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Jimmy²

Post your Doom textures!

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17 hours ago, Geodesic Dome Enthusiast said:

Rock cliffs with grassy tops, with matching colored cliff faces so you can make them as tall as you like.

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GCLF1.png.b6bf23801dbf517439e68a12b58014cd.pngGCLF2.png.2195811926b8357703df2eb25cf347a5.pngGCLF3.png.ead140f814f6ea68621add514572116d.pngGCLF4.png.c54822f1643e9add00f817f86dd5ae35.png

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RCF1.png.0bff75d6afa2aeb5eac8330e9242f1a5.pngRCF2.png.fde65c7caa1296705877c0db073aa0f8.pngRCF3.png.e41491e8067e84d91e8406ddffc2a432.pngRCF4.png.4195ad541dd2f27de3b555a4c2ed87dc.png

 

 

 

Yess! One of favourite kind of texture.

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22 hours ago, Geodesic Dome Enthusiast said:

Rock cliffs with grassy tops, with matching colored cliff faces so you can make them as tall as you like.

  Reveal hidden contents

GCLF1.png.b6bf23801dbf517439e68a12b58014cd.pngGCLF2.png.2195811926b8357703df2eb25cf347a5.pngGCLF3.png.ead140f814f6ea68621add514572116d.pngGCLF4.png.c54822f1643e9add00f817f86dd5ae35.png

  Reveal hidden contents

RCF1.png.0bff75d6afa2aeb5eac8330e9242f1a5.pngRCF2.png.fde65c7caa1296705877c0db073aa0f8.pngRCF3.png.e41491e8067e84d91e8406ddffc2a432.pngRCF4.png.4195ad541dd2f27de3b555a4c2ed87dc.png

 

 

These will do nicely for the TC project I'm working on.

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11 hours ago, kwc said:

buncha cool stuff

 

 

I love all these textures, but I recently made a more traditional Doom cabinet for myself as well.

KCABT006.png.79e8b1adeb802b10b1303c1a24e8d217.pngKCAB_F01.png.0450609c04c4a395cf36288e25a2e280.png

 

Also Polybius

KCABT007.png.d636e33a74e651c3dee258f70226391c.pngKCAB_G01.png.91f6cc57e8103cad8d56e6d07d80e086.png

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On 10/4/2023 at 8:33 PM, MObreck said:

 

These will do nicely for the TC project I'm working on.

I also have the .xcf template which it took lots of pixel-pushing to get the grass color to be independent of the rock color.

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freedoom texture edits, these are for taod, the first chapter of the game to be specific which will be part of the upcoming demo, unlike dead signal or any other mod (and the gameplay mod version of taod as well), i'm waiting until i finish the first chapter before i make it public, there will even be a discord server that you can download taod and various other games i'm working on

 

camoflauge texture

camotex.png.28184f1cade1265dce1201160ce3f5b2.png

 

rocky/ash textures

 

p1_ash.png.f6d8f97222c78ee7fe5a864b49b9187f.pngp1_rock.png.936473fe3a4c00bc81a670349f3f9f28.png

 

and some techbase textures

 

p1_door1.png.d83885a7e69aa6fbc72f919988179e9c.pngp1_drtk.png.7d470e326d568bc50e64f4a9eca45674.pngp1_lite1.png.e00d99089d2c8a374518b55284692e6f.pngp1_lite2.png.cecb1a967597a9f7e6e20de0ad39c79b.pngp1_metl1.png.74eb6c6555f9a6f02e7e2525011d3902.pngp1_metl2.png.aac31e45ca6dfd2a1967f4d21bb2b772.pngp1_metl3.png.3071a22df289efe46c7dcec6a99a1e3a.pngp1_metl4.png.fd6651c457caecdd479a88f856410d29.pngp1_metl5.png.2c33085c0bc3f41d841e05255423b4bb.pngp1_metl6.png.3e3363f922d52b92f534c8e3f4ed369f.pngp1_metl7.png.9e5f95cc206378c9cae2a2fcf96a198b.pngp1_metl8.png.ffea04e95e7620f9fd2d2cb0096d4f3c.png

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17 hours ago, Wadmodder Shalton said:

The Account of the Devil takes over the textures of Doom.

UN6PIC01.png?ex=6534251d&is=6521b01d&hm=UN6PIC02.png?ex=6534251d&is=6521b01d&hm=UN6PIC03.png?ex=6534251d&is=6521b01d&hm=

 

UN666D1.png?ex=653424cb&is=6521afcb&hm=9UN666D2.png?ex=653424cb&is=6521afcb&hm=0UN666D3.png?ex=653424cb&is=6521afcb&hm=7

What are those textures and what are they supposed to be?

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On 10/8/2023 at 12:00 AM, GrnKnght said:

Always love to see freedoom textures. Can other people use some of them?

they can if they want, they just have to put "DELTA" into their credits file regarding textures, same applies to my textures for dead signal

 

Spoiler

the camoflauge texture will probably remain unused until later in development...

 

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12 hours ago, DoomGuy999 said:

What are those textures and what are they supposed to be?

They are textures either made with screengrabs from, or based off of, the Username 666 youtube video by nana825763. its a classic scary internet video

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Hello!  I am posting a texture wad I made for @jo2ukegappy's Doom Rats community project.  More info about it can be found here, but the gist is that it's a megawad where you explore maps as if you were rat sized.  For my map I created a custom texture set for dice to decorate my board game themed map.  The dice come in white, blue, red, yellow, pink, and green varieties and are usable as flats and textures. 

 

There are a few things to keep in mind with this texture pack.  Within the boom format flats cannot have their alignment changed, meaning that unless the dice is placed in a specific way, it won't be displayed properly.  In less restrictive formats this isn't an issue.  Regardless, I think these textures could be useful so I'm posting them to this thread. 

 

BD1.png.3f16fa32083f852e1dc2f77ef55e6235.pngBD2.png.6f463bfc5ec243edfc8d9feaa8de8377.pngBD3.png.0528c312c97c574bcb8354695a10d2cc.pngBD4.png.133b35d4edcd8ab64b1af4abf8bc1753.pngBD5.png.d3bd1f8c5facbe089516cb897a3c9ce8.pngBD6.png.2bcdbb9842dff422b769ee82de673d0b.png

GD1.png.549498807efc91fead99513b37fc194e.pngGD2.png.1dbe6bfe33a60ede9f665c2e70df1021.pngGD3.png.30546fe17fcfc869473a7a1d39e7e04c.pngGD4.png.328ff8e23344f1733a40cdb6df0e8b97.pngGD5.png.a47408521859865e4733ada54a5c205b.pngGD6.png.91a80f0e49ec9febf28ccd1c541538f2.png

PD1.png.d43e9b30c8dff8d2130e325c6db01304.pngPD2.png.b11881eb8e3278f210688ec499b41029.pngPD3.png.a117ed8e3640e6ca83461d5c502675fa.pngPD4.png.007a7cd2b4adf8fd60bf92049b5ffec5.pngPD5.png.dfef74b8857875c201fd8291f876c1a7.pngPD6.png.22dde268e903f5b3e696a4c39c2d7059.png

RD1.png.c81ed32a474a5004856e21b07ec6731d.pngRD2.png.43d853d0893c75ceb891a83fddc1eb21.pngRD3.png.43971d6f9e782c7264059577bfb97d94.pngRD4.png.360618115b81526fb7eea422e7646f4b.pngRD5.png.b1d450c51756ca9f741c2daf2d24e042.pngRD6.png.4c5370834969ebee118f29cae06d2737.png

WBD1.png.9b06b463b5946244a34ba30109ac28ec.pngWBD2.png.bff4c321f2f32dbe841e2d7d1731d7ee.pngWBD3.png.4129d4cce3afc9fbaef8ca83849a1610.pngWBD4.png.5f8cd35179b487f2ad7757050df5d540.pngWBD5.png.266f4c36a61543eb390aad2aad41fad5.pngWBD6.png.ee622a96a6c5f2df657dc8ab9460039e.png

YD1.png.6117dff796ac5b308edbfbc753f576fa.pngYD2.png.d00b35a4d595dc8f5749d6b88e1ac633.pngYD3.png.fa6a784950bcfee2ca3e84669aeb96bf.pngYD4.png.85a71cfa00993591699a8835ea8f1691.pngYD5.png.a58c5fdc8d545239ace733a11a9e6e93.pngYD6.png.26d211358fb169ed6f4be5e2fe7139d0.png

 

DoomDice2.PNG.76dea020fecbf48c2bf22e2bcab417d6.PNG

DiceTextures.zip

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33 minutes ago, Chariot Rider said:

Hello!  I am posting a texture wad I made for @jo2ukegappy's Doom Rats community project.  More info about it can be found here, but the gist is that it's a megawad where you explore maps as if you were rat sized.  For my map I created a custom texture set for dice to decorate my board game themed map.  The dice come in white, blue, red, yellow, pink, and green varieties and are usable as flats and textures. 

 

There are a few things to keep in mind with this texture pack.  Within the boom format flats cannot have their alignment changed, meaning that unless the dice is placed in a specific way, it won't be displayed properly.  In less restrictive formats this isn't an issue.  Regardless, I think these textures could be useful so I'm posting them to this thread. 

 

BD1.png.3f16fa32083f852e1dc2f77ef55e6235.pngBD2.png.6f463bfc5ec243edfc8d9feaa8de8377.pngBD3.png.0528c312c97c574bcb8354695a10d2cc.pngBD4.png.133b35d4edcd8ab64b1af4abf8bc1753.pngBD5.png.d3bd1f8c5facbe089516cb897a3c9ce8.pngBD6.png.2bcdbb9842dff422b769ee82de673d0b.png

GD1.png.549498807efc91fead99513b37fc194e.pngGD2.png.1dbe6bfe33a60ede9f665c2e70df1021.pngGD3.png.30546fe17fcfc869473a7a1d39e7e04c.pngGD4.png.328ff8e23344f1733a40cdb6df0e8b97.pngGD5.png.a47408521859865e4733ada54a5c205b.pngGD6.png.91a80f0e49ec9febf28ccd1c541538f2.png

PD1.png.d43e9b30c8dff8d2130e325c6db01304.pngPD2.png.b11881eb8e3278f210688ec499b41029.pngPD3.png.a117ed8e3640e6ca83461d5c502675fa.pngPD4.png.007a7cd2b4adf8fd60bf92049b5ffec5.pngPD5.png.dfef74b8857875c201fd8291f876c1a7.pngPD6.png.22dde268e903f5b3e696a4c39c2d7059.png

RD1.png.c81ed32a474a5004856e21b07ec6731d.pngRD2.png.43d853d0893c75ceb891a83fddc1eb21.pngRD3.png.43971d6f9e782c7264059577bfb97d94.pngRD4.png.360618115b81526fb7eea422e7646f4b.pngRD5.png.b1d450c51756ca9f741c2daf2d24e042.pngRD6.png.4c5370834969ebee118f29cae06d2737.png

WBD1.png.9b06b463b5946244a34ba30109ac28ec.pngWBD2.png.bff4c321f2f32dbe841e2d7d1731d7ee.pngWBD3.png.4129d4cce3afc9fbaef8ca83849a1610.pngWBD4.png.5f8cd35179b487f2ad7757050df5d540.pngWBD5.png.266f4c36a61543eb390aad2aad41fad5.pngWBD6.png.ee622a96a6c5f2df657dc8ab9460039e.png

YD1.png.6117dff796ac5b308edbfbc753f576fa.pngYD2.png.d00b35a4d595dc8f5749d6b88e1ac633.pngYD3.png.fa6a784950bcfee2ca3e84669aeb96bf.pngYD4.png.85a71cfa00993591699a8835ea8f1691.pngYD5.png.a58c5fdc8d545239ace733a11a9e6e93.pngYD6.png.26d211358fb169ed6f4be5e2fe7139d0.png

 

DoomDice2.PNG.76dea020fecbf48c2bf22e2bcab417d6.PNG

DiceTextures.zip

 

A friend of mine told me that in UDMF you can scale textures up or down. These would be very useful for mappers of those formats too. Really good looking dice!

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I went digging around in my old Dropbox folder and found this texture that Fuzzball made for me years ago that I unfortunately never got around to using in a map. It's too good to just let it sit in my Dropbox forever so I'm posting it here.

 

50shadesofdealwithit.png.7744b6acd246ab5ecb6804a716ddfe02.png

 

Use it for your inescapable pits and forced damaging sectors :p (just remember to give @Fuzzball credit)

Edited by Turbo Saber

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i edited some textures from a texture pack (dunno the author sadly) and made them more smoother and simpler, kinda like compspan but not

tile_1.png.b95aff03c3c7a583685da1c1bb539206.pngtile_2.png.7d90d9f7dc94ddec1ef4abeae8acdc30.pngtile_3.png.395c4df9f47d5a7b149e73f5d6795964.pngtile_4.png.e9c6be02f92e078d629ed68184051b0a.pngtile_5.png.8f563be583318b2707ceddd9be1cf1a1.pngtile_6.png.f14cae59d6b11b12b7c646138342e76a.png

 

(pardon the double post)

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On 10/13/2023 at 6:02 PM, ripst0l said:

just a lion doorway texture and big door goat edit, im hoping the lion blends in doom well enough 

Untitled28_20231013162008.png.ed1d4678f7b9e61f9e929cbf13810351.png1697201315807.png.285ed66a12a1622963577aa47b820940.png619156194_Untitled30(1).png.ff180e87bef86bc891170e2ee93e1f62.png

2032699147_Posnetekzaslona2023-10-13215205_edit_4512955257992624.png.f5cbfc7d32c9823af37c18ea82623ea1.png

 

love the goat tbh

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3 minutes ago, AshtralFiend said:

Some column and topiary textures, created for a future planned wad

 

Columns.png.a1aacda4455bfc1c4ec1f27146435d46.png

 

Kingdom hearts in Doom???

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1 minute ago, jo2ukegappy said:

 

Kingdom hearts in Doom???

 

Ahaha, not quite! But I get where you're coming from.

It's actually for a vaporwave themed map :D

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13 minutes ago, AshtralFiend said:

 

Ahaha, not quite! But I get where you're coming from.

It's actually for a vaporwave themed map :D

i used to love vaporwave, id love to see this map when its finished :3

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16 minutes ago, AshtralFiend said:

 

Ahaha, not quite! But I get where you're coming from.

It's actually for a vaporwave themed map :D

 

That's amazing. I also got some Spyro vibes from it. Lovely textures.

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i wanted to make a shootable pinky switch that appears mangled when activated, altough i dont like its execution as much as its idea though 

Untitled21_20231016191222.png.b202e7a4be40acf1a1cba1be305c6833.pngUntitled21_20231016191124.png.a20d0b84a82760076d1a278c70077dc2.pngUntitled21_20231016191329.png.eee2f545d08fa76ec51ae88005b1eb0d.pngUntitled21_20231016191400.png.3a6249abf0284d59d912c79870f3c508.png

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