anfractu0us Posted January 1 finally took a break from (literally) only playing path of exile to get back to working on the second part of my first map, Forgotten Reliquary. lots of lil errors/misalignments/etc., but wanted to share the progress i've made :^) 26 Share this post Link to post
DevilMyEyes Posted January 1 I've been working on a Sigil 1 custom intermission screen, Still a WIP tho.. 41 Share this post Link to post
Agent Strange Posted January 2 15 hours ago, DevilMyEyes said: I've been working on a Sigil 1 custom intermission screen, Still a WIP tho.. We'll be watching your career with great interest. 2 Share this post Link to post
Pechudin Posted January 4 4 hours ago, yakfak said: step3 Is it just me or am I the only one who has aversion towards <90 angles? They look nice but I cannot bring myself to use them ... they feel too jagged. 0 Share this post Link to post
Nihlith Posted January 4 27 minutes ago, Pechudin said: Is it just me or am I the only one who has aversion towards <90 angles? They look nice but I cannot bring myself to use them ... they feel too jagged. They do kinda feel that way because we design our real spaces for safety and an acute angle is more dangerous than an obtuse one. For mapping purposes I haven't played with it enough but my main concern would be elements of composition and symmetry, which it looks like Yakfak has addressed well. 1 Share this post Link to post
yakfak Posted January 4 ah i like my maps abstract and spiky, acute angles rule! if i was going for any type of verisimilitude i'd use more 90 degree angles and less drastic light contrast but i am scribbling not drafting 2 Share this post Link to post
Nihlith Posted January 4 So this machine room or whatever looks more messed up when you get a better look at it? 0 Share this post Link to post
yakfak Posted January 4 well it's more that it's not really a room at all, just not trying to resemble a place whatsoever! 1 Share this post Link to post
Amiga Angel Posted January 4 (edited) I made some sector based vehicles recently for an MBF map I am making atm. : 33 Share this post Link to post
Pechudin Posted January 4 1 hour ago, yakfak said: well it's more that it's not really a room at all, just not trying to resemble a place whatsoever! Something I want to develop as a skill. My maps tend to look like real-ish places, even if the layout makes no sense. 1 Share this post Link to post
Pechudin Posted January 4 1 hour ago, Amiga Angel said: I made some sector based vehicles recently for an MBF map I am making atm. : Go that tank is sooooooo cute! Why the red star though? Is it because the Russian airspace company is literally called United Aircraft Corporation (UAC)? 1 Share this post Link to post
Amiga Angel Posted January 5 (edited) 11 hours ago, Pechudin said: Go that tank is sooooooo cute! Why the red star though? Is it because the Russian airspace company is literally called United Aircraft Corporation (UAC)? Thanks! Nah its because someone mentioned that it looked a bit like a russian tank so I wanted to see how it would look as an alternate history tank... it was always supposed to be an american tank though because of uac 8 Share this post Link to post
97th Century Fox Posted January 5 It's time for some blueberry grape flavor mapping Work in progress starting area for a wad I've started making recently. I completely revamped the previous starting area for this map, which I've posted here a few days ago. I also changed the color palette a bit as well, making the main colors blue instead of cyan. 26 Share this post Link to post
Naarok0fkor Posted January 5 21 hours ago, Amiga Angel said: I made some sector based vehicles recently for an MBF map I am making atm. : You're supposed to post this in the Doomcute thread... 0 Share this post Link to post
Amiga Angel Posted January 5 (edited) 5 hours ago, Naarok0fkor said: You're supposed to post this in the Doomcute thread... sorry. My newest doomcute pictures are in that thread though. Is this thread for wider screenshots of maps then? 1 Share this post Link to post
Naarok0fkor Posted January 5 1 minute ago, Amiga Angel said: sorry. My newest doomcute pictures in that thread though. Is this is for wider screenshots of maps then? Both would be fine... 0 Share this post Link to post
Rifleman Posted January 6 I think I finally got this thing right - it's more fun to use than BFG at times; fits Doom surprisingly well :) 17 Share this post Link to post
Axuris Posted January 6 6 hours ago, A2Rob said: Pretty cool. Reminds me of Hellbound Map17 5 Share this post Link to post
Jaska Posted January 6 15 hours ago, Naarok0fkor said: Both would be fine... Yes. We need more.. more! 0 Share this post Link to post
Deadwing Posted January 8 2 hours ago, Pechudin said: Ozonia 2? Yeah :D 1 Share this post Link to post
DRON12261 Posted January 9 Made a big pack of COLORMAPs for Eternity Engine, which allows to make almost full color lighting and fog (as well as partially reproduce something in Boom ports, but with limitations, not on such a scale as on the screens). Now I'm making a technodemo level for it, which will serve as an example and a guide on how to use them. 41 Share this post Link to post