EduardoAndFriends Posted May 26, 2023 (edited) Hey there, good people of Doom World. It's been a minute, so I'm back with a new Doom project: Deep Breath - a short mapset at the bottom of the ocean. In this project, our little green hero steps through the entryway airlock of an underwater base, the H.A.D.E.S (Hydro Atomic Deepsea Experimental Science) Facility, to find that demons are running rampant. Our mission: get to the heart of the Facility and blow everything up. Hopefully Doomguy can make it out alive, or at least sink down to a watery grave with all the monsters. Greatly inspired by AD_79's map 05 from Tetanus by Squonker Team - the ingenious mechanics and visuals used in that map made me think of other potential ways in which to continue that narrative and visual thread. Brilliant map, that - and a highly delicious WAD. Play it. Play it now. Come back here afterwards and we can talk about how fun it is. ;) COMP LEVEL: 9 (Boom). Jumping / crouching is NOT allowed. DOWNLOAD: (01/8/2023) Final Version (until someone finds a boo-boo, lol) with difficulties implemented. Have now included demos. If ITYTD is too tough, I recommend playing continuous to keep all your stuff. Have fun! Link: https://www.dropbox.com/s/70yvzgf6gy3n8im/DBRETH-01-08-2023.zip?dl=0 < TITLEPIC of Doomguy embracing the briny deep. Featuring: yummy, crunchy brown Quakey textures balanced with the disquieting blue of the ocean trench, and PLENTY of yellow and black hazard strips! music sourced from only the sexiest games and creative Doomheads! a quick pistol to give pistol-starters an extra edge! numerous battles out in the freezing water, with the aid of your Scuba Gear (ta-ta, Radiation Suit)! Difficulty settings that dictate weapon, health, and ammo placement - not monsters! N.B: This WAD is a lot easier than Relic, but with its own challenges. But it's not a total ball-breaker, so I don't feel monster difficulty is of great importance here. If you play on HMP usually, you'll get to hone your skills. If you're a UV nut, this might be a nice break from overly spicy maps. Green and red lights to assist with progression for all but the most navigationally-challenged (plus it looks tasty)! Tested and playable on Woof, DSDA, and GzDoom, but I've been testing largely on GzDoom with bloom lights enabled which make the green and red lights glow beautifully ... but play however you like! And much more ... Snappies: -Edz xo Edited August 21, 2023 by EduardoAndFriends : Updates 127 Share this post Link to post
Cardboard Marty Posted May 26, 2023 I really like the idea of an underwater base theme, the screenshots look fantastic! Excited to check this out when it releases! 2 Share this post Link to post
Walter confetti Posted May 26, 2023 This looks impressive, love the theme! 1 Share this post Link to post
DreadWanderer Posted May 26, 2023 Delicious screenies with wholesome aesthetics, it makes the deep blue feel much friendlier than how we usually imagine it. Love the implementation of Quake textures. Quick question: is this limit-removing, Boom-compatible, or something else? 2 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 14 minutes ago, DreadWanderer said: Delicious screenies with wholesome aesthetics, it makes the deep blue feel much friendlier than how we usually imagine it. Love the implementation of Quake textures. Quick question: is this limit-removing, Boom-compatible, or something else? Aha great question: Boom - I’ll update the post. Cheers! :) 1 Share this post Link to post
DreadWanderer Posted May 26, 2023 12 minutes ago, EduardoAndFriends said: Aha great question: Boom - I’ll update the post. Cheers! :) Cool, thanks for the answer. I know essel & co. managed to pull off some incredible vanilla-compatible stuff with dehacked in KDiKDiZD, but working in Boom or MBF/MBF21 seems to be more convenient. 1 Share this post Link to post
Tiramisu Posted May 26, 2023 (edited) Wow, you weren't kidding when you said "REALLY soon"! XD Downloading this now haha, just noticed it's not out yet - well I'm gonna wait impatiently :p Edited May 26, 2023 by sq. Tiramisu 1 Share this post Link to post
Naarok0fkor Posted May 26, 2023 https://www.youtube.com/watch?v=wwo8yXXgj40&ab_channel=RobMartin 1 Share this post Link to post
mancubian_candidate Posted May 26, 2023 Getting some Bioshock vibes here, looking forward to it 😄 1 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 1 hour ago, Naarok0fkor said: https://www.youtube.com/watch?v=wwo8yXXgj40&ab_channel=RobMartin “Not with that attitude!” Love that episode. ;) 1 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 1 hour ago, sq. Tiramisu said: Wow, you weren't kidding when you said "REALLY soon"! XD Downloading this now haha, just noticed it's not out yet - well I'm gonna wait impatiently :p Big SOON, I promise! :D 0 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 2 hours ago, Biodegradable said: Oh yes, delicious. :^) As delicious as a late night Chiko Roll, no less! ;) 0 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 38 minutes ago, mancubian_candidate said: Getting some Bioshock vibes here, looking forward to it 😄 Cheers, man! :D 1 Share this post Link to post
Andrea Rovenski Posted May 26, 2023 wow this looks incredible! I absolutely adore the doomguy mid-death blue recolor. Will absolutely play this :) 1 Share this post Link to post
Klear Posted May 26, 2023 Can't wait! I have a feeling the underwater areas are going to look great in VR... 1 Share this post Link to post
Midway64 Posted May 26, 2023 Damn this looks really interesting, I would really like to play this once it comes out! Now... The question of the century: Is it a true Boom compatible, or a PrBoom compatible? 1 Share this post Link to post
esselfortium Posted May 26, 2023 This looks really good, I love the blue underwater scenes! 22 minutes ago, ValveMercenary said: Damn this looks really interesting, I would really like to play this once it comes out! Now... The question of the century: Is it a true Boom compatible, or a PrBoom compatible? I'm pretty sure that very few wads have been tested in the old DOS Boom EXEs from 1998 in the last 20 years, so I'm going to assume it means "Boom compatible" in the usual sense of "runs in Pr+, DSDA, Eternity, GZDoom, and other modern ports that support Boom features". 3 Share this post Link to post
DreadWanderer Posted May 26, 2023 38 minutes ago, esselfortium said: I'm pretty sure that very few wads have been tested in the old DOS Boom EXEs from 1998 in the last 20 years, so I'm going to assume it means "Boom compatible" in the usual sense of "runs in Pr+, DSDA, Eternity, GZDoom, and other modern ports that support Boom features". This is also how I understand Boom compatibility. DSDA is now my main port and I've never had an issue with anything that is listed as "Boom compatible", "cl9", and so on. I would call GZDoom 99% Boom compatible, since I've previously had trouble with Boom wads like Arceon that simply crashed on me at key points, something which never happened in DSDA. Setting individual compatibility flags in GZ didn't help at all. Doom Wiki still lists GZ as "mostly" Boom compatible. Granted, since I've made the switch to DSDA, I haven't gone back to replaying problematic wads to see if any issues have been addressed. 1 Share this post Link to post
fuzzytrick Posted May 26, 2023 I had a underwater WAD project in mind for some time. Seeing the theme and the screenshots here makes me so excited to try it out! Maybe I'll be inspired enough to actually work on mine, hah. 1 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 1 minute ago, fuzzytrick said: I had an underwater WAD project in mind for some time. Seeing the theme and the screenshots here makes me so excited to try it out! Maybe I'll be inspired enough to actually work on mine, hah. Do it! I’m madly in love with underwater stuff, so I’d love to play it. :) 3 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 1 hour ago, esselfortium said: This looks really good, I love the blue underwater scenes! I'm pretty sure that very few wads have been tested in the old DOS Boom EXEs from 1998 in the last 20 years, so I'm going to assume it means "Boom compatible" in the usual sense of "runs in Pr+, DSDA, Eternity, GZDoom, and other modern ports that support Boom features". Thanks, ellelfortium! And yah, “Boom compatible”, like you said. :) 0 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 2 hours ago, Andrea Rovenski said: wow this looks incredible! I absolutely adore the doomguy mid-death blue recolor. Will absolutely play this :) Cheers, Andrea. :) 1 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 2 hours ago, Klear said: Can't wait! I have a feeling the underwater areas are going to look great in VR... Oh hell yeah, can’t wait to see what it looks like in VR! 0 Share this post Link to post
LVENdead Posted May 26, 2023 Okay I've been really looking forward to this one from some of your YT previews and so imagine my excitement to see this thread only to realize it's just an announcement of the project!! Way to get my hopes up buddy, thanks for nothing!! :) Jk love this stuff and I'm very eager to...*ahem* dive in, when it's released ;) 1 Share this post Link to post
EduardoAndFriends Posted May 26, 2023 6 minutes ago, LVENdead said: Okay I've been really looking forward to this one from some of your YT previews and so imagine my excitement to see this thread only to realize it's just an announcement of the project!! Way to get my hopes up buddy, thanks for nothing!! :) Jk love this stuff and I'm very eager to...*ahem* dive in, when it's released ;) I got him! I got him, folks! Yuk yuk yuk. ;) thanks, dude! 1 Share this post Link to post
Insaneprophet Posted May 26, 2023 57 minutes ago, LVENdead said: imagine my excitement to see this thread only to realize it's just an announcement of the project!! Way to get my hopes up buddy, thanks for nothing!! He did the same thing to me with Relic... 😜 2 Share this post Link to post
DreadWanderer Posted May 26, 2023 4 hours ago, EduardoAndFriends said: Do it! I’m madly in love with underwater stuff, so I’d love to play it. :) I was going to draw some parallels between Deep Breath and Aquatic Wonder (DBP 36). Aquatic Wonder is a fun wad overall, but the omnipresent blue can be a bit jarring. I much prefer what you did here with Deep Breath - a more varied palette with more subdued shades of blue. 1 Share this post Link to post