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Dumbdoot6677

How to make voodoo dolls take damage from damaging floors?

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In one of my maps i've been working on, i'm trying to make a system that hurts the player if they stay in water for too long, like drowning. The conveyor belts and voodoo dolls are working just fine, except for one part. The voodoo doll does not take damage on the damaging floor. Does anyone have a fix for this? Or are voodoo dolls just immune to damaging floors? Map is made in boom format and played on complevel 9.

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They can't. Passive sector specials are only triggered by the core player thinker (the function that runs player inputs), which is why nothing else including monsters is affected. You take damage from floors because your own thinker sees that your player body is standing in a sector special that causes damage, a damaging floor itself has no thinker behavior and nothing else runs the logic.

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