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binklefish

Issue with running a custom weapon file on Slade

Question

So basically, I found a tutorial on making custom weapons on Youtube. I did all the script stuff, but when it was time to actually test it to see if it worked, I clicked the green "run" button in Slade and I didn't exactly know what to do next. It asked for a game executable and a path. I looked at the video a couple of more times, and I realized that when I was writing the script for the weapon stuff, I set the text language for the map and sound info as ZDoom. In the video, the game executable was Zdoom, with the path already filled out. I tried selecting ZDoom, but I didn't know where to find the path for it. Then I realized that I don't even have ZDoom.

 

Honestly, I'm pretty stupid, so I don't know if this is an easy fix. I don't even fully understand everything about source ports and scripting and stuff. I'm pretty new to asking questions about stuff like this online, so I'm hoping I was specific enough. Anyways, I hope that someone can help.   

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If I understand you correctly you should download gzdoom or another port

https://zdoom.org/downloads

You can run mods by selecting the doom or doom 2 executable and the mod at the same time and dragging them onto the gzdoom executable but eventually it will be easier to use a launcher like zdl or Doom Launcher.

https://zdoom.org/wiki/Doom_Launcher

You'll need to put the path for the game into the launcher but it'll work the same way. Gzdoom has all the most advanced features but other ports have advantages when it comes to classic gameplay or multiplayer games. Your gas mileage may vary.

 

 

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So, I downloaded Zdoom and it seems to work now. One more question, I had DSDA-Doom before. Now that I have two of them (ZDoom and DSDA Doom), would that cause some errors? Do I delete the old one, or would I just have two ports I can use now? 

 

Anyway, thanks for helping me out with my first question!

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On 10/13/2023 at 1:09 AM, binklefish said:

One more question, I had DSDA-Doom before. Now that I have two of them, would that cause some errors?

no it wouldn't, you just choose the sourceport you wanna play your wad in, it doesn't play both the sourceports.

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