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Eurisko

Romero And Carmack Live Stream

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Cacowards, Sigil Zwei and John Ro-Mack stream on the same date?

 

If this keeps up, then I'm going into hiding! I'm being overdosed here..

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2 minutes ago, Rudolph said:

I did not know those two were on speaking terms again.

 

Legend is that you cannot keep them in one room for more than one hour.

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Carmack did have a quote on the back of Romero’s book. 

 

Edited by Eurisko

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They have a moderator listed and for a moment I thought they were going to be debating or something. Now I can't get that image out of my head lol.

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Sunday, Sunday, Sunday! You paid for an entire seat but you're only going to need the edge!

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I'm glad that I will celebrate 30th anniversary of my favorite game with all of community!

Though it's kinda sad that Sandy doesn't want to make his new set of levels for this date, =(

He and John - people who made this game great!

 

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Just now, Vanilla+Unicorn said:

I'm glad that I will celebrate 30th anniversary of my favorite game with all of community!

Though it's kinda sad that Sandy doesn't want to make his new set of levels for this date, =(

 


We are the orphans of Sandy Petersen's new levels. I'd be glad if he just made 4 maps with a theme each, techbase, hell, city and marble and blood. 

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21 hours ago, Rudolph said:

I did not know those two were on speaking terms again.

Do they really have bad blood? I'm not super up to date on this stuff, but my understanding was their issues were always strictly business, Carmack wanted to stay small, Romero wanted to expand. Was there more to it than just that?

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19 minutes ago, drygnfyre said:

Do they really have bad blood?

I do not know, actually. I just assumed they did not get along anymore and that is why Romero left Id Software.

Edited by Rudolph

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23 minutes ago, Rudolph said:

I do not know, actually. I just assumed they did not get along anymore and that is why Romero left Id Software.

From what I've read, that seemed to have been due to the business differences I mentioned. Romero wanted id to constantly license their engine, keep working on new games, things like that. Carmack preferred staying small, and moving from one engine to the next, even if only one game used each one. And since Carmack was the programmer, the other owners sided with him. (This seems to be the simplified take anyway). But it seems outside of that, they've been on friendly terms for the most part.

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2 hours ago, drygnfyre said:

Romero wanted id to constantly license their engine, keep working on new games, things like that. Carmack preferred staying small, and moving from one engine to the next, even if only one game used each one.

Which is ironic, as Id Software ended up doing the things that John Romero wanted anyway, such as licensing engines (notably to Ion Storm for Daikatana of all games) and working with third-party studios on the Wolfenstein series and Quake IV/Quake spin-offs.

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50 minutes ago, Rudolph said:

Which is ironic, as Id Software ended up doing the things that John Romero wanted anyway, such as licensing engines (notably to Ion Storm for Daikatana of all games) and working with third-party studios on the Wolfenstein series and Quake IV/Quake spin-offs.

Hindsight is always 20/20.

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2 hours ago, Rudolph said:

Which is ironic, as Id Software ended up doing the things that John Romero wanted anyway, such as licensing engines (notably to Ion Storm for Daikatana of all games) and working with third-party studios on the Wolfenstein series and Quake IV/Quake spin-offs.

I think that was inevitable. Carmack probably knew that, too, but he wanted to stay small as long as possible. As "Masters of Doom" put it, Romero was the rock star, Carmack was the programmer. So that really drove their visions about how the company should be.

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Well they're both in their 50s now so whatever was going on between them in their twenties is water under the bridge at this point.

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Also neither of them are still at id anymore.

 

Kevin Cloud and Donna Jackson are the only "survivors" of that era, everyone else who worked on id Software's sprite-based games is now gone.

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11 hours ago, Dark Pulse said:

Hindsight is always 20/20.

It is just sad that John Romero ended up getting the short end of the stick, although that might have been more the result of his impulsiveness than anything.

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