Sonik.o.fan Posted January 13 Hellknight mugshot sheet maybe you feel like you want to play as Knight of Heck, who knows 32 Share this post Link to post
Burgish Posted January 13 Might and Magic Hydra sucks. Spoiler I hate all of this I wanted to clean it up but I wound up having the rebuild it from the foundation. Concept as a replacement for a Boss, either Cyberdeem or SpiderMasterMom. Probably my most ambitious project yet, and it will be a real challenge to code the way I want it to work (independent heads w melee and ranged attacks that can be "killed" and "regenerated") but its been a fun ride so far. Still a long way away from something that can be implemented into a wad, but I wanted to share progress so far. Feel free to use the parts for any other projects you may be up to - at this point there's none of the original left so just credit me if you could. I'll upload anything useable with proper rotations once it's ready. As usual I'm just using flat colours with shading, if anyone might want to help with texture, or eventualy coding , or anything else - thoughts or suggestions included - do let me know. Feedback is always valuable. 25 Share this post Link to post
Sonik.o.fan Posted January 14 (edited) Full sheethttps://imgur.com/mSkDGL8 Ingame test Hknight_green_red_mugshot.zip EDIT: added some Doom 2016 sounds to replace Doomguy voice should work on every source port, since it's just a simple sprite reskin and sound editHknight_red_green_mugshot2.zip Edited January 14 by Sonik.o.fan 26 Share this post Link to post
Rykzeon Posted January 14 18 hours ago, Sonik.o.fan said: Hellknight mugshot sheet maybe you feel like you want to play as Knight of Heck, who knows I think you could make a switch based on those sprites, with :( knight face as OFF texture, and grinning & glowing ones as ON texture. Then use the texture accompanied with evil final boss laughing as you pressed the button. 2 Share this post Link to post
Nihlith Posted January 15 On 1/13/2024 at 11:56 AM, Burgish said: Might and Magic Hydra sucks. Reveal hidden contents I hate all of this I wanted to clean it up but I wound up having the rebuild it from the foundation. Concept as a replacement for a Boss, either Cyberdeem or SpiderMasterMom. Probably my most ambitious project yet, and it will be a real challenge to code the way I want it to work (independent heads w melee and ranged attacks that can be "killed" and "regenerated") but its been a fun ride so far. Still a long way away from something that can be implemented into a wad, but I wanted to share progress so far. Feel free to use the parts for any other projects you may be up to - at this point there's none of the original left so just credit me if you could. I'll upload anything useable with proper rotations once it's ready. As usual I'm just using flat colours with shading, if anyone might want to help with texture, or eventualy coding , or anything else - thoughts or suggestions included - do let me know. Feedback is always valuable. I could write a code that would make it lose heads and attacks as it loses health, maybe even grow heads back. I wanted to make a boss like this but it's A LOT of art work. It looks awesome so far 😎 17 hours ago, Sonik.o.fan said: Full sheethttps://imgur.com/mSkDGL8 Ingame test Hknight_green_red_mugshot.zip EDIT: added some Doom 2016 sounds to replace Doomguy voice should work on every source port, since it's just a simple sprite reskin and sound editHknight_red_green_mugshot2.zip This is super bad ass. I've got a spell in the TC I'm making that turns you into a monster and this is pretty perfect. 2 Share this post Link to post
Sonik.o.fan Posted January 15 some MP40 because why not spriteset soon 19 Share this post Link to post
Sonik.o.fan Posted January 16 full sheethttps://imgur.com/i9MYWNv straps are separated so you can recolor them any way you want and just paste it upon original layer 25 Share this post Link to post
Desfar Posted January 17 (edited) Trying hard to get the alt fire of my 'Withered Hand' sorted out, where it launches a railgun blast from the palm of the palm of the severed hand. Doesn't quite match the look of the prior hand models, and its driving me bonkers Imp^2 DONE! Edited January 23 by Desfar 27 Share this post Link to post
Burgish Posted January 17 5 hours ago, Desfar said: This is really cool, better "minor demon" concept than I've seen before. So good I wish I had thought of it! You hang onto that lizard, he's got a future. 4 Share this post Link to post
NaliSeed Posted January 17 (edited) Wasn't too happy with the Torch weapon from Brutal Doom, so I made some changes. HexenTorch.7z Mind you, it works as a torch, not a weapon. 8 Share this post Link to post
Nomakh Posted January 18 On 1/12/2024 at 4:02 AM, Blue Phoenix said: Former Enforcer based on Hans Grosse. This is gooood. He looks so evil as he should be. Good job here.) I will wait for full spritesheet now. 3 Share this post Link to post
Zdexium Posted January 19 My take on Zombiemen Rifle Credits: id Software, SMIV Classic/Vanilla muzzleflash: Brutal muzzleflash: Ready sprite: Handless: 9 Share this post Link to post
Zdexium Posted January 19 Postal Weapon Pack (WIP) - Sprites Credits: 3D Realms (for Duke64 and Blood), TSF/Tesefy (USAS Sprite) There are only 3 weapons sprites finished. Auto-Shotgun/Spray Cannon/USAS-12: MP5K/Machine Gun(NOTE: in both OG and Redux it has inf. ammo): Shotgun/SPAS-12(no pumping as in OG Postal): 10 Share this post Link to post
Craneo Posted January 19 an attempt at a Wolf3D Captain America, would be a player ally I guess, and have a block and shield bash attack on top of the usual chaingun, I won't finish these sprites, if anyone wants to pick them up and finish them, feel free to! 13 Share this post Link to post
Zdexium Posted January 19 (edited) On 1/19/2024 at 10:23 AM, Sgt. Daniel mk. XII said: Postal Weapon Pack (WIP) - Sprites Credits: 3D Realms (for Duke64 and Blood), TSF/Tesefy (USAS Sprite) There are only 3 weapons sprites finished. Auto-Shotgun/Spray Cannon/USAS-12: MP5K/Machine Gun(NOTE: in both OG and Redux it has inf. ammo): Shotgun/SPAS-12(no pumping as in OG Postal): Alright, all weapon sprites are done. (Except for molotov, it's from Postal 3D weapon demo cuz I'm lazy to make myself) Mod progress: Sprites are finished, player code finished, weapon codes WIP Edited January 20 by Sgt. Daniel mk. XII 1 Share this post Link to post
Kan3 Posted January 19 On 1/14/2024 at 10:23 AM, Sonik.o.fan said: Full sheethttps://imgur.com/mSkDGL8 Ingame test Hknight_green_red_mugshot.zip EDIT: added some Doom 2016 sounds to replace Doomguy voice should work on every source port, since it's just a simple sprite reskin and sound editHknight_red_green_mugshot2.zip Noway, I was about to start looking for a way to make them because I NEED hell knight and baron mugshots for my mod *_* You are a savior, my friend 0 Share this post Link to post
Kan3 Posted January 19 On 1/13/2024 at 7:56 PM, Burgish said: Might and Magic Hydra sucks. Reveal hidden contents I hate all of this I wanted to clean it up but I wound up having the rebuild it from the foundation. Concept as a replacement for a Boss, either Cyberdeem or SpiderMasterMom. Probably my most ambitious project yet, and it will be a real challenge to code the way I want it to work (independent heads w melee and ranged attacks that can be "killed" and "regenerated") but its been a fun ride so far. Still a long way away from something that can be implemented into a wad, but I wanted to share progress so far. Feel free to use the parts for any other projects you may be up to - at this point there's none of the original left so just credit me if you could. I'll upload anything useable with proper rotations once it's ready. As usual I'm just using flat colours with shading, if anyone might want to help with texture, or eventualy coding , or anything else - thoughts or suggestions included - do let me know. Feedback is always valuable. That's freaking neat! I also want a Hydra-like monster with the same feature and I actually thought about using the Worms or Fire serpent from Realm667 as a base for the head, in this way you can control the heads separately as much as you want, even though the effect of having the neck to be made of separated pieces is a quite hard node to swallow from a visual/aesthetic point of view 2 Share this post Link to post
Desfar Posted January 19 (edited) The death sprites may take a minute. the Heretic-Imps pain face hasn't been working too well, lmao He has a tiny head Edit: Got it worked out. Shrunk a Hell knights head down half way, and used it as a template for the horned head. looks much better now. Edited January 19 by Desfar 5 Share this post Link to post
ak47fu2 Posted January 19 9 minutes ago, Desfar said: The death sprites may take an image. the Heretic-Imps pain face hasn't been working too well, lmao He has a tiny head I mean if you don't have another head to put on it it could always be a headshot death (where the head comes of or is destroyed). 1 Share this post Link to post
ak47fu2 Posted January 19 Has anyone here made/found the rest of the rotations needed to make a Doom 2 RPG (java version of course) Watcher/Sentinel/Brier? I found someone ripped some on spriters resource but they do not have all the rotations (as they never existed in the original Doom 2 RPG). 0 Share this post Link to post
Desfar Posted January 19 46 minutes ago, ak47fu2 said: Has anyone here made/found the rest of the rotations needed to make a Doom 2 RPG (java version of course) Watcher/Sentinel/Brier? I found someone ripped some on spriters resource but they do not have all the rotations (as they never existed in the original Doom 2 RPG). Not that I've seen. I had tinkered with it for a minute in trying to resize them down to more conventional sprite size, but never had a solid desire to make a full sprite sheet out of them. 1 Share this post Link to post
Craneo Posted January 21 (edited) sorta work in progress but really wanted to show it off, lacks firing frames and a proper pickup, I still have the truecolor version too, since I wanna have one in Doom palette and another in Blood's palette. name suggestions appreciated (then again, most modders will give whatever name they want lol) EDIT: TADAA! Fun Fact 🥰IT WAS ONCE HUMAN. IT IS STILL SENTIENT. Edited January 21 by Craneo : finished maybe? 23 Share this post Link to post
Wo0p Posted January 21 3 hours ago, Craneo said: Fun Fact 🥰IT WAS ONCE HUMAN. IT IS STILL SENTIENT. Mother of God! 0 Share this post Link to post
NecrumWarrior Posted January 21 4 hours ago, Craneo said: Fun Fact 🥰IT WAS ONCE HUMAN. IT IS STILL SENTIENT. This is awesome! I love horror assets. 0 Share this post Link to post
Burgish Posted January 21 (edited) Could use some input - Doing a quick conversion of my Kobolds into Goblins, as there have been a couple of posts mentioning one or the other. I wanted to differentiate then goblins a little bit though, so its not just skin colour and removing the horns. Is it worth the effort? Not a lot of work either way, but I'd rather not go to the trouble if no one cares. Could I get any opinions? Rags goblin or muscle goblin? Any input welcome. Rags: Muscles: 6 Share this post Link to post