DoctorNuriel Posted January 18 3 hours ago, Misty said: I'm leaving my slot, past few weeks I'm fighting my tiredness and depression and I barely touched the builder. Sorry. Hope you feel better soon! 2 Share this post Link to post
Raith138 Posted January 19 Can I switch my slot to slot 13? I can't confirm for sure that it will work out but I have an idea I want to roll with. 1 Share this post Link to post
SitarA Posted January 20 I would be interested in taking the map 24 slot as I see that ones open. The theme is right up my alley aswell. 1 Share this post Link to post
JonFavreauChef Posted January 27 Any updates on Ep 6's "more general theme" yet? 1 Share this post Link to post
Sneezy McGlassFace Posted January 27 @fai1025 I see there's an open slot. If @Raith138 wants to take map13, I can take their map18. How's that sound, chief? 2 Share this post Link to post
fai1025 Posted January 27 1 hour ago, Sneezy McGlassFace said: @fai1025 I see there's an open slot. If @Raith138 wants to take map13, I can take their map18. How's that sound, chief? sure, but I haven't get an answer from Raith why he want to switch to map 13, and is the theme gonna fit, so I'll definitly give you the slot but not 100% gonna be map 18 or 13 1 Share this post Link to post
Raith138 Posted January 28 I have my cave map almost finished so I am doing map 13. 1 Share this post Link to post
DoctorNuriel Posted February 2 Hi! Just checking in to note that I'm making solid progress on my entry: 4 Share this post Link to post
Pottus Posted February 6 Just an update, completed most of map so I'm moving on to monsters. 6 Share this post Link to post
Sneezy McGlassFace Posted February 8 @fai1025 Submitting rc1 Title: Halloween in February Slot: E4M18 Par time: <10 minutes Difficulties implemented: yes Coop/DM: nope Midi: Speed of Tech - Myrgharok from Alien Vendetta midi pack Explosive action: yes Download: https://drive.google.com/file/d/1STUaL_OZxmYDfyHQpBhdSCTVB4JGxhTa/ 5 Share this post Link to post
DJVCardMaster Posted February 12 I will have to withdraw my map from the project, because of some time constraints I'm facing right now, I have a full layout, but it is way too simple and straight-forward, so I have two options, share my layout to someone to finish it, or rather yield the slot to someone else to come up with a brand new idea. Apologies in advance. 1 Share this post Link to post
MoiraHeart Posted February 14 MAP NAME: Caco Gardens (E5MAPSECRET) MIDI: Stuart Rynn - d_assaul.mid (Not sure of the actual name; I got it from Jimmy's Jukebox) DESCRIPTION: By sheer accident, you stumble upon a hidden, lost place. The implication of an ancient civilization adopting Cacos as pets is too scary to think about; so gear up, visit the three Caco gardens and get out of there. The map is still in beta, some future changes are planned, like including co-op spawns and tweaking difficulty. Just thought I'd bump the thread with a fresh release. DMIUM2_E5_MAPSECRET_BETA1.rar 2 Share this post Link to post
DeetOpianSky Posted February 14 What's the timeframe for submissions on this ? (apologies if answered earlier in thread). 1 Share this post Link to post
fai1025 Posted February 14 52 minutes ago, DeetOpianSky said: What's the timeframe for submissions on this ? (apologies if answered earlier in thread). wdym by timeframe? if you mean deadlines, it could be extended, but for now it's February 29th. 0 Share this post Link to post
SitarA Posted February 14 Won't be able to work on this as I have too much on my plate right now (and I'd like to focus on my Nova IV map). Sorry. 1 Share this post Link to post
ABearInThaWoods Posted February 14 (edited) Put in in coach. I'll take the Map22 slot Edit: I actually hadn't read @Gothic's post before I made mine, but I'll happily pick up the 24 slot instead. Edited February 14 by ABearInThaWoods 1 Share this post Link to post
DoctorNuriel Posted February 15 Here's my submission! MAP19: The Anomaly At Cauldron Lake Difficulties and co-op are implemented. Download here! 7 Share this post Link to post
Gothic Posted February 16 My progress so far: The basic layout is done. 3 Share this post Link to post
Jerem Posted February 16 super excited to see all the work you guys put in~✨ 2 Share this post Link to post
Enzo Carozza Posted February 18 On 1/5/2024 at 9:08 PM, fai1025 said: MAP05 midi of FreeDoom2 Heh, just noticed this and I feel obligated to say it: please credit this as "Under Maintenance" by Lola Harvey (@Blueworrior) instead! 1 Share this post Link to post
fai1025 Posted February 18 3 hours ago, Enzo Carozza said: Heh, just noticed this and I feel obligated to say it: please credit this as "Under Maintenance" by Lola Harvey (@Blueworrior) instead! Noted 1 Share this post Link to post
Raith138 Posted February 18 I have not forgotten about this but I have been working on other stuff. I will be finishing my map soon. 1 Share this post Link to post
quakis Posted February 19 I might have to drop out for MAP17. I've been stubbornly commited trying to make an idea work out but just haven't been able to make any significant progress nor satisfied with any of my results so far. It's reached a point I've stopped having any fun mapping at the moment, especially as the deadline now closes in and my mind is elsewhere right now. Apologises for leaving it so late with this update. 2 Share this post Link to post
stochastic Posted February 19 @fai1025 If the E4 M17 slot is open, I'd like to take it. Given the proximity of the deadline, it'll have to be a small - but that should be fine given the project's premise :) 1 Share this post Link to post
Logamuffin Posted February 19 I’ll take the open MAP21 slot, since natural scenery is my jam. 1 Share this post Link to post
fai1025 Posted February 20 7 hours ago, stochastic said: @fai1025 If the E4 M17 slot is open, I'd like to take it. Given the proximity of the deadline, it'll have to be a small - but that should be fine given the project's premise :) sure, but you'll have to include a secret exit in your level, given the assuming status of others progress. 1 Share this post Link to post
stochastic Posted February 20 10 hours ago, fai1025 said: sure, but you'll have to include a secret exit in your level, given the assuming status of others progress. No problem! Here's what I've got cooking so far. Based off a room I made a few months ago. Kinda straddles the line between tech and industrial, but I think it should fit within the episode. 6 Share this post Link to post
knifeworld Posted February 20 Dropping in to apologize for disappearing, and for not posting any progress shots in this thread but only in the what are you working on thread! I'm still on board. I just haven't been feeling it when it comes to mapping or even playtesting lately. 1 Share this post Link to post
Raith138 Posted February 21 (edited) I finally got around to finishing this and I am quite happy with how it turned out. Name: Temple of Iramyne Multiplayer: Yes Playtime: ~10 minutes MIDI: Ominous Lights by Emperor S P O O N (There is no mapinfo lump so it does not play in gzdoom) Spoiler DOOMIUM18.zip Edited February 22 by Raith138 5 Share this post Link to post