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cannonball

Almistice (RC1 - Vanilla) - A 10 map* tribute to the works of Erik Alm

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Played through maybe half of map 01 just now, I can definitely see the Alm influence! I've never actually played either of the Scythes and only gave X a little look, but I think you nailed the vibe. Here's hoping it doesn't go full Death on me towards the end, relying on the zerked melee in the first map made me realize I gotta practice some more. :P

 

Will definitely be playing through this in full when I have more time, keep up the good work!

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Played on Chocolate Doom up through MAP09, and so far I haven't experienced any crashes up through MAP09, which I had to stop due to a softlock on HMP.

MAP08
If playing on Chocolate Doom, loading from after the blue skull key door and before the exit causes the Archviles not to be awake. Which might be a Chocolate Doom thing.

MAP09
The teleporter where the Archvile was (Linedef 787) doesn't work on HNTR & HMP.

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3 hours ago, S3M_XM said:

Played on Chocolate Doom up through MAP09, and so far I haven't experienced any crashes up through MAP09, which I had to stop due to a softlock on HMP.

MAP08
If playing on Chocolate Doom, loading from after the blue skull key door and before the exit causes the Archviles not to be awake. Which might be a Chocolate Doom thing.

MAP09
The teleporter where the Archvile was (Linedef 787) doesn't work on HNTR & HMP.

 

 

Sorry about that, here is a hotfix for the map09 issue. It must have got caught up whilst I was editing the rest of the area for difficulty settings.

 

https://www.dropbox.com/scl/fi/3naen6fedp3cku7ahf1ba/AlmRC1.1.zip?rlkey=4m7mvw9mfonk2yczf8cid6lj7&dl=0

 

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Hello! just played maps 1 and 2 and recorded them! just posted map 1, map 2 will be up shortly. 

 

Great work so far. Really good flow to these maps. Like the monster encounters. They are both engaging and challenging at the same time, making you think about how your going to deal with them.

 

Inventive secrets as well. Really liked that aspect of the maps. 

 

Keep up the good work! 

 

8/10 

 

Played with DSDA

 

 

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Found what I assume is a slight oversight in map 04's rocket launcher secret, you can grab one rocket and the RL itself if you nudge up against the wall in just the right way:

 

Spoiler

sqHkOtt.png

 

This in the pre-hotfix version by the way, so I'm not sure it got adjusted yet. I used DSDA-Doom, for reference.

 

Just got to map 08 and I don't think I've ever respected berserk more. Really good maps, perfect for playing in short bursts.

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Hello,

 

Currently playing this episode on Doom2.exe, I'm at map 05 and everything runs fine. Map 03 is currently my favourite for now.

 

Almistice looks like a fusion between Alm's unfinished "Scythe X" and his underrated masterpiece "One Bloody Night" thanks to the nocturnal theme and the fact that maps are more substantial than the first Scythe 1 without compromising the vanilla-compatibility.

 

The overpowered knife gives me "Ray Mohawk" vibes but I have to admit that it seemed a little out of place in relation to "Erik Alm's universe" to me but it definitely make the berserk pack more valuable.

 

Here are the videos of the first 4 maps for now , in spoilers :

 

Spoiler

 

 

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19 hours ago, cannonball said:

Almistice (obvious pun intended) is a ten map vanilla episode that tries to celebrate the influence of one of the greatest mappers of the 00s.

Say no more.

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I've just finished MAP09 and MAP10 and thank you for the hotfix. All the maps on Chocolate Doom work perfectly normal and including the savegame limit as well.

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And I finished Almistice, all the videos of map 05 to map 10 are available in the spoilers.

 

The good new is that I noticed very few minors glitches during my playthrough. I noticed some tutti-fruttis here and there but that's all. All maps are polished and competently built. Well done !

 

In map 06, check at 2:08 in the video, there's a tutti-frutti on the crusher near the beginning.

In map 07, check at 3:07 in the video, you'll notice the tutti-fruttis appearing on some steps.

 

Now the bad new is after playing the remaining maps, the first four ones still rankl as my favourites.  I have to be honest and say that I have mixed feelings about the remaining maps. I think the main factor lies in the visuals, which although very clean and modern, turn out to be really monotonous due to overall blackness and darkness. Of course, I'm not forgetting the variations created by the orange lights, for example, but I'd perhaps have preferred different themes that were a little more pronounced.

 

Now here's a brief review of each map :

 

Map 05 : An ok one. It's the first where combats start to be spicy. Watching the barons being crushed is quite satisfying but nothing really special beside that.

 

Map 06 : My least favourite one. I just simply hate those marines haha, even the nerfed ones. However, it's a great relief to see them only once, and the short duration of the map makes it bearable. Seems like a more hardcore version of Mr X. 

 

Map 07 : I was really disoriented at the beginning, but I eventually appreciated the sand-boxy progression. The last combat involving dehacked imps and SMM was pretty inventive and explosive.

 

Map 08 : Not fond of that one. The combination of dark exteriors, few ammo and monsters shooting from all sides didn't really work for me. I like the small chapel though.

 

Map 09 : That one kicked my ass several times but in the end, it was particularly engaging. The lava arena in order to get the yellow key was my favourite part of the map.

 

Map 10 : Maybe this map makes a creative reuse of turrets cyberdemons but it was not really my jam.  Perhaps I was expecting less calibrated traps for a tribute to Erik Alm.

 

Congrats on the release and wish you the best luck on your future projects.

 

Spoiler

 

 

 

 

 

 

 

 

Edited by Roofi

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Okay so here is my run of map 3!

 

Pretty good map! bit of a lacking of ammo, but I guess I'm playing on Ultra-Violence difficulty so there is bound to be something that makes it a bit hard in there. I only have one complaint about this map. The secret. It was an absolutes pain in the butt to find. I suggest making it a bit easier? Maybe changing the texture up for the button? Not sure. But I was running around for a good 5 minutes trying to look for the thing. 

 

Apart from that, aesthetics are excellent, encounters are fun. Overall, I'm looking forward to playing map 4. 

 

Keep up the good work! 

 

Played with DSDA  

 

 

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Map 4 was a hard one. Lots of deaths in this run. The lack of ammo really threw me through a loop. 

 

Apart from that, great job for the 4th time in a row! Although I cant imagine the remaining maps getting any easier :P 

 

keep up the good work! 

 

 

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Are there still plans for map 11? Just wondering if I'm better off waiting or not :)

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On 1/3/2024 at 12:39 PM, Firedust said:

Are there still plans for map 11? Just wondering if I'm better off waiting or not :)

 

Well I have made a start on Map11....

 

kSY1J6o.png

 

Just been distracted in terms of doing other project work, for the record I have also made fixes to some maps and made the second sub-episode a little more varied in terms of visuals.

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