fai1025 Posted December 24, 2023 (edited) RELEASE!!!!!!!!!!!!!! >-------------------------------------------------------------------< Hi fai here Welcome to DOOMIUMII A Community project where we seek the purest element of DOOM ! If your are new to this project (i.e. didn't participated in DOOMIUM 1's developement), this project aim for a map that are Short, Straight Forward, and with Frantic Action, or what I called last year "explosive gameplay" in any case, here's the rules: also btw here's the first Doomium: Spoiler All maps submitted must in Boom: Doom2 format Use only OTEX or Vanilla TEX, Preferably OTEX (all bundle together in DMIUM2_RES.wad provided below) Each map's play time, whether a blind playthrough or not, must not exceed 10~15 min of gameplay Your map should be somewhat related to the episodes' theme (see below) Each episodes need a level containing secret exit Each map need to start and end in a teleporter (NOTE: THIS TIME YOU CAN USE WHATEVER TEXTURE YOU WANT FOR THE FRAME OF THE TELEPORTER, IT DOES NOT HAS TO BE STEP4 & FLAT20) Each map's difficulty should be in line with your map's position in the episode Overall difficulty should be somewhere between Eviternity & Ancient Alien, not soul crushing, but still challenging Each person can sign up for 2 maps, but you can submit more than that if we have a drop-out and there's no new participants Each episode finale needs to end in death exit Each level should be pistol startable Multiplayer/Co-op not required, and I do not guarantee It'll work properly in release OTHER THINGS TO POINT OUT: To join this project you need a basic knowledge of Doom Mapping, and the ability to take criticism and accept rejection If you want to quit please do announce it, and please do not just disappear and shadow out Please do post progress on the thread at least once a month, to let us know you're still with us. Please follow this thread if you're in this project, we have people that just forgot our project's existense last time. Do not make project members' and my life harder. Please engage conversations in this thread And yes we are using UMAPINFO EPISODE I : ASSIDUOUS INDUSTRAL, FACTORIES, AND MACHINARIES MAP01 - @fai1025 ✓ MAP02 - @Li'l devil ✓ MAP03 - @EagerBeaver +secret ✓ MAP04 - @Beubeu ✓ MAP05 - @EagerBeaver ✓ SECRET - @knifeworld ✓ EPISODE II : THALASSOPHOBIA WATER, AQUEDUCTS, AND BRUTALISM MAP06 - @MFG38 ✓ MAP07 - @Gothic ✓ MAP08 - @DankMetal & @JackDBS +secret ✓ MAP09 - @stochastic ✓ MAP10 - @Beubeu ✓ SECRET - @JackDBS ✓ EPISODE III : SUFFOCATION UNDERGROUND, CAVES, AND MINES MAP11 - @SilverMiner ✓ MAP12 - @stochastic ✓ MAP13 - @Raith138 ✓ MAP14 - @knifeworld ✓ MAP15 - @stochastic ✓ SECRET - @Raith138 & @Heretic926 ✓ EPISODE IV : GALVANIC TECHBASES, ELETRICITY, AND LIGHTS MAP16 - @Raith138 ✓ MAP17 - @stochastic +secret ✓ MAP18 - @Sneezy McGlassFace ✓ MAP19 - @DoctorNuriel ✓ MAP20 - @Bochnik Chleba ✓ SECRET - @fai1025 ✓ EPISODE V : TREACHEROUS MOUNTAIN, NATURE, AND VILLAGE MAP21 - @Logamuffin ✓ MAP22 - @Gothic ✓ MAP23 - @Steve D +secret ✓ MAP24 - FOREVER EMPTY DUE TO SHADOW QUIT, WILL BE SKIPPED (amost like our tradition lol) MAP25 - @Kuro_mahoh ✓ SECRET - @MoiraHeart ✓ EPISODE VI : FRAGMENTS VOID, SPACE, AND FRAGMENTS OF REALITIES MAP26 - @Raith138 ✓ MAP27 - @dmh094 ✓ MAP28 - @JacaCaca +secret ✓ MAP29 - @Pottus & @stochastic ✓ MAP30 - @JackDBS ✓ SECRET - @Super Mighty G ✓ CREDIT - @fai1025 36/36 MAP DONE!!!! PRE-RELEASE 0.4.1 Spoiler Ancient builds PRE-RELEASE 0.4 PRE-RELEASE 0.3.1 PRE-RELEASE 0.3 PRE-RELEASE 0.2 PRE-RELEASE 0.1 Builds folder BUILD FOLDER DISCORD SERVER (PLEASE JOIN, BUILD WILL BE POSTED THERE MORE FREQUENTLY) https://discord.gg/P3V4qTA33Q THANKS FOR THE CONTRIBUTION :) HAVE FUN MAPPING, MENTION ME IN THE THREAD FOR CLARIFICATION - Fai Edited June 10 by fai1025 : updates 35 Share this post Link to post
fai1025 Posted December 24, 2023 (edited) This is the first map MAP NAME: Re-Zero (E1MAP01) MIDI: "Wheezer" by Alfonzo DESCRIBTION: The First Map of Doomium2, the name is definity not a reference. the map is industrial theme, as of the episode, I image it as some sort of a waste processing plant with the pipes, with a little story telling in the yard with barren hills outside of the plant contrasted with the lush green trees in it. https://www.mediafire.com/file/3kr7p7xif5274ox/DMIUM2_E1_MAP01_RC1.zip/file Edited December 24, 2023 by fai1025 4 Share this post Link to post
russin Posted December 24, 2023 a sequel to doomium? Hell yeah! Map09 please 2 Share this post Link to post
spineapple tea Posted December 24, 2023 @fai1025 E4 MAP16, please. Working on MAP10 of the first Doomium was some of the most fun I've had mapping and I was just thinking about the WAD again recently. 1 Share this post Link to post
xScavengerWolfx Posted December 24, 2023 E3- UNDERGROUND, CAVES, AND MINES this is calling my name for some reason, the last community project i was apart of before i went off doing my own thing was underground, caves and mines. Is there any specifics rules on how big or small can the maps be? 1 Share this post Link to post
fai1025 Posted December 24, 2023 (edited) 6 minutes ago, xScavengerWolfx said: Is there any specifics rules on how big or small can the maps be? Generally the size doesn't matter, it's just the play time that need to be in the 10~15 min mark you can build a full bloody cavern and have the gameplay within that mark, albeit being pretty hard to make that said 0 Share this post Link to post
xScavengerWolfx Posted December 24, 2023 Ok, throw me down for Map 11. 1 Share this post Link to post
Claire Posted December 24, 2023 E2 map 08, please. I've been having recently the urge of making a short, Mcgee- like level for the past few weeks, maybe i can come up with something as quick and frantic as The Catacombs for example (i promise i will not make an Inmost Dens Clone!). Also, i hadn't played the first Doomium (i didn't even know it existed before this post), but i think i have the right idea of an "explosive" level. 1 Share this post Link to post
Engired Posted December 24, 2023 (edited) might as well do it again! I'll go for map07 this time. 1 Share this post Link to post
Misty Posted December 24, 2023 I'd like to join project. Sign me in to ep 3. 1 Share this post Link to post
MFG38 Posted December 24, 2023 This is nice to see. Was interested in the first Doomium but was unable to join it at the time - guessing I'd attached myself to enough CPs at that point. Anyway, pen me in for MAP06, please! 1 Share this post Link to post
fai1025 Posted December 24, 2023 14 minutes ago, Misty said: I'd like to join project. Sign me in to ep 3. Which map 0 Share this post Link to post
fai1025 Posted December 24, 2023 Ok episode 2 is almost full Since it's pretty stupid to have secret exit at start and end of the episode, @russin @DankMetal @Engired one of your maps need to have a secret exit I'll add a +secret to the map list so it's easier for me to track which map have the secret exit when I compile the UMAPINFO 1 Share this post Link to post
Firedust Posted December 24, 2023 Wasn't there a Doomium 1 with one missing map and that slot never got filled, so you just go to abandoned mines if you're playing continuous? 1 Share this post Link to post
Claire Posted December 24, 2023 4 minutes ago, fai1025 said: Ok episode 2 is almost full Since it's pretty stupid to have secret exit at start and end of the episode, @russin @DankMetal @Engired one of your maps need to have a secret exit I'll add a +secret to the map list so it's easier for me to track which map have the secret exit when I compile the UMAPINFO I want to add a secret exit to my map, i think i have an idea for it 1 Share this post Link to post
fai1025 Posted December 24, 2023 (edited) 7 minutes ago, Firedust said: Wasn't there a Doomium 1 with one missing map and that slot never got filled, so you just go to abandoned mines if you're playing continuous? Yes, that's why I point out that I recommend people following this thread so you don't forgot you applied for this project, because that's one of the reason why that slot is empty. And that was my first CP, so I suppose it's my fault partially 1 Share this post Link to post
Firedust Posted December 24, 2023 3 minutes ago, fai1025 said: Yes, that's why I point out that I recommend people following this thread so you don't forgot you applied for this project, because that's one of the reason why that slot is empty. And that was my first CP, so I suppose it's my fault partially I don't necessarily think it was a problem, people bail out of projects all the time, but I do wish you had made a skip map for that slot :) 1 Share this post Link to post
Heretic926 Posted December 24, 2023 I have a soft spot for brutalism and water, they mix well together. Sign me up for MAP10, please. 1 Share this post Link to post
Misty Posted December 24, 2023 55 minutes ago, fai1025 said: Which map Map13 please. 1 Share this post Link to post
Worriedidiot Posted December 24, 2023 I'm quite rusty to community projects but I guess you can sign me up. I could try to cook something up for MAP24 :) 1 Share this post Link to post
Silhouette 03 Posted December 24, 2023 Hi, is this CP open to new-ish mappers( three years of experience)? If so, I'll take Map17, please :) 1 Share this post Link to post
EagerBeaver Posted December 24, 2023 (edited) @fai1025, I want to participate again. But now I'll definitely create bigger and more elaborate maps. Count me in for maps E1 MAP03 and MAP05. 1 Share this post Link to post
Li'l devil Posted December 24, 2023 Sign me up for map 02. I have ideas for exactly this kind of map! 1 Share this post Link to post
DoomGappy Posted December 24, 2023 Giving this a follow, seems interesting. Is Doomium 1 already available? 1 Share this post Link to post
NecrumWarrior Posted December 24, 2023 (edited) What sort of stuff should secret levels be? Should they be pretty gimmicky or can they bend rules about size/difficulty or are they just more levels that are harder to find? Just wondering since that's the type of slot I was considering. 2 Share this post Link to post
SpaceCat_2001 Posted December 24, 2023 I would like to take map15 and secret map of EPISODE III : SUFFOCATION, just explain what secret map is supposed to be 1 Share this post Link to post