Guardsoul Posted March 2 (edited) As the latest addition to the Supplice team, I´ll take you guys through the frozen caves and underground bases of Triton Edited April 2 by Guardsoul : Broken links 65 Share this post Link to post
Decay Posted March 2 5 hours ago, JoeyKelastiof said: What wad is this from please? My current project. I'll have to update the thread with better screenshots later. 3 Share this post Link to post
Dangerous Keen 4 Posted March 2 DOOM3 — The Court (CLASSIC EDITION) alpha v.0.1 MAIN MENU E1m1 WitchImps (imp family) ShadowImp (imp family) Fire Overlords Javelin 999 SickSphere (random bonus) E2m2 INTERMISSION ART 7 Share this post Link to post
Szymanski Posted March 3 (edited) 19 hours ago, Guardsoul said: As the latest addition to the Supplice team, I´ll take you guys through the frozen caves and underground bases of Triton Congrats on joining the team, cant wait to see them in the game 1 Share this post Link to post
dobu gabu maru Posted March 3 20 hours ago, Guardsoul said: As the latest addition to the Supplice team, I´ll take you guys through the frozen caves and underground bases of Triton Damn this stuff is fan-tas-tic. Didn't realize how sleek the texture pack is, it's like someone took a palette knife to it. 3 Share this post Link to post
DoomGappy Posted March 3 (edited) 20 hours ago, Guardsoul said: As the latest addition to the Supplice team, I´ll take you guys through the frozen caves and underground bases of Triton Holy shit. 3 Share this post Link to post
DΞLTΛ Posted March 4 after pulling myself out of some shit, and starting to finally open up about what happened four months ago, and getting a lot of positive things for doing good for once, my mental health has actually improved enough to actually start modding again, once i get it all sorted i'll move on to giving the sprites an extra touch up if possible special thanks to @Hellser (sorry for pinging), and @Caligari87 (also sorry for pinging) and many of my mates on discord for being really nice to me for being honest about that stuff and making a change for my life, y'all are absolutely wonderful and i cannot thank y'all enough 7 Share this post Link to post
elf-alchemist Posted March 4 4 minutes ago, Danlex said: hi Holy crap, this is beautiful. Like brand new stained glass windows. 1 Share this post Link to post
Lone2401 Posted March 5 Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that. 36 Share this post Link to post
Not Jabba Posted March 5 (edited) 5 hours ago, Danlex said: <> Yes please. 1 Share this post Link to post
Chainie Posted March 5 5 hours ago, Danlex said: hi I like how you solved problem with sloped rooftops of the buildings.Smart, elegant and not sector heavy. 2 Share this post Link to post
Dynamo Posted March 5 On 3/2/2024 at 11:29 PM, Dangerous Keen 4 said: DOOM3 — The Court (CLASSIC EDITION) alpha v.0.1 MAIN MENU Javelin 999 This looks pretty cool! But may I humbly suggest disabling texture filtering when you take these screenshots, it results in so much detail in the custom graphics you're doing being lost. 3 Share this post Link to post
Grieferus Posted March 5 11 hours ago, Lone2401 said: Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that. Is it for GZ? 0 Share this post Link to post
Dangerous Keen 4 Posted March 5 4 hours ago, Dynamo said: This looks pretty cool! But may I humbly suggest disabling texture filtering when you take these screenshots, it results in so much detail in the custom graphics you're doing being lost. Thank You for Feedback! :) If I understand correctly, You mean to set — "Texture filter mode: none" in options. OK:) 0 Share this post Link to post
Lone2401 Posted March 5 2 hours ago, Grieferus said: Is it for GZ? Yeah, it's a DECORATE actor. I have more control over the damage values and effects than if I used instant lower sectors. 0 Share this post Link to post
Dynamo Posted March 5 5 hours ago, Dangerous Keen 4 said: Thank You for Feedback! :) If I understand correctly, You mean to set — "Texture filter mode: none" in options. OK:) Right, or just type "gl_texture_filter 6" in the console. 2 Share this post Link to post
Pechudin Posted March 6 On 3/5/2024 at 12:27 AM, Danlex said: hi Looks pretty. Will you implement some directional shadows? 1 Share this post Link to post
Danlex Posted March 6 4 hours ago, Pechudin said: Looks pretty. Will you implement some directional shadows? I'll try to. I'm just hoping that it doesn't take too much time because I want to get this map done asap. 0 Share this post Link to post
DoomGappy Posted March 6 On 3/4/2024 at 8:27 PM, Danlex said: This reminds me of Ancient Aliens - Culture Shock. Love these kinds of maps. 1 Share this post Link to post
DRON12261 Posted March 6 On 3/5/2024 at 10:37 AM, SiMpLeToNiUm said: Wow, where did that cyberdemon face texture come from? 0 Share this post Link to post
Faceman2000 Posted March 6 2 hours ago, DRON12261 said: Wow, where did that cyberdemon face texture come from? @ItsNatureToDie made it based off of Adrian Carmack’s original sketch. You can find it in the Post Your Doom Texture thread, or to save digging through all that page I know Jimmy used it in Deathless. 2 Share this post Link to post
Plerb Posted March 6 Messing around with lighting and shadows, featuring a tower thing and also a bunch of barrels for some reason. The diagonal lighting uses the midtex method I came up with a few months ago. A couple alpha textures are seen here. 18 Share this post Link to post
Noiser Posted March 7 2 hours ago, Plerb said: Messing around with lighting and shadows, featuring a tower thing and also a bunch of barrels for some reason. The diagonal lighting uses the midtex method I came up with a few months ago. A couple alpha textures are seen here. Amazing lighting work here, congrats! 1 Share this post Link to post