Quin Posted January 31 Been working on a vanilla-compatible hell-themed map... 24 Share this post Link to post
.ariK Posted January 31 Hace 7 minutos, Quin dijo: He estado trabajando en un mapa con temática del infierno compatible con Vanilla... Oh!! How good it looks 3 Share this post Link to post
SitarA Posted January 31 19 hours ago, Deadwing said: How do you create that void effect in your map? 3 Share this post Link to post
Deadwing Posted January 31 (edited) 6 hours ago, OniriA said: How do you create that void effect in your map? It's mostly done with textures to create that "ilusion". Inspiration from Culture Shock by lupinx of Ancient Aliens :P ex: Then you need a floor texture of the exactly same color, and since this is pure red, you'll also need lighting at 255 at least in the places with the "fog" Edited January 31 by Deadwing 23 Share this post Link to post
Tiramisu Posted February 1 On 1/31/2024 at 4:59 AM, Quin said: Been working on a vanilla-compatible hell-themed map... Spoiler Loving the sky here, it's amazing how such a simple recolor makes for such a striking new look :) 2 Share this post Link to post
Li'l devil Posted February 1 E2M7. What the hell is this!!?!? How was this allowed in the final product???? 2 Share this post Link to post
Djoga Posted February 1 (edited) This is all in one map Edited February 2 by Djoga 25 Share this post Link to post
Amaruq Wulfe Posted February 2 A collaboration between a friend and me. The original idea and the layout of the map is his, but the rest of the actual map is mine. It's titled Arms Shortage. 20 Share this post Link to post
Amaruq Wulfe Posted February 2 (edited) Made a tiny keep in E1M1. Doomguy for scale. Edit: Well uhh... I ignored the ants and their tiny castle for a while and it seems like they've been colonizing when I wasn't looking... Edited February 2 by Amaruψ 23 Share this post Link to post
cannonball Posted February 2 Resuming Atomic development, at least for now the aesthetics will lean towards the Doom/Doom 2 vision of hell so a touch of technological influence amidst the Hellscape. This section of the mapset will involve traversing a hellish Citadel rather than jumping from map to map via teleporters etc. First stop, scaling the outer wall (Still very much work in progress but this at least shows the vertical scale for this map nicely). 16 Share this post Link to post
Jaska Posted February 3 On 2/1/2024 at 11:23 AM, Touchdown said: I assume fight there has some circle strafing in it. Nice atmosphere. On 2/1/2024 at 7:27 PM, Djoga said: This is all in one map I really like the use of SP_ROCK1. It brings so cool contrast to the scene. If it's one map the contrasts become even cooler. From cold, icy mountain- like outside to red hot caves. 2 hours ago, OniriA said: Nice doomcute everywhere! That seems pretty complex cave. (pretty and complex) 3 Share this post Link to post
SitarA Posted February 4 16 hours ago, Jaska said: Nice doomcute everywhere! That seems pretty complex cave. (pretty and complex) Thanks! 0 Share this post Link to post
ant Posted February 4 On 2/2/2024 at 6:52 AM, Amaruψ said: Made a tiny keep in E1M1. Doomguy for scale. Edit: Well uhh... I ignored the ants and their tiny castle for a while and it seems like they've been colonizing when I wasn't looking... :D 1 Share this post Link to post
Amaruq Wulfe Posted February 4 Got bored this particular morning, and thought eh... got nothing better to do anyway, so I'll just screw around in UDB. Settled on remaking my Barkzarkh map, but this time without the chastity of vanilla's limits. Finished the main hub area. Here's the original: Here it is now: 21 Share this post Link to post
Quin Posted February 4 On 1/30/2024 at 10:59 PM, Quin said: Been working on a vanilla-compatible hell-themed map... This map is finished and playable! 5 Share this post Link to post
Zdexium Posted February 5 On 2/1/2024 at 10:57 PM, Li'l devil said: E2M7. What the hell is this!!?!? How was this allowed in the final product???? Rushed design, probably 0 Share this post Link to post
M.I.K.E_69420 Posted February 6 recreating DOOM 2016's first level in UDMF with only vanilla DOOM 2 assets 26 Share this post Link to post
Not Jabba Posted February 6 On 2/1/2024 at 10:57 AM, Li'l devil said: E2M7. What the hell is this!!?!? How was this allowed in the final product???? I know, right? They shoulda caught it with their team of 100 professional beta testers and then just auto-aligned it in UDB. 10 Share this post Link to post
SitarA Posted February 6 They're just 2 smaller crates stacked very tightly next to eachother, what's the problem? 1 Share this post Link to post