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Jimmy²

Post your Doom textures!

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2 hours ago, Chocolate_Doomer said:

Do you think I could get this to work on a vanilla-compatible WAD? 

Vanilla can't animate skies. It would take something that does sky transfer.

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5 minutes ago, yakfak said:

swatch1.png.22bdddbb6ce84e175773fe2ddca31153.png

swatch3.png.e396f622eb7d8270db9a39daca5ffbbb.png

swatch4.png.fb6a8d6a510f69000f18cab8cfb62a9d.png

very flexible textures for many situations

mmh, LSD dream emulator?

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On 5/2/2023 at 4:29 PM, yakfak said:

very flexible textures for many situations

oh fuck yes

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KPROPCOL.png.15f4fcd21b506ff1d1754054755e27af.png

After a great deal of fiddling and mangling it, I finally finished this cola machine texture. Based off Duke 3d's cola machine and heavily inspired by @kwc's snack machine texture from Escape from Slime City, I've finally gotten it to a state I feel is worthy of release.

The front and back are 40x72, and the sides are 24x72.

(a quick note, and this goes for basically all the textures I've released so far, it's paletted in the Demon Eclipse palette, just fyi before you try to repalette it!)

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In a similar vein:

NESCONSL.png.7f29c6f8a5fd13f5d6fc5ea952b81136.png

I've been working on trying to improve Action Doom's NES for a bit, and decided to take this as an opportunity to fix it. (32x24x16)

And as a bonus (with a couple bits and bobs from your SNES textures helping):

PLAYSTOP.png.a63bd6fe52dc9ea36fea03643f8f35a0.pngPLAYSIDE.png.aa310fe694d046e6c44a10a84c92b663.png

A (terribad) attempt at a PS1 texture! (32x24x8)

I'm not an artist (more just a mimicker) so I'm sure better shading could be applied, especially the top texture.

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practicing making a memento mori style stained glass window for an area of my new map

tauglass.png

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s p a c e..... An original sky texture I made :)

 

ds_sky_1.png.f37643c41ace8f459edd67178ef9d1cf.png

 

 

Also, some texture edits...

 

blak081.png.833beca23c82e8856a96963c7c2d0aa4.pngblak091.png.30dfbe22628399ca7944355f9f3a6acc.pngblak101.png.5f65684af050421da09b04bbccd9b8ab.pngblak241.png.72f8d79b3a5a1e7024b4235069b1404d.pngfblue001.png.d74b937962a2648a53a20c00c08316ac.pngfflat091.png.db2f114d04209276024c8610b3fb4961.png

 

gra03a1.png

 

dunno where I got the original textures, neither do I know who made them, but credits to them anyways...

Edited by DELTA256

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2 hours ago, DELTA256 said:

dunno where I got the original textures, neither do I know who made them, but credits to them anyways...

My notes tell me originals are made by @Fredrik and were posted right in this thread somewhere.

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The left patch is a cyberdemon but its pretty rough looking. the right pane contains a trace from an illustration of moloch in the top, the symbol for saturn in the middle.

cybglass.png.93f28d8dfe83f9cea1a9f619041347a1.pngmolochglass.png.7b1b64294f974164884d1dc5986169fe.png

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Here's some more stained glass-

hH9i78n.pngQLQbPDh.pngXE4kfrI.png

Monsterless, unpaletted versions-

hwAACeA.pnglx6zIJw.pngkhABUTA.png

 

Where all of my maps have been going recently, you may have to zoom in to read it-

nJTgFTY.png

a blank version so you can add your own text-

UWbjgJ5.png

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2 hours ago, kwc said:

Very cool!
Could be even cooler if it was 128x128! Bonus points if it's adjusted for Aspect Ratio Correction :P

image.png.3d2cfe7bf004483a9529b402299c3e7d.png
I think if you were to make a 128x128 you'd need to be a much image editor than me xd the original sketch seems to be at a whole diffrent size

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One contagion infesting the city-scapes of Doom is the theft of store signs, to the extent most store-owners
either use generic signs or go without! So, as my small part in curbing this disease:

 

DL-A1-realcolor.pngDL-A2-realcolor.png


FMD-realcolor.png


SS-realcolor.png


TF-realcolor.png


BWU-realcolor.png

 

(Doom-palette versions)

Spoiler

DL-A1-doom-palette.png


DL-A2-doom-palette.png


FMD-doom-palette.png


SS-doom-palette.png


TF-doom-palette.png


BWU-doom-palette.png

 

Spot the extremely subtle references!

 

(Credits)

Spoiler

Duke Lootem - uses sprites from 150skins.wad compilied by Doomkid
-uses sprites from marinemodel by Metal_Spaghetti
-treasure pile from Dungeon Keeper by Bullfrog Productions
-uses textures from Duke Nukem 3d(ripped by Ultimecia)
-Uses 'Duke Nukem Atomic' and 'Duke Nukem Small' fonts(submitted by Jimmy, orginal sprites by 3D Realms)

 

Blade Works Unltd - uses sprites from Metal Slug Attack - Damian the Magic King of Blades(ripped by SamuelGR)

 

-Space Surplus - green locker ripped by Dunkelschwamm from Necrodome by Raven Software,
crate box by zrrion the insect, rocket box by LossForWords, card-board box from Duke Nukem 3D by 3DRealms

 

-Full Metal Duster - two sprites from Rise of the Traid by Apogee Software


Free to use if appropriate credit is given.

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Even more vanilla variants generated with stable diffusion

bigdoor5.pngbigdoor7_4_128x128.pngcrate2.PNGSP_ROCK1.PNGtekbron1.pngstone2.png

cement6.pngfwater4.pngbigdoor2.pngcement2.pngPLAT1.pngbigdoor7_5.png

Edited by BondoJames : adding more textures

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On 5/26/2023 at 12:11 PM, BondoJames said:

bigdoor7_5.png

This is the greatest wooden wall of all time. I guess SD can't really extend it into a fitting wall set though? Not sure how it would blend with anything else.

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