DRON12261 Posted June 23, 2023 17 hours ago, TheMightyWhoosh said: All 32 maps are now completed and in the beta-testing stage. Nearly there... It looks interesting, I might be interested in testing at least part of the megawad in my free time. 0 Share this post Link to post
thelamp Posted June 23, 2023 Some pictures from maps I'm making for the community project I'm running 21 Share this post Link to post
DynamiteKaitorn Posted June 24, 2023 Just some more pictures from TMoD 7: WIRED! These come from MAP03 ^Spawn^ ^Under some trees^ (btw: both pics DON'T contain different light levels. ;3) 10 Share this post Link to post
Shawn Posted June 25, 2023 Some pictures of an Egyptian themed wad I'm working on since the last few months. It will be a 6 maps set. It should be out by the end of Summer if everything goes well. (Pictures were taken with no monsters on) 37 Share this post Link to post
MObreck Posted June 26, 2023 (edited) Working on a TC project. It will be something of a colorful sci-fi themed mod with light fantasy aspects. All the weapons, items, and enemies will be custom. I'm using a set of 3D model creatures I've collected during my various experiments with Unity. I've done various modifications to them, touched them up to have "8-bit color palette" feel, and motion captured into them sprite sets. Here's a preview picture: All of the featured creatures have a complete set of sprites I've already got setup in a PK3. Some of their scaling is mismatched (I'm going Build Engine style it seems). Its just a matter of getting all the scripting setup (a lot of ZScript work), getting all the other assets setup, and getting a proof of concept stage setup. 15 Share this post Link to post
SpaceTrash Posted June 26, 2023 Playing around with this "melted snow in an industrial area" look for this map I'm working on set in a big abstract water processing plant. I'm unsure as to whether it looks like melting snow or like the map is covered in random blobs of ice cream. 4 Share this post Link to post
Frank Harper Posted June 27, 2023 Continue to work on the verge of vanilla limits. 75% of the visual is done, and after that it's just a matter of balancing enemies and items. I hope to release this map in two weeks. 9 Share this post Link to post
SpaceTrash Posted June 27, 2023 (edited) Here's a bigger overview of the above map I posted. This is an experiment in creating a map with as few doors and corridors as possible. The idea is to basically create a map that feels like only one area. I'm tentatively calling it Chokehold, which is inspired by this song from my current AOTY leader. 10 Share this post Link to post
Insaneprophet Posted June 27, 2023 Im working on my wife but she wont let me take pictures of my wad when im done... Im sorry... I should know better but I couldnt help myself 3 Share this post Link to post
volleyvalley Posted June 28, 2023 Working on a small moody castle level, which I'm quite proud of! It's for a mapset I'm working on with a few people, the level itself is slotted at MAP02! :) 17 Share this post Link to post
Desfar Posted June 28, 2023 (edited) Realizing that I may be over reaching for my first project. 19 Share this post Link to post
MObreck Posted June 29, 2023 (edited) Early enemy tests are going well. Still very early alpha, so a lot of rough edges and testing them in vanilla DOOM stages: There will not be any hitscan "bullets" in this mod. 10 Share this post Link to post
Burgish Posted June 29, 2023 (edited) 18 hours ago, Desfar said: I think I had a nightmare last night that took place in this map. Super oppressive vibes. Really impressive. 3 Share this post Link to post
thecheesypotatoman Posted June 30, 2023 The Grimwoods. A little map I'm working on that's going to be not-so-little. Making use of 3D flooring. Custom textures and a new weapon courtesy of neoworm from the zdoom forum. 17 Share this post Link to post
RonLivingston Posted July 1, 2023 Derkasis the moon god and Solaria the sun goddess 3 Share this post Link to post
Misty Posted July 2, 2023 Didn't touch builder since irl stuff, but here's dmvis gif of map that I still need to finish. 21 Share this post Link to post
Daytime Waitress Posted July 2, 2023 31 minutes ago, Misty said: Didn't touch builder since irl stuff, but here's dmvis gif of map that I still need to finish. (The electronica I'm bumping might be helping, but) this is utterly mesmerising. 1 Share this post Link to post
Wo0p Posted July 2, 2023 On 6/28/2023 at 7:13 PM, Desfar said: Realizing that I may be over reaching for my first project. Spread your wings and fly, I say! Lookin' gewd! :> 2 Share this post Link to post
Geodesic Dome Enthusiast Posted July 4, 2023 slowly progressing on Tomb Grounds 16 Share this post Link to post
Snaxalotl Posted July 5, 2023 Started working on a new wad recently :> 35 Share this post Link to post
NeilForshaw Posted July 5, 2023 18 hours ago, Snaxalotl said: Started working on a new wad recently :> Even the automap looks good :O XD 5 Share this post Link to post
BetelgeuseSupergiant Posted July 6, 2023 a peaceful library area where you can rest before moving out of facility :3 11 Share this post Link to post
eater29 Posted July 6, 2023 Finally finishing up the red key area + a really early screenshot of the half textured final stretch that I started a couple weeks back 18 Share this post Link to post
HiMyNameIsChair Posted July 6, 2023 2 hours ago, eater29 said: Finally finishing up the red key area + a really early screenshot of the half textured final stretch that I started a couple weeks back OH THIS MAAAP~!! the WIP one you showed me during RAMP~! god, this looks so cool~! I'm so glad I got to see it back then, because it really showed me how my outdoor layouts still needed a lot of work, it was a valuable learning experience~! 2 Share this post Link to post
kalensar Posted July 8, 2023 (edited) Not working on this but still fun. D64d2.wad + D64ifier4GL-PrBoom.wad played on PrBoom Edited July 8, 2023 by kalensar : Correction 0 Share this post Link to post
s4f3s3x Posted July 9, 2023 [WIP] Radio Free Gehenna CP, MAP32 _ opening: 19 Share this post Link to post