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Lorcav

Super Doom TV - Official Release

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1 minute ago, Treehouseminis said:

Hey excited that this has a full release now!  But map19 is made by me, Treehouseminis , Idk who Treehugger is.... :P

 

I sure hope someone got fired for that blunder...

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7 minutes ago, DynamiteKaitorn said:

DANG that trailer looks awesome! :D

 

Made easier by having plenty of good looking maps to work with!

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It's finally out!

 

Map 15 is probably the biggest map that I have ever worked on! It employs a bunch of mapping tricks that add a lot of scripted sequences into a limit-removing framework. I experienced a lot of issues making it (node builder bugs, scrapped concepts, a brief period when I forgot to set the right complevel which caused monsters to get stuck in teleport rooms, and a bunch of other problems), but I managed to get it into a functioning state and it eventually got into the project!

 

Also, here's a little secret hint to anyone well experienced with advanced Doom movement techniques:

Spoiler

Past the cage match, near the secret plasma rifle - try gliding!

 

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1 hour ago, Emperor S P O O N said:

Midi for MAP22 is "Torso Liquify" not "Liquify Torso". Not a huge deal, just though I'd point that out.

 

Ah, apologies, fixed it

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I've never played Super Smash T.V. before, but I did remembered seeing gameplay videos almost a decade ago, but I can see where the maps got that inspiration from. Which I was not expecting the final map to be this hard.

Played through on Late Night Action Film (HMP) in Nugget Doom 2.3.1.
 

Spoiler

MAP04 (SECTOR 87458)
On the spot where I am, where I got the plasma rifle, should that be a secret sector to make it consistent to the plasma rifle secret from earlier?
nugg0162.png.31ad2d2dce29e7242f23e37b4be08a75.png

MAP07 (SECTOR 30111)
Multiple slime trails in software rendering.
nugg0164.png.1466be83669aafac4cc9137a19f50e52.pngnugg0165.png.0f0e3ffaa2a9da34d89fff38d21ce007.pngnugg0166.png.d6ef931b5199929a402ea099180a1b34.png

MAP32 (SECTOR 12873)
There is no Megaarmor in the secret (Thing 740) outside on Video Nasty (UV) difficulty.

MAP19 (SECTOR 26)
Floating Stimpack.
nugg0171.png.69abc450a819d3b5037dc603b83dec06.png

MAP23 (SECTOR 81981)
Floating candles (Things 1791-1794)nugg0178.png.aabb310867a7fdc2fa82c46446406bb9.pngnugg0179.png.61aff00eeab18ff84cec4e2d6ab5ce51.pngnugg0182.png.cd8d055916dee79bbff8e7b7825d1464.pngnugg0181.png.1817c8649c07441d02fbb1cffd013d5c.png

 

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The way that Map 04 is designed (from what I understand) kinda makes it hard to setup secrets past a certain point. The difficulty settings actually have an effect on which paths are open past a certain point and the 2 secrets of that map are located at the start of the map. It might be difficult to find a solution to that unmarked secret plasma problem.

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@S3M_XM @Ar_e_en

 

I think the prompt for that map was "Meet My Twin" so it uses duplicated sections that work differently and bridged differently depending on skill level. So beyond the communal first area secrets become ungettable if they're on different branches.

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7 hours ago, princetontiger said:

I had a lot of fun with this... thanks for making!

 

Thanks, glad you enjoyed it!

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Posted (edited)

Map23 is madness.

Nice wad! Lots of action.

Edited by Bryan T

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Posted (edited)
On 5/20/2024 at 6:15 AM, Bryan T said:

Map23 is madness.

Nice wad! Lots of action.

 

Thanks for playing, glad you eenjoyed getting through it!

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16 hours ago, Ar_e_en said:

Have you considered submitting this wad to idgames?

 

Yeah I think there are two fixes since this release that need implementing and once I've done that, an Id Games upload would be the final step

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