Firedust Posted June 25, 2023 On 6/23/2023 at 10:36 AM, Omniarch said: Castle-type thing from WIP map: The PTSD is real 5 Share this post Link to post
spineapple tea Posted June 27, 2023 Nothing impressive or really all that playable yet (thus the editor screenshot with no aligned textures) but I've been doing some classic-styled speedmapping tonight. 18 Share this post Link to post
Li'l devil Posted June 27, 2023 Here's what a frankenmap stitched together from like 15 different ideas over the course of no less than 5 years look like. Still trying to finish it. 7 Share this post Link to post
DΞLTΛ Posted June 27, 2023 WIP gameplay mod in the style of hideous destructor and the first person fallout games. 2 Share this post Link to post
LordEntr0py Posted June 27, 2023 On 6/23/2023 at 8:36 AM, Omniarch said: Castle-type thing from WIP map: This is gorgeous, man <3 Dat purple 3 Share this post Link to post
Omniarch Posted June 27, 2023 36 minutes ago, LordEntr0py said: This is gorgeous, man <3 Dat purple Thank you! That means a lot coming from someone who so consistently creates beautiful maps :) I will say, the Stardate 20x7 resources are terribly underrated, seeing as they make it remarkably easy to create attractive structures in a neoclassic mode. It really is a joy to work with them, assuming one adds in a few extra tiling textures for larger segments of geometry. 1 Share this post Link to post
HQDefault Posted June 29, 2023 On 6/25/2023 at 3:22 AM, Ravitex said: Some screenies from a WAD I've been working on for a while. HOLY CANOLI. Some of these areas honestly look almost Doom3 quality! This is wicked impressive my dude! The liquids do look a little out of place, though. But I'm not sure if you intend to replace them later on or not. 5 Share this post Link to post
Ravitex Posted June 29, 2023 1 hour ago, HQDefault said: HOLY CANOLI. Some of these areas honestly look almost Doom3 quality! This is wicked impressive my dude! The liquids do look a little out of place, though. But I'm not sure if you intend to replace them later on or not. Thank you! I do intend to replace the liquids eventually, it's low on the priority list at the moment (or I could just be procrastinating, who knows). 1 Share this post Link to post
Just a guy Posted July 2, 2023 From a couple works in progress I'm pecking away at bit by bit. Spoiler 4 Share this post Link to post
Jaska Posted July 3, 2023 (edited) Wat, it's almost complete! Edit: Some time ago took textureless shots from lost civ 1 so here few: Edited July 3, 2023 by Jaska : Added textureless shots as well 45 Share this post Link to post
exl Posted July 3, 2023 Those textureless shots look pretty normal to me. 7 Share this post Link to post
Agent Strange Posted July 3, 2023 (edited) On 7/1/2023 at 11:42 AM, Gougaru said: Pinky statue photos Been thinking about getting that one. I got the Cacodemon one about a month ago as it was on sale. Excellent level of detail. 1 Share this post Link to post
Gougaru Posted July 3, 2023 1 hour ago, Agent Strange said: Been thinking about getting that one. I got the Cacodemon one about a month ago as it was on sale. Excellent level of detail. So the pinky is the best statue they've made so far. The pic really doesn't give it justice 1 Share this post Link to post
Jaska Posted July 4, 2023 (edited) 19 hours ago, exl said: Those textureless shots look pretty normal to me. Hmm, so? Edit, Uh, propably got it. Edited July 4, 2023 by Jaska 0 Share this post Link to post
Kristian Nebula Posted July 4, 2023 22 hours ago, Jaska said: Wat, it's almost complete! That's a really nice and cosy farm you've got there! :) 6 Share this post Link to post
horselessheadsman Posted July 4, 2023 Not often you see references to the CD-i Legend of Zelda games. from Austrian Avian Association (MAP06 - Grossglockner Castle) by MundyC 8 Share this post Link to post
HQDefault Posted July 5, 2023 Apparently the decal tool doesn't let you put decals on floors because of the way flats are rendered, but pretty quickly I was able to find a work-around by making a non-solid 3D floor with a height of 1 map unit. Do I get my smart boi sticker now 4 Share this post Link to post
RumiaLumia Posted July 5, 2023 Its been a long long time since i picked up a doom editor, i haven't ever quit doom but i haven't mapped in so long. its hard getting back in the groove but i think this is looking nice so far. Still a lot of work to go, slowly getting the rest of the level fleshed out and improving the looks of the starting area, learned how to import a custom sky (thank you Mechadon for your freely available box 'o skys) and doing some minor texture work as well. Hopefully i can finish this soonish. i want to get this finished so i can start feeling like i can make up for some of the more low quality stuff i posted years ago. 7 Share this post Link to post
NaturalTvventy Posted July 6, 2023 (edited) Castle DOOM's grounds are overgrown with spiked weeds. The cursed plants require strong tools to slash them back. Even then they shoot back within seconds. Use extreme caution or risk getting tangled and trapped. Around the weeds, deadly toxic fumes bellow out of cavities. Edited July 6, 2023 by NaturalTvventy 24 Share this post Link to post
Gibbitudinous Posted July 6, 2023 Doomguy using a chainsaw to cut thru tough vegetation? Whatever will they think of next. 4 Share this post Link to post
TheNoob_Gamer Posted July 6, 2023 I made an ammo dispenser in Dehacked: Getting PRBoom to not crash at all was quite an achievement. 8 Share this post Link to post
Pechudin Posted July 7, 2023 On 7/3/2023 at 10:46 AM, Jaska said: Wat, it's almost complete! *beautiful screenshots* I loved the wide open spaces in your WAD. Question - how do you overcome the need to "control" what the player can do (i.e. constantly thinking - if the player goes here, can the monsters follow them, what if he goes out of bounds, can the monsters climb up this ledge, but what if the player can escape this fight easily). I find I sometimes struggle with that, and would like to make such grand (or grand-er atleast) maps. 0 Share this post Link to post