Zesiir Posted February 24 (edited) Story: In another reality, the Doomslayer awakens from his eternal slumber when demons infest his tomb. He sets out to clear them out, with extreme prejudice. His trusty Super Shotgun should be nearby; not far from where he left his armor. Gear up and get to work! Map Info: A map set in a crypt, and it's environs. Started work on it a while ago and has been perfecting it over the last few months. Combat can be expected to be frantic and somewhat cramped, so quicksave often. UV difficulty recommended for the intended experience, but lower difficulties make certain encounters easier. Game: Doom 2 Replaces: MAP06. Single Player: Designed for Difficulties: Yes Tested with: GZDoom. Run with anything else at your own risk. Map Format: Doom 2 (limit removing) Freelook: Yes Jumping: No Crouching: No Download: Marble Crypt.zip Screenshots: Spoiler Edited April 24 by Zesiir : Updated file 8 Share this post Link to post
IHave10Shells Posted February 24 (edited) Pretty decent. The map is bland in design in some areas (The red room cyberdemon maze for example), but overall the gameplay is good. My favorite part was that one middle marble section before the ASHITTY walls area. I liked that broken grave thing in the cyberdemon room, and most of the encounters were pretty challenging. Secrets were pretty easy to find, but I only got 8 of them. 1 Share this post Link to post
Zesiir Posted February 24 Thanks for the feedback! 25 minutes ago, IHave10Shells said: The red room cyberdemon maze for example The idea was to make the player hurry along in that section so I didn't bother detailing it too much. 0 Share this post Link to post
IHave10Shells Posted February 24 33 minutes ago, Zesiir said: Thanks for the feedback! The idea was to make the player hurry along in that section so I didn't bother detailing it too much. yeah I kinda did that so it makes sense. 0 Share this post Link to post
Zesiir Posted February 24 Good to see you and your colourful companion survived the Marble Crypt! 0 Share this post Link to post
SleepyVelvet Posted February 24 11 hours ago, Zesiir said: Tested with: GZDoom Map Format: Doom 2 (limit removing) It should be Map Format: Boom, as for as I can tell. Anyways, here's a complevel 9 (Boom) demo recorded in DSDA-Doom. noisy_Marble Crypt.zip Cool little dungeon crawly, trap oriented gameplay. I got 10 minutes in with 64 kills before my demise. 1 Share this post Link to post
Zesiir Posted February 25 (edited) 2 hours ago, SleepyVelvet said: It should be Map Format: Boom, as for as I can tell. You're right! I could've sworn I changed it... Should be fixed now. Edited February 25 by Zesiir 0 Share this post Link to post
LadyMistDragon Posted February 26 That slime trail was BAD! But I'm sure you already knew that:) But I found this map much more tolerable than the last one in any case. It was nice! 1 Share this post Link to post
Zesiir Posted February 26 (edited) 12 hours ago, LadyMistDragon said: That slime trail was BAD! But I'm sure you already knew that:) I didn't. It doesn't show in GZDoom. Not sure how to fix it. Thanks for playing, anyhow. 0 Share this post Link to post