Dragonfly Posted May 31, 2023 (edited) 16 hours ago, Wadmodder Shalton said: Feel free to use it. How can anyone use that? It's not remotely close to seamless. Edited May 31, 2023 by Dragonfly 3 Share this post Link to post
DΞLTΛ Posted May 31, 2023 A handful of diablous ex edits Also, some freedoom edits 28 Share this post Link to post
thomasthetankengine Posted May 31, 2023 Generic blue status bar. it's for something. i dont know what, but.. its for something. 5 Share this post Link to post
muumi Posted June 1, 2023 Some colorful animated skies. Paletted and seamless. Feel free to use rainbow_skies.zip 53 Share this post Link to post
kwc Posted June 1, 2023 Holy hell, that is fantastic work, @muumi. I can already imagine these being used for Rainbow road inspired levels or celebratory credits maps! 4 Share this post Link to post
RastaManGames Posted June 1, 2023 On 9/14/2022 at 11:14 PM, Rykz said: I have feeling that these textures can be converted into switch textures somehow. Like that? 11 Share this post Link to post
ChaseC7527 Posted June 1, 2023 not exactly a pro texturer but heres one i made out of some stock shit 4 Share this post Link to post
DannyMan Posted June 2, 2023 On 6/1/2023 at 10:26 AM, ChaseC7527 said: not exactly a pro texturer but heres one i made out of some stock shit Looks like 90s render 1 Share this post Link to post
ChaseC7527 Posted June 2, 2023 49 minutes ago, DannyMan said: Looks like 90s render thats kinda the idea, don't wanna give away too much but me and a buddy are working on a 90's style boom conversion. 2 Share this post Link to post
thomasthetankengine Posted June 2, 2023 bro woke up at 5:50 AM 💀 (if u want u can use) 1 Share this post Link to post
DΞLTΛ Posted June 3, 2023 (edited) Some more edits... And an original door texture with variants that I made from various textures I have on my computer ^_^ Some console/switch textures with variations And some MORE door textures + variations Edited June 3, 2023 by DELTA256 14 Share this post Link to post
HQDefault Posted June 4, 2023 Really quick sky texture I did for an oil rig map I'm working on. 1: It's a pretty basic modification of an image you can find off of Google right now. 2: It doesn't actually use a "real" color palette, it's just an auto-generated 64-color limit. I'm mostly posting this to see if anyone's interested in making a version of it that would work in Doom's original color palette, I'm curious what that would look like. 10 Share this post Link to post
RonLivingston Posted June 4, 2023 On 5/31/2023 at 6:52 AM, DELTA256 said: A handful of diablous ex edits Also, some freedoom edits What do you know, more Freedoom 1 Share this post Link to post
DΞLTΛ Posted June 4, 2023 3 hours ago, RonLivingston said: What do you know, more Freedoom Freedoom's versitile as IMO, you can make just about ANY texture with freedoom textures if you put your mind to it 8^) 0 Share this post Link to post
DΞLTΛ Posted June 4, 2023 Forged in the flames of MORE DOORS These two are meant for polyobjects that open with a split down the middle Not as good as my other ones but good enough 5 Share this post Link to post
HQDefault Posted June 4, 2023 17 hours ago, HQDefault said: Really quick sky texture I did for an oil rig map I'm working on. 1: It's a pretty basic modification of an image you can find off of Google right now. 2: It doesn't actually use a "real" color palette, it's just an auto-generated 64-color limit. I'm mostly posting this to see if anyone's interested in making a version of it that would work in Doom's original color palette, I'm curious what that would look like. Also, in case anyone was curious, here's what it looks like in-game: 14 Share this post Link to post
RataUnderground Posted June 4, 2023 (I'm going to leave this here so I don't lose it since, well, they are textures : )) 4 Share this post Link to post
RataUnderground Posted June 6, 2023 (edited) On 6/4/2023 at 4:57 AM, HQDefault said: Really quick sky texture I did for an oil rig map I'm working on. 1: It's a pretty basic modification of an image you can find off of Google right now. 2: It doesn't actually use a "real" color palette, it's just an auto-generated 64-color limit. I'm mostly posting this to see if anyone's interested in making a version of it that would work in Doom's original color palette, I'm curious what that would look like. Doompal destroys it completely, so I tried changin a little its HUE in a second version before converting. 2 Share this post Link to post
HQDefault Posted June 6, 2023 7 hours ago, RataUnderground said: Doompal destroys it completely, so I tried changin a little its HUE in a second version before converting. Yo, that's pretty cool 1 Share this post Link to post
Emperor S P O O N Posted June 7, 2023 (edited) Took some photos of my fence a year or two ago and made some textures out of them. Before: Spoiler After: Spoiler 9 Share this post Link to post
HQDefault Posted June 10, 2023 I fixed SHAWN1 so that it's now centered correctly and doesn't have the weird patch artifact Before: After: Also a version that isn't centered in case you're planning to overwrite the default lump and don't want to screw up texture alignment: 7 Share this post Link to post
HQDefault Posted June 10, 2023 1 hour ago, HQDefault said: I fixed SHAWN1 so that it's now centered correctly and doesn't have the weird patch artifact ~Snip~ Actually, has someone compiled a texture pack that's exclusively just fixed or improved vanilla textures? 'Cause I feel like there's enough weird texture patch artifacts and minor alignment errors to justify something like that. 2 Share this post Link to post
HQDefault Posted June 11, 2023 Created a few new Pipe Wall textures. As always, feel free to use. 16 Share this post Link to post
LagZero Posted June 12, 2023 I made a small, basic texture pack that only has like 4 or 5 textures, and it was also some of the first custom textures I ever made. Feel free to use this in your wads, but make sure to credit me!Download Textures (WAD File) 0 Share this post Link to post
MundyC Posted June 12, 2023 (edited) Here comes the night Hold me, squeeze me, don't ever leave me - tell me that I'm doing alright (Designed for use with ColdPal, so it'll look a bit off with Doom's regular palette) 10 Share this post Link to post
OceanMadman Posted June 17, 2023 On 6/12/2023 at 7:08 PM, MundyC said: Here comes the night Hold me, squeeze me, don't ever leave me - tell me that I'm doing alright (Designed for use with ColdPal, so it'll look a bit off with Doom's regular palette) Hold me love me oooooooooooooo, Great album and song. Cool sky too. 1 Share this post Link to post
Chainie Posted June 18, 2023 (edited) 61 texture, 8 skies blah blah yara yara https://cdn.discordapp.com/attachments/435133846262906880/1119805741642027129/Chainie_textures_and_edits.zip Maybe i'll post some more of my textures later, if i'll find it (they packed in various wads and folders and finding them takes time) Edited June 18, 2023 by Chainie 7 Share this post Link to post
lunareclipse2401 Posted June 20, 2023 (edited) ive been lurking this thread for god knows how long, so ive decided to give in and contribute myself. here's a bunch of remade doom 2 (and 3 from tnt) textures for a wip total conversion, all free to use (with credit ofc) they're not palleted but they are seamless, and they're supposed to have a more cartoony but still somewhat realistic look. i'll keep this thread posted with more textures, both remade and original 9 Share this post Link to post
lunareclipse2401 Posted June 20, 2023 (edited) sorry for double dipping but i found a really silly gif of an endlessly recurring orange and thought "hmm. what if i turned this into a doom texture" so i have come to you all with... The Magical Orange Portal! the frames (palleted): demo screenshot (spoilered bc large image): Spoiler original gif (spoilered bc also large image): Spoiler resized to 128x128: 11 Share this post Link to post