Treehouseminis Posted May 7, 2023 On 5/1/2023 at 6:11 PM, knifeworld said: it's freaking done, finally!https://mega.nz/file/W0lAlDBS#67zGuYgWy5t66FmSN-KJABDP0mqYJhmMKZugqMOajXI Everything is in working order, I just need to scale difficulties and add a custom MIDI. I didn't add a MIDI yet because during testing the default track has kinda grown on me. Map Name: Disaster Area L Author: knifeworld MIDI: coming soon, perhabs Difficulty settings: None yet/UV only, will add 'em soon Ports tested: DSDA-doom 0.25.6, with -complevel 4 Coop and DM starts: Will add soon, not tested at all I'm thinking of scaling down the difficulty a lot because it's more like a light slaughter map right now. I'm also not sure where to put a BFG, or if I should add one at all. Playtesting and totally brutal and very evil feedback will be greatly appreciated! Played the updated version. I like it! I think the first main room was my favorite. I did think the big pit of archvilles part was a little much. Mostly because it took me a while to figure it out, it could be my habit with trying to get the cyberdemons to do the most of the work in any fight but once I brute forced it with the plasma it was fine. 1 Share this post Link to post
knifeworld Posted May 7, 2023 22 hours ago, Treehouseminis said: Played the updated version. I like it! I think the first main room was my favorite. I did think the big pit of archvilles part was a little much. Mostly because it took me a while to figure it out, it could be my habit with trying to get the cyberdemons to do the most of the work in any fight but once I brute forced it with the plasma it was fine. Thanks for playing 'n testing! Yeah, I've been thinking of toning down the archvile slime pit area, tbh. 1 Share this post Link to post
Breezy Posted May 8, 2023 (edited) Another set of screenshots for my level. How does it look? Edited May 8, 2023 by Breezy 5 Share this post Link to post
knifeworld Posted May 13, 2023 Updated "Disaster Area L"https://mega.nz/file/GgsQAChC#8PAPO1L1j-lmMXw8Iq3w_RETvXF-gGbA1SQ_SVrqujg Toned down the archvile slime pit area. Removed 1 more rev in first area. Made a switch that opens the bars in the computer room repeatable because it's sometimes possible to skip one of the lines that closes them and end up triggering the one you skipped before completing that room. 0 Share this post Link to post
Christian Ck. Posted May 15, 2023 On 5/8/2023 at 5:43 AM, Breezy said: Another set of screenshots for my level. How does it look? Very moody and gloomy. I like it. 0 Share this post Link to post
quakis Posted June 3, 2023 Hey @Codename_Delta, I'd like to make a quick status checkup for projects that have passed their deadlines to keep the tracker up to date. With the April/May out the way, do you still need participants and will the deadline be extended further? Or should I consider this project closed? Cheers. 4 Share this post Link to post
Christian Ck. Posted June 15, 2023 I ma no longer a tpart of othis project. Map 27 is deleted. Good luck 0 Share this post Link to post
Walter confetti Posted July 10, 2023 What happened to this project @Codename_Delta? Just for knowning, i was thinking to put the maps i did for this as standalone releases, maybe with more maps as well? 1 Share this post Link to post
knifeworld Posted July 10, 2023 I'd like to know as well. Hopefully you have the time to bring it to the finish line, @Codename_Delta . People put effort into mapping for this, myself included. 1 Share this post Link to post
Walter confetti Posted July 11, 2023 What knife said, i think it's a waste seeing this going nowhere... Or, otherwise, a new lead it's needed for this project? Let us know! I see you (Delta) are around these forums so... 1 Share this post Link to post
Codename_Delta Posted July 11, 2023 On 6/3/2023 at 7:16 AM, quakis said: Hey @Codename_Delta, I'd like to make a quick status checkup for projects that have passed their deadlines to keep the tracker up to date. With the April/May out the way, do you still need participants and will the deadline be extended further? Or should I consider this project closed? Cheers. Oh crap, yeah no the deadline is gone, any more deadlines would be pointless. 18 hours ago, knifeworld said: I'd like to know as well. Hopefully you have the time to bring it to the finish line, @Codename_Delta . People put effort into mapping for this, myself included. I'll do the needed compiling and updating when I get home. 3 Share this post Link to post
Codename_Delta Posted July 12, 2023 On 6/3/2023 at 11:32 AM, elio_2.exe said: May I butt in for map 10? Sorry for the late reply, but yeah, of course. 0 Share this post Link to post
Codename_Delta Posted July 12, 2023 On 5/8/2023 at 4:43 AM, Breezy said: Another set of screenshots for my level. How does it look? OOh, nice. 0 Share this post Link to post
Codename_Delta Posted July 12, 2023 On 4/29/2023 at 2:37 AM, Suleyman said: I am taking map 10 and this is the room I completed so far :) Oh shit my bad yeah I forgot about tbhis too, sorry @elio_2.exe about that bud. 0 Share this post Link to post
Codename_Delta Posted July 12, 2023 On 4/30/2023 at 7:54 PM, Eon Toad said: Also, my dumb ass just figured out the pun behind the project name. Well done. Yep, I made a good pun for once (For people still confused by what it relates to: Finer sounds like Final, and The Nominal Touches can be made into the acronym TNT. (Yes I know it stands for The New Technology.)) 0 Share this post Link to post
Codename_Delta Posted July 12, 2023 @Doomlust I've never seen this before (I only iddqd'd to screenshot this) I've seen slime trails and blockmap overflows (And intercept overflows) But never have I seen something like this.. 1 Share this post Link to post
Codename_Delta Posted July 12, 2023 (BTW the maps have been added, will add to the OP, I'll finish off the missing CWILVs tomorrow, and another note. Next time I make a cp, remind me to make it around 11 maps long, as every cp I've hosted so far has had a dev hell period. (This is my own fault for not paying enough attention to this, and completely forgetting about checking up on it for the last month) 7 Share this post Link to post
Heretic926 Posted July 12, 2023 I've been busy too, so I gotta finish MAP31 and make balance adjustments to MAP30. I don't think it will be ready for RC1, but I hope you don't mind the late addition. 0 Share this post Link to post
Codename_Delta Posted July 12, 2023 3 hours ago, Heretic926 said: I've been busy too, so I gotta finish MAP31 and make balance adjustments to MAP30. I don't think it will be ready for RC1, but I hope you don't mind the late addition. I will only RC1 when all of the maps are in a playable state. 0 Share this post Link to post
DJVCardMaster Posted July 13, 2023 Wait, are there any slots to take or MAP14/27 are taken? I would like to give MAP14 a try, why not? If there aren't any deadlines yet... 0 Share this post Link to post
Codename_Delta Posted July 13, 2023 2 hours ago, DJVCardMaster said: Wait, are there any slots to take or MAP14/27 are taken? I would like to give MAP14 a try, why not? If there aren't any deadlines yet... Nah, the deadlines kinda proved useless, (mostly my fault), and yeah map 14 is free. 1 Share this post Link to post
DJVCardMaster Posted July 13, 2023 2 hours ago, Codename_Delta said: Nah, the deadlines kinda proved useless, (mostly my fault), and yeah map 14 is free. Alright, I'll give MAP14 a try, no homages allowed, isn't it? 0 Share this post Link to post
Codename_Delta Posted July 16, 2023 On 7/14/2023 at 12:37 AM, DJVCardMaster said: Alright, I'll give MAP14 a try, no homages allowed, isn't it? Your choice, really. On 7/13/2023 at 10:16 PM, ThatKidBobo said: Map 27? Sure. 1 Share this post Link to post
ThatKidBobo Posted July 24, 2023 I started working on MAP27 and here is the current state: I'd like to use "Tzhaar!" from Runescape as my map's music, if that's okay. I'm planning to make this map a series of teleporters taking you to earth and back to hell, hope it doesn't become very long. Also, unfortunately I'm busy with my own shit so progress might be slow. 9 Share this post Link to post
Codename_Delta Posted August 7, 2023 "Status Report?" Don't mind the subtle World at War reference, but yeah, how's this thing going? 2 Share this post Link to post
Heretic926 Posted August 9, 2023 On 8/7/2023 at 11:51 AM, Codename_Delta said: "Status Report?" Don't mind the subtle World at War reference, but yeah, how's this thing going? I guess I can show my progress for MAP31 (yes, you can update the thread that I claimed this slot too). I've decided to call this map "Duat" - the underworld in ancient Egyptian mythology. It's not an actual hell filled with demons per se, but I also wanted to name my map a bit differently, as in not naming it after Egyptian god. Here's the screenies: Spoiler 1 Share this post Link to post
wumbo Posted August 9, 2023 (edited) Hey @Codename_Delta, I've been "stalking" this thread for a while, and I'm wondering if there's anything I can do to help make progress with this project. Do you need any music to be made for the title screen, text screens or intermissions, or do you already have something in mind? I've noticed that you've gone past your originally intended deadline and I want to help in any way I can. :) I'm kinda desperate for work right now because I have a few temporarily dormant projects lying around. 1 Share this post Link to post
Codename_Delta Posted August 10, 2023 19 hours ago, wumbo said: Hey @Codename_Delta, I've been "stalking" this thread for a while, and I'm wondering if there's anything I can do to help make progress with this project. Do you need any music to be made for the title screen, text screens or intermissions, or do you already have something in mind? I've noticed that you've gone past your originally intended deadline and I want to help in any way I can. :) I'm kinda desperate for work right now because I have a few temporarily dormant projects lying around. Y'know what, go ahead, I'm curious to see what you whip up. :) 2 Share this post Link to post