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Johnny Cruelty

[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2

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19 minutes ago, Johnny Cruelty said:

I also recommend converting the colors to doom pallet strict if it isn't 

All of them work completely fine in Doom Palette

 

23 minutes ago, Johnny Cruelty said:

They're good but I feel like the mountains on 2nd sky are too red

Also 3rd one is alright

 

 

 If you want i can redo the third one, and if i make mountains in the second one less red, they will become dark pink in the doom palette

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4 minutes ago, SpaceCat_2001 said:

All of them work completely fine in Doom Palette

 

 If you want i can redo the third one, and if i make mountains in the second one less red, they will become dark pink in the doom palette

Well pink sky would prolly work but would it be possible if you re-do sky 2 all together?

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28 minutes ago, Johnny Cruelty said:

They're good but I feel like the mountains on 2nd sky are too red

Also 3rd one is alright

 

 

How about i will mix the third doom 2 sky with the sky of fourth episode?

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32 minutes ago, Johnny Cruelty said:

Sewers/Refueling Base?

Say I gotta question, I'm busy with irl, wanna co-map map03? I can make some of it and you could make the rest, but I'll put wffort in

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39 minutes ago, Johnny Cruelty said:

Say I gotta question, I'm busy with irl, wanna co-map map03? I can make some of it and you could make the rest, but I'll put wffort in

Sure

 

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1 hour ago, Johnny Cruelty said:

Here is a layout draft so far, thoughts? I figure once the player gets a key they can access the "O" area

16969601595067978573685306089327.jpg

 

Wait, isn't O of Destruction my map with the royal we? Or am I confused? What is this map?

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13 minutes ago, Johnny Cruelty said:

Map03 and e1m3

 

Oh, I see. Great, I can't wait to see it. Love the stairs. Hope you do the gantlet justice.

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Basic version of map09 is done. It still needs secrets, detail, and populating, but I wanted to get some feedback on the map.            

I tried to make the texturing similar to the original maps; should it have more variety?             

Is the map "blended" enough, or are the different areas too distinct?            

Should it look more, or less, like the originals, or is it ok the way it is?

Edited by Rorix

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1 hour ago, Rorix said:

Basic version of map09 is done. It still needs secrets, detail, and populating, but I wanted to get some feedback on the map.            

I tried to make the texturing similar to the original maps; should it have more variety?             

Is the map "blended" enough, or are the different areas too distinct?            

Should it look more, or less, like the originals, or is it ok the way it is?

Got screenies? I ain't home yet

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2 hours ago, Rorix said:

Basic version of map09 is done. It still needs secrets, detail, and populating, but I wanted to get some feedback on the map.            

I tried to make the texturing similar to the original maps; should it have more variety?             

Is the map "blended" enough, or are the different areas too distinct?            

Should it look more, or less, like the originals, or is it ok the way it is?

M'kay i tried it, it's good, but feels a bit more... pit-y, I reccomend to texture some areas a little more e1m9-y

 

other than that, it's groovy, another thing, make sure to add that lowing floor at the corner secret from e1m9

 

you're doing good so far!

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53 minutes ago, Johnny Cruelty said:

Got screenies? I ain't home yet

Spoiler

image.png.87138c49173a4fa7dbb80a5147c29acb.pngimage.png.3d1a5ff37bb420f6cebc1d71d2ba7358.pngimage.png.7478d04799a78e14528fb414cf5f5957.pngimage.png.5ebc22f11e2d3398d561e47e7ef4a1f6.pngimage.png.324e8f783464bec7f72eb82b5044abea.pngimage.png.55c0b454a956a8d41a8a17d6eec24f1d.png

The images were taken in GZdoom, because I can't find where Boom saved the damn things :/

Edited by Rorix

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13 minutes ago, Johnny Cruelty said:

M'kay i tried it, it's good, but feels a bit more... pit-y, I reccomend to texture some areas a little more e1m9-y

 

other than that, it's groovy, another thing, make sure to add that lowing floor at the corner secret from e1m9

 

you're doing good so far!

@Rorix didja see this?

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