.ariK Posted February 3 7 hours ago, ShallowB said: deliciosos vendibles LOOK! 24 Share this post Link to post
ShallowB Posted February 6 (edited) Based on some pre-release concrete wall textures. UAC logo stamped into the very building itself. And a pre-release metal door combined with the retail door. Edited February 6 by ShallowB : fixed images 11 Share this post Link to post
Wo0p Posted February 6 28 minutes ago, ShallowB said: Based on some pre-release concrete wall textures. UAC logo stamped into the very building itself. And a pre-release metal door combined with the retail door. Whoa-uh! Picture links are having a 404 methinks. 0 Share this post Link to post
Wo0p Posted February 6 Just now, YouAreTheDemons said: both images give "404 Not Found" Stap! 1 second faster than me xD 0 Share this post Link to post
ShallowB Posted February 6 Weird, they look fine to me, but loading the page on a different computer also gives me an error. I tried reuploading, hopefully that fixes it? 2 Share this post Link to post
Wo0p Posted February 6 13 minutes ago, ShallowB said: Weird, they look fine to me, but loading the page on a different computer also gives me an error. I tried reuploading, hopefully that fixes it? Fixed ^_^ 1 Share this post Link to post
ViolentBeetle Posted February 6 (edited) An idea I got for recutting vanilla texture. Edited February 26 by ViolentBeetle 9 Share this post Link to post
Djoga Posted February 7 (edited) Water water.zip Edited February 7 by Djoga 50 Share this post Link to post
LVENdead Posted February 7 20 minutes ago, Djoga said: Spoiler Water water.zip Oh I absolutely love this! 4 Share this post Link to post
ShallowB Posted February 7 30 minutes ago, Djoga said: Water That is gorgeous! What pallet are you using in those preview images? The blues are really nice. Also here's a texture of a damaged sculpture of jesus that I thought looked like the SP_DUDE textures. Also as a patch if you wanna put him in other places. 12 Share this post Link to post
Djoga Posted February 7 3 minutes ago, ShallowB said: What pallet are you using in those preview images? The blues are really nice. It's a custom pallete in which all colors except green and blue are more saturated, I've added it to the archive 2 Share this post Link to post
Amaruq Wulfe Posted February 7 (edited) A handful of textures that I'm making to use in my upcoming grand map. Most of them are Frankenstein'ed together from existing textures, and some using modified assets from the unused content that John released a while back. All of the flesh textures were originally sketches that I did on paper, before digitizing them into textures. The "skin" texture on them is actually a picture of my own foot. Spoiler I wasn't going to release them separately before, but of course since sharing is caring, I'm more than happy to let anybody use these in their maps but do make sure to credit me if you are! Edited February 17 by Amaruψ : Included more textures. 51 Share this post Link to post
WorldMachine Posted February 7 44 minutes ago, Amaruψ said: Some of the textures that I'm going to use for my upcoming grand map. Wasn't going to upload them separately, but hey sharing's caring so... you're free to use them as long as you credit! I have never seen such devilishly evil textures! *Tounge click* Noice work! 5 Share this post Link to post
ViolentBeetle Posted February 7 I've been experimenting with a swirl tool, but had only one relative success - this flat made out of 2 stone textures. 10 Share this post Link to post
WorldMachine Posted February 8 4 hours ago, ViolentBeetle said: I've been experimenting with a swirl tool, but had only one relative success - this flat made out of 2 stone textures. Straight outta Halloween Town! 3 Share this post Link to post
Amaruq Wulfe Posted February 9 On 2/8/2024 at 1:33 AM, WorldMachine said: I have never seen such devilishly evil textures! *Tounge click* Noice work! Quite glad that you liked them, thanks! This entire set is still within WIP stages, so I'll be updating it texture by texture as it keeps expanding. 4 Share this post Link to post
Sempiternal-Futility Posted February 13 On 2/7/2024 at 4:47 PM, Amaruψ said: A handful of textures that I'm making to use in my upcoming grand map. Most of them are Frankenstein'ed together from existing textures, and some using modified assets from the unused content that John released a while back. All of the flesh textures were originally sketches that I did on paper, before digitizing them into textures. These are really good, I love how evil they are. I'm looking foward to your map 1 Share this post Link to post
Craneo Posted February 14 (edited) Zandronum ad as if it were a real/canon UAC-sponsored event, already talked about the Zandro helm bits being based on multiple sources, the map in the background is from Q3A Some missing people's poster, the faces are generated with "this person does not exist" cuz I didn't wanna add real people on a "missing poster" cuz idk how in good taste that could be?? idk lol, used break your own news for the news overlay, the texture is also heavily derived from a texture from D64 Ethereal Breakdown 11 Share this post Link to post
Donowa Posted February 17 (edited) On 2/13/2024 at 10:55 PM, Craneo said: Some missing people's poster, the faces are generated with "this person does not exist" cuz I didn't wanna add real people on a "missing poster" cuz idk how in good taste that could be?? idk lol, used break your own news for the news overlay, the texture is also heavily derived from a texture from D64 Ethereal Breakdown Spoiler i think using a much more monochromatic design like this photo (spoilered because real people) with reward text and no breaking news header (after all, breaking news is news that needs to break schedule and missing person posters don't have a schedule) put something like "BOUNTY OF $2000 UAC FOR EACH" and a 555 number at the bottom 0 Share this post Link to post
Noiser Posted February 19 (edited) Here's a wall that uses fireblu colors: It tiles horizontally, 256x128, palleted EDIT: Dark version h tillable, 128x128 Edited February 19 by Noiser 28 Share this post Link to post
Chameeleoh Posted February 24 On 1/7/2024 at 3:14 AM, Craneo said: a tongue in cheek ad texture made using a pic of crappy AI hands unpaletted, full res, may try a lower res with Doom's palette later, if the joke isn't lost in translation. EDIT: PALETTED VER This is wonderful. im making a megawad story and would love to use some of these banners and missing ads you've made. I will credit you in the pk3, leme know if you dont want them being used XD 2 Share this post Link to post
NiGHTMARE Posted February 24 (edited) Working on a few office textures, some of which are inspired by Selaco. Here's the first batch: The files are based on a texture in MarsDoom preview, and the boxes are based on a (heavily modified) texture from Duke 3D High Resolution Pack. Edited February 24 by NiGHTMARE 28 Share this post Link to post
Solmyr Posted February 25 @YouAreTheDemons CRATOP2 would work just fine with those boxes. 0 Share this post Link to post
Chameeleoh Posted February 25 (edited) On 11/27/2019 at 9:42 PM, elend said: For my personal project I made some shipping containers and thought, while I am at it, I could do some UAC Logo ones as well. Then I thought, how about some different colors as well? Then I thought, maybe not everyone likes them that rusty and dilapidated so I made some clean ones as well. Then I thought, maybe some don't like a logo at all and want to put their own stuff on them? So I made blank ones as well. Oh, and every container has its fitting "air conditioned unit" textures as well. Then I thought, maybe that's not scifi enough, so I made a more scifi looking container as well. Now I don't know what to think anymore. All textures come in 24 bit PNG and Doom Palette, although bear in mind that the green looks a tad weird. If you can, use the PNG ones. Download here I really like this work, and would like to use it in an upcoming free mod im making. I was unable to get the full download for the cargo pngs and was wondering if u still have them. also really love your cable textures as well. I was going to start messing around with them in some of the levels but wanted to make sure youre ok with it. Thanks for posting! 0 Share this post Link to post
Donowa Posted February 26 On 2/6/2024 at 12:08 PM, ViolentBeetle said: An idea I got for recutting vanilla texture. Update: Also Grey Support on the same principle. I don't remember ever seeing this, but concept is simple so someone probably did. images are dead after just 3 weeks 0 Share this post Link to post
ViolentBeetle Posted February 26 59 minutes ago, Donowa said: images are dead after just 3 weeks Weird. Going to upload them directly to doomworld then. 0 Share this post Link to post