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How do you organize your wads collection?

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I like to storage the Wads I've played or that I want to play in the next weeks, I need to take in consideration:

 

- iWad

- Complevel

- Played or not (it may seems a joke but when you have played a ton of wads over 30 years...)

 

Do you use a spreadsheet? folder organization?

 

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I have them in folders under documents under an umbrella directory of <DOOM_SCHTUFF> and use Doomkid's BIG Vanilla Doom Wad Pack as a template for other engine specific mods

 

 

So I sort them by engine (boom, mbf, vanilla, zdoom, ect) then on what game they modify and what catagory of wad they are (e.g. D1_MAPS, D2_EPIS, MODS, FINAL, ect.) and have loose wads dehs and pk3s within their respective folders unless a mod is made up of multiple different files to which I put in their own subfolders

 

Outside of the engine folders (literally) I have IWADS and Ipk3s, personal projects, and demos all in their respective folders

 

I should probably have my sourceports sorted somewhere outside of the downloads directory, but it would be a pain to repaste all the different paths to them in Doom Launcher with very little to gain

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\iwad\

\maps\

\maps\bethesda\

\maps\cacos10yrs\

\maps\cacos15yrs\

...

\maps\cacos30yrs\

\maps\dbp\

\maps\vr\

\mods\dehacked\

\mods\decorate\

 

each mapset/mod within this structure is then "packaged" like this:

- a .zip archive with the main wad and various bugfix/midi/ws wads, if present

- a .txt file which provides information about the pwad title, the .zip filename, the required iwad, and the required complevel

 

I wrote a windows batch script which recursively lists all .txt files found within the pwads' directory tree and let me choose what mapset to play and what mod to deploy

 

For every pwad I add, I just need to write down the accompanying .txt file in the right folder and the batch script will do the rest

 

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Sorted by source port for one.

 

After that.......well, I just try to put single maps and small groups in different folders but once a wad goes over 10 maps or so, it gets very murky. And wads I have yet to play are just sitting around loose.

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I discovered Doom Launcher and I love love looooove it! That's the only WADs organizer I use for now - with standalone ipk3's excluded: for those I have a separate folder.

 

Inside Doom Launcher, I have a few tags for easy search. Most notable ones are "Cacoward WADs" (which includes everything that won Cacowards or was a runner-up), "Single Maps/New Stuffs", and, oddly, the tag called "Co-op! Don't play here", because I just like to write my own batch files once I play Doom co-op with my husband :)

 

I also duplicate this structure just in my "Doom mods" folder that I used to have back in the day, when I was not aware of Doom Launcher existence.

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I pretty much organize them only by letters, the same way as is on /idgames. So you have 0-9, a-c, d-f, g-i, j-l, m-o, p-r, s-u and v-z (I think it's like that). Then there's a separate directory for WADs I made, and another batch for various speedmapping sessions because they tend to clog the folders if in the main ones. 

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honestly?

 

I just have a giant folder named "doom" and extract every ZIP I'm potentially interested in directly into it alongside all the IWADs. It has subfolders for "testwads" (unreleased things I am either playtesting or contributing to), demos, and a few specific things that had way too many files. And Doomkid's Vanilla WAD Pack is also a subfolder.

 

I have considered improving this system but the only issue it's really caused for me is command completion being slow. Which wouldn't be much better if I had an intricate system of subfolders.

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I’ve got a vast collection of wads on my usb sticks, external hard drive and my database on my iPhone along with details and screenshots of every wad taken from in-game shots and the wad archive which is maintained and updated regularly. @Doomlover77  

Edited by Doomlover77

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