BUYXRAYS Posted January 18 I am working on a wad that I am calling "urban hell" The idea is that it consists mainly of urban textures. It kinda reminds me of gothic doom. I just finished the first map and released it for testing and feedback, but the final wad is not finished. 8 Share this post Link to post
Async Unicorn Posted January 18 (edited) Edited January 18 by Vanilla+Unicorn 10 Share this post Link to post
Dragonfly Posted January 18 5 hours ago, Super Mighty G said: Imma be honest, this looks way too symmetrical and samey. The player isn't going to know where they're going unless they have the map open the whole time. vs 18 Share this post Link to post
ApprihensivSoul Posted January 18 (edited) I'm tipping my hat a bit too early as this project is a couple years out, but here's a couple from an arena I was testing today: 14 Share this post Link to post
Matt Eldrydge Posted January 19 Got back to mapping Eraser in full today. Spent a good while figuring out how to do light sequences in Boom, which is easier than I thought, actually. 25 Share this post Link to post
ReaperAA Posted January 19 4 hours ago, Matt Eldrydge said: Got back to mapping Eraser in full today. Spent a good while figuring out how to do light sequences in Boom, which is easier than I thought, actually. Really digging the aesthetics. You really do like concrete it seems 0 Share this post Link to post
Adamantium Posted January 19 Got inspired to make a horror map from playing lots of DOOM 64 (WIP) 11 Share this post Link to post
Doom-X-Machina Posted January 19 (edited) "Can't feel my legs bro..." DISSENSION II: The Hell That Followed. 6 Share this post Link to post
Doom-X-Machina Posted January 19 DISSENSION II: THe Hell That Followed. 20 Share this post Link to post
Matt Eldrydge Posted January 19 12 hours ago, ReaperAA said: Really digging the aesthetics. You really do like concrete it seems Thanks, and yeah, checks out. :P I love brutalism and how well it matches the abstact feel I find myself drawn towards when mapping less common themes. 1 Share this post Link to post
eharper256 Posted January 20 (edited) All the upgrades and mutations for the Druid's Dryad Form in the upcoming 0.99 release of Walpurgis!! Along with a few other things like the terrifying new Locust Flechettes. 5 Share this post Link to post
Laocoön Posted January 21 Map 27 FINALLY finished (using a pragmatic definition of "finished"). It's going to take months to finish this megawad. I don't have any new downloads available, but you can check out the progress of the wad here: 16 Share this post Link to post
NeilForshaw Posted January 21 7 hours ago, Laocoön said: Even this screenshot from UDB looks cool. I'd be curious what it looks like in game 2 Share this post Link to post
Hayden49 Posted January 22 Blues on Earth MAP26 (Boom megawad I'm making) 14 Share this post Link to post
Doom-X-Machina Posted January 22 (edited) First attempt at a deathmatch WAD... currently working and tweaking the jump pads... trying to get them working like Quake III Arena... (pssst... any help on this from anyone with some knowledge would be f**king awesome!!) Edited January 22 by Doom-X-Machina : More screenshots 15 Share this post Link to post
Matt Eldrydge Posted January 22 Felt like giving Eraser a completely different aesthetic for one optional area. Still rather early, but I like the look of it so...here. 21 Share this post Link to post
Laocoön Posted January 22 20 hours ago, Clippy said: OMG is that the star ship enterprise???? If you're referring to my map, I'm afraid it's not. More medieval castle in Hell. 0 Share this post Link to post
PeterMoro Posted January 23 Dropping next week: "The Box", a mystery puzzle wad inspired by the movie Cube. This wad is chock full of secrets and puzzles. Will you be able to escape alive? 8 Share this post Link to post
Frank Harper Posted January 23 On 12/5/2023 at 1:55 PM, Frank Harper said: So, after a month and a half, the first map out of six is ready. At this rate, it will be a long time before release. At least I didn't have to do a lot of rearranging to make it work in vanilla, unlike my previous work. And for the first time I tried to make a map with full co-op support. Finally I made fully functional second map. Spent a lot of time redesigning the non-linear green slime area for two reasons. Firstly, because of my "favorite" Draw Seq limit, and secondly, because I tend to forget that the scale of a sketch in a sketchpad is not the same as the real scale. But I think it ended up being better than the original version. Now it's time for the detailing stage. 11 Share this post Link to post
jaeden Posted January 23 Not sure if it belongs here, but I created some "help screens" describing weapons/spells/abilities of playable characters in my TC project. Some of them are: The dim backgrounds are actually not part of the help screens. These are just random levels I took the screenshots in. 10 Share this post Link to post
volleyvalley Posted January 24 Today I decided to get back into the habit of mapping after surgery, this is the secret area: 14 Share this post Link to post