Tristan Posted April 29, 2023 33 minutes ago, continuum.mid said: Tangent: I wonder how MtPain will weigh the "difficulty of combat" vs "difficulty of finding the exit without watching a playthrough" in the Eternal Doom episode, assuming there's one in the pipeline. That would be an interesting digression. Eternal is in the season 3 trailer (0:06) so I guess it'll be covered soon 3 Share this post Link to post
RichardDS90 Posted April 30, 2023 Has anyone on here ever tried to predict what maps in certain WADs not yet covered that would get Valedictorian, Salutatorian, etc? I get the feeling MAP20 and 21 of CC4 is gonna get that silent start he does on iconic maps. I wouldn't at all be surprised if they get the top grade as well. 1 Share this post Link to post
TakenStew22 Posted May 29, 2023 I'm guessing this is the reason we haven't gotten another episode in awhile. Better late than ever. 0 Share this post Link to post
MemeMind Posted May 29, 2023 This is the one I have dreaded. I dislike the map I made for Solar Struggle. 0 Share this post Link to post
Firedust Posted May 29, 2023 Oh yes! I really hope this will incentivise Violentbeetle and Co. to make a sequel to Solar Struggle, because frankly speaking, it's easily one of the best UD megawads I've ever played. 2 Share this post Link to post
Anarkzie Posted May 30, 2023 (edited) 14 hours ago, MemeMind said: This is the one I have dreaded. I dislike the map I made for Solar Struggle. Ah, don't worry about it man. Some of the guys that got A's have been mapping for years. I'm sure even someone like Cannonball has made maps he didn't like in the past. Just try to improve on the things about your map that you did not like and come back stronger. Edited May 30, 2023 by Anarkzie 9 Share this post Link to post
Faceman2000 Posted May 31, 2023 Sometimes I forget how much Mt Pain’s taste in maps differs from mine, and then he says something like “reminiscent of NEIS’ middle section” as a reason a map is bad. I love E2 and E3 of NEIS! His explanation for why he didn’t like a level actually made me want to try it out even more haha. After all, disagreeing is part of the fun. 1 Share this post Link to post
baja blast rd. Posted May 31, 2023 "I love the lack of self-consciousness about [Stickney Installation e3m1's] one-minute clear time. More of that please." 100 edit: I regret my typography choices already 4 Share this post Link to post
spineapple tea Posted July 20, 2023 Technically not a "Dean of Doom" episode, but still interesting nontheless and very much worth the wait. 21 Share this post Link to post
Biodegradable Posted August 21, 2023 (edited) It's your time to shine, @lunchlunch! Edited August 22, 2023 by Biodegradable 19 Share this post Link to post
Vladguy Posted August 21, 2023 That title MIDI made me become one of those *realizes* reaction images. Oh god, why must memes run through me?! 0 Share this post Link to post
OceanMadman Posted August 21, 2023 11 minutes ago, Vladguy said: That title MIDI made me become one of those *realizes* reaction images. Oh god, why must memes run through me?! Poor Mozart, now his masterpieces are just meme material >:(. 1 Share this post Link to post
MoiraHeart Posted August 21, 2023 Finally, some proper Guardian Angel Loses Their Will appreciation. I've been thinking of an alternate timeline where the Dean reviews AV with the midi pack already out, but this will do! 1 Share this post Link to post
LSC Lasico Posted August 21, 2023 I dunno what that is about this episode in particular, but it honestly feels special to me. It just has that sort of energy thar males it absolutely enthralling to watch. This is, in my opinion, the absolute best DoD episode out of all there is. It also makes me suffer small pp syndrome, but that's another story. 5 Share this post Link to post
DisgruntledPorcupine Posted August 22, 2023 10 hours ago, MoiraHeart said: Finally, some proper Guardian Angel Loses Their Will appreciation. I've been thinking of an alternate timeline where the Dean reviews AV with the midi pack already out, but this will do! Agreed, Plasma is a track that felt so married to Toxic Touch for me, and the fact that track managed to not only live up but surpass it IMO is unbelievable. Love to see it get more attention, an all-timer midi. 0 Share this post Link to post
baja blast rd. Posted August 22, 2023 Best episode. The analysis is deep and specific while still being concise and emotionally compelling. 1 Share this post Link to post
Devalaous Posted August 22, 2023 He keeps making me look into wads I'd otherwise never think of touching. This one looks crazy difficult though, will have to try it in the future after ive mastered other things. Ive only just managed to beat HR, I should rewatch his video on that, now that I have fresh perspective on it. 1 Share this post Link to post
OceanMadman Posted August 22, 2023 (edited) Yeah, that was a very nice episode. Great writing and the wad seemed very well made too. Edited August 23, 2023 by OceanMadman 0 Share this post Link to post
RichardDS90 Posted September 4, 2023 Had a feeling that Doorway To Quake would be in the top maps. Expected it to be Valedictorian even. And surprised he didn't comment on Skinny Puppy's music, it's so damn funky. 1 Share this post Link to post
roadworx Posted September 4, 2023 (edited) h. as much as i appreciate your thoughts on modern wads, mtpain, i reeeeally wish you would realize that a lot of 90s wads weren't meant for pistol start. they were meant to be continuous experiences; the whole was oftentimes more important than the sum of its parts back then. pistol starts were only done if you died or were doing a speedrun. if you truly want to judge these maps based on how the authors meant them to be played, then you can't pistol start every single wad you play. i appreciate you, and i appreciate your opinions on modern wads, but come on now. and i don't even really like requiem that much!! it's a cramped, undercooked mess of a megawad Edited September 4, 2023 by roadworx 24 Share this post Link to post
Guff dotD Posted September 4, 2023 12 minutes ago, roadworx said: -snip- What about Demo Recording? There are demos in Requiem, and countless other 90's wads. And recording single-level Demos back then forced a pistol start. 0 Share this post Link to post
roadworx Posted September 4, 2023 Just now, Guff dotD said: What about Demo Recording? There are demos in Requiem, and countless other 90's wads. And recording single-level Demos back then forced a pistol start. i'm sorry, and demo recording. happy? :p 3 Share this post Link to post
Gibbitudinous Posted September 4, 2023 It's funny how I had started playing Rebirth and Requiem at the same time for some reason but felt like one of them had to go so I could focus on the other, and I picked Requiem but was only like halfway thru it regardless when the Dean of Doom on it dropped. Unsurprisingly I think I'll have another go at Rebirth instead since it seems like I've seen the best Requiem has to offer anyways. 0 Share this post Link to post
Devalaous Posted September 4, 2023 Ive never managed to get through Requiem, always get bored early on. Probably because it has no connection to TeamTNT's works outside of Dario, and because by the time I found Doomworld and its downloads, the Top 100 was already out and thus I'd entirely missed out on Memento Mori and its sequel, so theres no real hook for me, outside 'one of the classics' I do plan on getting through it one day though. With HR and AV conquered, I really should go back and finish the other classic megawads. Thankfully with Doom Launcher's stat tracking to keep my OCD hooked, it will happen in time. 2 Share this post Link to post
Firedust Posted September 4, 2023 (edited) Ahahaha he really tore Requiem a new one TBF memento mori 2 aged so much better than the two other megawads in the trilogy 2 Share this post Link to post
Benjogami Posted September 4, 2023 2 hours ago, roadworx said: [...] i reeeeally wish you would realize that a lot of 90s wads weren't meant for pistol start. they were meant to be continuous experiences; the whole was oftentimes more important than the sum of its parts back then. pistol starts were only done if you died or were doing a speedrun. [...] I accept that continuous play was the predominant way to play, maybe the way that authors expected you to play, and probably the most fun way to play, but I dunno, I just don't accept that the wad shouldn't be pistol started or that bad pistol starts shouldn't be called out. If it's expected that players will pistol start when they die (although I sure didn't play that way---I loaded a save instead), then what, are they just supposed to not die on most levels? Is a miserable pistol start the intended punishment for dying? And they surely didn't test any given map by playing every map before it. That would be absurd. No testing until the wad is compiled?? Gotta play through the whole thing to retest changes in a later map??? Of course not. Did they give themselves piles of weapons and ammo to approximate what they might have when playing continuously, or use idfa? Surely not. They knew how the pistol starts played and they chose to ship it that way, and I think it's valid to criticize that choice. 22 Share this post Link to post
SMG_Man Posted September 4, 2023 19 minutes ago, Benjogami said: Did they give themselves piles of weapons and ammo to approximate what they might have when playing continuously, or use idfa? Surely not. Gonna be honest, this is exactly how I playtest my own maps lol. 2 Share this post Link to post
roadworx Posted September 4, 2023 19 minutes ago, Benjogami said: I accept that continuous play was the predominant way to play, maybe the way that authors expected you to play, and probably the most fun way to play, but I dunno, I just don't accept that the wad shouldn't be pistol started or that bad pistol starts shouldn't be called out. If it's expected that players will pistol start when they die (although I sure didn't play that way---I loaded a save instead), then what, are they just supposed to not die on most levels? Is a miserable pistol start the intended punishment for dying? And they surely didn't test any given map by playing every map before it. That would be absurd. No testing until the wad is compiled?? Gotta play through the whole thing to retest changes in a later map??? Of course not. Did they give themselves piles of weapons and ammo to approximate what they might have when playing continuously, or use idfa? Surely not. They knew how the pistol starts played and they chose to ship it that way, and I think it's valid to criticize that choice. they likely did test their individual maps at first, but from what i understand, they went through afterwards once it was all said and done and rebalanced for continuous. there's literally people who made maps for requiem and mm2 still around today that you could ask about this. also, the mindset was that if you died and were choosing not to play with saves, then...yeah. you were gonna be punished. it was supposed to be a challenge to overcome. by playing each map with pistol starts you're deliberately giving yourself a skewed version of what the map is like, because you're playing a version of the map that's deliberately harder. this is like watching an episode in the middle of a story-based show and then criticizing it because you don't know what's going on.. if you wanna figure everything out from there, then sure, go ahead, but it's intended that you start from the beginning. 9 Share this post Link to post