ViolentBeetle Posted April 29, 2023 (edited) 2 hours ago, Chocolate_Doomer said: Do you think I could get this to work on a vanilla-compatible WAD? Vanilla can't animate skies. It would take something that does sky transfer. 1 Share this post Link to post
OceanMadman Posted May 2, 2023 5 minutes ago, yakfak said: very flexible textures for many situations mmh, LSD dream emulator? 2 Share this post Link to post
msx2plus Posted May 5, 2023 On 5/2/2023 at 4:29 PM, yakfak said: very flexible textures for many situations oh fuck yes 0 Share this post Link to post
horselessheadsman Posted May 5, 2023 Further OSHA requirements! Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Full breakdown of parts: 20 Share this post Link to post
awesomeface Posted May 7, 2023 i made these wolfenstein 3d inspired textures 13 Share this post Link to post
YouAreTheDemons Posted May 9, 2023 After a great deal of fiddling and mangling it, I finally finished this cola machine texture. Based off Duke 3d's cola machine and heavily inspired by @kwc's snack machine texture from Escape from Slime City, I've finally gotten it to a state I feel is worthy of release. The front and back are 40x72, and the sides are 24x72. (a quick note, and this goes for basically all the textures I've released so far, it's paletted in the Demon Eclipse palette, just fyi before you try to repalette it!) 3 Share this post Link to post
Nathan Silver Posted May 9, 2023 Everdoom's SNES easter egg textures (includes a monitor, the console itself and a cart). Made them myself! 14 Share this post Link to post
YouAreTheDemons Posted May 10, 2023 In a similar vein: I've been working on trying to improve Action Doom's NES for a bit, and decided to take this as an opportunity to fix it. (32x24x16) And as a bonus (with a couple bits and bobs from your SNES textures helping): A (terribad) attempt at a PS1 texture! (32x24x8) I'm not an artist (more just a mimicker) so I'm sure better shading could be applied, especially the top texture. 5 Share this post Link to post
Desfar Posted May 10, 2023 Total conversion process has got me a little deranged. Though I should prolly work on actually making more advanced maps amidst this texture flurry. Yes this is more monotone, which is deliberate for the area I'm designing. 27 Share this post Link to post
_sink Posted May 11, 2023 practicing making a memento mori style stained glass window for an area of my new map 7 Share this post Link to post
DΞLTΛ Posted May 12, 2023 (edited) s p a c e..... An original sky texture I made :) Also, some texture edits... dunno where I got the original textures, neither do I know who made them, but credits to them anyways... Edited May 12, 2023 by DELTA256 13 Share this post Link to post
ViolentBeetle Posted May 12, 2023 2 hours ago, DELTA256 said: dunno where I got the original textures, neither do I know who made them, but credits to them anyways... My notes tell me originals are made by @Fredrik and were posted right in this thread somewhere. 2 Share this post Link to post
exl Posted May 12, 2023 3 hours ago, DELTA256 said: dunno where I got the original textures, neither do I know who made them, but credits to them anyways... They're listed among the Afterglow textures, and available in https://github.com/fredrik-johansson/doom-textures 3 Share this post Link to post
_sink Posted May 12, 2023 another practice run this time with perlin noise :D 2 Share this post Link to post
RataUnderground Posted May 13, 2023 (edited) I call this (growing) set Green Gothic. It doesn't contain a lot of green textures, but it is meant to harmonize in dark green environments. I'm not going to lie, my textures are a bit "sketchy", I like the noisy look they have, and I think they can give quite aesthetic results. I leave them here giving permission to anyone who wants to use or modify them to do it freely. Contains: 272 textures, 80 flats, 9 sprites (Not all the textures of the pack are represented in these images) Download - > GREEN GOTHIC V1.5 Edited May 13, 2023 by RataUnderground 28 Share this post Link to post
DΞLTΛ Posted May 13, 2023 17 hours ago, ViolentBeetle said: My notes tell me originals are made by @Fredrik and were posted right in this thread somewhere. 16 hours ago, exl said: They're listed among the Afterglow textures, and available in https://github.com/fredrik-johansson/doom-textures Thanks guys! now I know who made them :D 1 Share this post Link to post
_sink Posted May 13, 2023 The left patch is a cyberdemon but its pretty rough looking. the right pane contains a trace from an illustration of moloch in the top, the symbol for saturn in the middle. 8 Share this post Link to post
Lone2401 Posted May 13, 2023 Here's some more stained glass- Monsterless, unpaletted versions- Where all of my maps have been going recently, you may have to zoom in to read it- a blank version so you can add your own text- 10 Share this post Link to post
BondoJames Posted May 18, 2023 (edited) Been playing with stable diffusion in Blender and made some AI variants of vanilla textures. Edited May 26, 2023 by BondoJames : formatting 19 Share this post Link to post
nolongeramnion Posted May 25, 2023 (edited) based of this thread Adrianhttps://www.doomworld.com/forum/topic/136029-adrian-carmack-texture-sketches/ it's doom palleted 3 Share this post Link to post
kwc Posted May 25, 2023 1 minute ago, amnion said: based of this thread Adrianhttps://www.doomworld.com/forum/topic/136029-adrian-carmack-texture-sketches/ it's doom palleted Very cool! Could be even cooler if it was 128x128! Bonus points if it's adjusted for Aspect Ratio Correction :P 0 Share this post Link to post
nolongeramnion Posted May 25, 2023 (edited) 2 hours ago, kwc said: Very cool! Could be even cooler if it was 128x128! Bonus points if it's adjusted for Aspect Ratio Correction :P I think if you were to make a 128x128 you'd need to be a much image editor than me xd the original sketch seems to be at a whole diffrent size 0 Share this post Link to post
horselessheadsman Posted May 26, 2023 One contagion infesting the city-scapes of Doom is the theft of store signs, to the extent most store-owners either use generic signs or go without! So, as my small part in curbing this disease: (Doom-palette versions) Spoiler Spot the extremely subtle references! (Credits) Spoiler Duke Lootem - uses sprites from 150skins.wad compilied by Doomkid -uses sprites from marinemodel by Metal_Spaghetti -treasure pile from Dungeon Keeper by Bullfrog Productions -uses textures from Duke Nukem 3d(ripped by Ultimecia) -Uses 'Duke Nukem Atomic' and 'Duke Nukem Small' fonts(submitted by Jimmy, orginal sprites by 3D Realms) Blade Works Unltd - uses sprites from Metal Slug Attack - Damian the Magic King of Blades(ripped by SamuelGR) -Space Surplus - green locker ripped by Dunkelschwamm from Necrodome by Raven Software, crate box by zrrion the insect, rocket box by LossForWords, card-board box from Duke Nukem 3D by 3DRealms -Full Metal Duster - two sprites from Rise of the Traid by Apogee Software Free to use if appropriate credit is given. 13 Share this post Link to post
BondoJames Posted May 26, 2023 (edited) Even more vanilla variants generated with stable diffusion Edited May 26, 2023 by BondoJames : adding more textures 14 Share this post Link to post
Wadmodder Shalton Posted May 31, 2023 Playground Resilience sky for Doom. Feel free to use it. 3 Share this post Link to post
ViolentBeetle Posted May 31, 2023 On 5/26/2023 at 12:11 PM, BondoJames said: This is the greatest wooden wall of all time. I guess SD can't really extend it into a fitting wall set though? Not sure how it would blend with anything else. 0 Share this post Link to post