EPICALLL said:

Kinda sounds boring ngl

 

Plus, my idea, so... Slight bias.

Sure. I was just throwing ideas around.

 

One last suggestion: "X-Scythe" :D

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3 hours ago, Rudolph said:

How about "Re-Scythe", "Back to Scythe" or "The Other Scythe"? :P


I like the "Scythe: Re-Sharpened" version with the meaningful wordplay. I can also suggest "Scythe: Re-Forged" or "Scythe: Re-Casting" from similar ones.

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19 minutes ago, Rudolph said:

Sure. I was just throwing ideas around.

 

One last suggestion: "X-Scythe" :D

X scythe would work if there wasn't already Scythe X

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