Li'l devil Posted February 21 8 minutes ago, Raith138 said: MIDI: It doesn't have one, I did not end up finding a MIDI I found fitting. I am open to suggestions. "Running from Evil" or "Countdown to Death" by Robert Prince! 0 Share this post Link to post
Enzo Carozza Posted February 21 3 hours ago, Li'l devil said: "Running from Evil" or "Countdown to Death" by Robert Prince! Oh god... 3 hours ago, Raith138 said: MIDI: It doesn't have one, I did not end up finding a MIDI I found fitting. I am open to suggestions "Dark Underworld" from Freedoom, by Lola Harvey? (MAP02) Would love to see Freedoom's tracks in more WADs... 0 Share this post Link to post
SilverMiner Posted February 22 Map11 Name: Solidol Music: d_doom from relive.wad by Shams Young V1 https://cdn.discordapp.com/attachments/569199065246728259/1210351456226644008/DMIUM2_E3_MAP11aV1.wad?ex=65ea3ea2&is=65d7c9a2&hm=fece604dc55a60c752175bb39390170cc56e7c4984ea642f98549fc6f6b4793f& 1 Share this post Link to post
Raith138 Posted February 22 I updated the link to map 13 with a new version. 0 Share this post Link to post
Gothic Posted February 23 I'm now in the process of detailing, here's what I have so far: 10 Share this post Link to post
knifeworld Posted February 24 Clawed back some time and managed to escape a serious case of mappers block. Starting on the final areas now! 6 Share this post Link to post
Gothic Posted February 24 (edited) EDIT: check my next post. Edited February 28 by Gothic : first RC released, old WIP deleted 3 Share this post Link to post
Super Mighty G Posted February 26 As there is 3 days until the deadline and we have only 10 maps should I assume the deadline will be extended? 2 Share this post Link to post
fai1025 Posted February 26 1 hour ago, Super Mighty G said: As there is 3 days until the deadline and we have only 10 maps should I assume the deadline will be extended? yes, most certainly. I haven't decide how much should I extend tho. 1 Share this post Link to post
Beubeu Posted February 27 I think i can manage to finish for the end of the month but i wouldn't mind some extra time Some screenshot on my work so far btw Spoiler 1 Share this post Link to post
Beubeu Posted February 27 Also i have to ask A cyberdemon in map04 is too much yes or no ? 0 Share this post Link to post
MFG38 Posted February 27 @fai1025 Sorry for the short notice, but would you be willing to extend the deadline? My map has had the unfortunate luck of being stuck in development limbo and it's not looking like it'll be in a satisfactory shape by the 29th. I would appreciate having more than two days to finish it up if that's not a problem. 1 Share this post Link to post
fai1025 Posted February 27 (edited) For all the extension requests, don't worry I'll extend the deadline, but I'm still thinking how much. you know what, let's have a vote: react with blue sphere for half of month extension (to 15th of March) mega sphere for a full month extension (to 2nd of April) also deadline is just a line that I'll start compiling, and I'll still accept submissions (I'll exclude ppl that haven't submit and haven't said a word throughout the project tho, I won't wait for them), hotfixes and updates, the process will cost about another 2 week on my side, so don't be too rushed. Edited February 27 by fai1025 18 Share this post Link to post
fai1025 Posted February 27 (edited) 5 hours ago, Beubeu said: Also i have to ask A cyberdemon in map04 is too much yes or no ? if done like the cyberdemon in the first map of Ancient Aliens (as a pressure, and the map will kill it for you) then yes 1 Share this post Link to post
Gothic Posted February 28 Ok, now I finished my map: Spoiler Map 22 Name: The Sinking Lands Music: "Tides of War" by Jeremy Doyle, from Requiem DMIUM2_E5_MAP22_RC1.zip Difficulty settings and co-op support added. DM implemented but not tested. Tested with DSDADoom and GZDoom. Co-op was tested using GZDoom in co-op mode, and everything seems to be working as intended. I hope it works in Odamex as well, but I couldn't figure out how to test it offline. 4 Share this post Link to post
fai1025 Posted February 28 (edited) I think it's cleared to declare the half month extension proposal won the voting, so the deadline will to extend to 17th of March (+2 more day for compromise) On 2/27/2024 at 10:34 AM, fai1025 said: For all the extension requests, don't worry I'll extend the deadline, but I'm still thinking how much. you know what, let's have a vote: react with blue sphere for half of month extension (to 15th of March) mega sphere for a full month extension (to 2nd of April) also deadline is just a line that I'll start compiling, and I'll still accept submissions (I'll exclude ppl that haven't submit and haven't said a word throughout the project tho, I won't wait for them), hotfixes and updates, the process will cost about another 2 week on my side, so don't be too rushed. 8 Share this post Link to post
Logamuffin Posted March 1 (edited) Map 21 Name: Cliffside Village Music: "Suffragette City" by David Bowie (placeholder probably) Download: https://cdn.discordapp.com/attachments/841814524385951788/1216016066841673758/DMIUM2_E5_Map21V1.1.wad?ex=65feda36&is=65ec6536&hm=45207e1adde7c38fbf49e287776117dc5bbc54d14af94d69222e341c97987214& This isn't finished but it's mostly finished. I still need to do lighting, a bit more detailing and fix some minor bugs. Quick screenshot: Spoiler Edited March 9 by Logamuffin 3 Share this post Link to post
NiGHTS108 Posted March 1 Figured I'd give a little status update, I'm still in the game! Began Actually Working on my map 5 Share this post Link to post
Raith138 Posted March 2 On 2/29/2024 at 10:58 PM, Logamuffin said: Map 21 Name: Cliffside Village Music: "Suffragette City" by David Bowie (placeholder probably) Download: https://cdn.discordapp.com/attachments/841814524385951788/1213015853940088922/DMIUM2_E5_Map22V1.wad?ex=65f3f00c&is=65e17b0c&hm=853491cfa6eaccceb9ef5344fa32056e70fd520b29f94ca7539b0b985da62a66& This isn't finished but it's mostly finished. I still need to do lighting, a bit more detailing and fix some minor bugs. Quick screenshot: Hide contents If you fall off the cliff where you get the blue armor you get softlocked. 0 Share this post Link to post
Logamuffin Posted March 3 12 hours ago, Raith138 said: If you fall off the cliff where you get the blue armor you get softlocked. Oh I thought I added impassable linedefs there, I’ll have to fix it in the next version 0 Share this post Link to post
Engired Posted March 5 I'm very sorry for leaving this so late, but I don't have the time to make the map unfortunately. I want to open my slot to somebody else. 1 Share this post Link to post
Gothic Posted March 6 (edited) I'll take that slot too. I'll try to make a shorter map this time. 1 Share this post Link to post
Gothic Posted March 8 (edited) Map 07 Name: The Broken Cannale Music: "TechNoTronic" by Bucket, from TNT2 Spoiler DMIUM2_E2_MAP07_wip1.zip Multiplayer stuff has not been added yet. Difficulty settings have been implemented. Tested with DSDADoom and GZDoom. I also plan to reduce the size of my previous map, I noticed that a normal run can last over 10 minutes. Edited March 8 by Gothic 4 Share this post Link to post
fai1025 Posted March 8 (edited) damn that's fast also just so you know multiplayer/COOP is not required, and I don't guarantee it'll work properly in Release. 1 Share this post Link to post
ABearInThaWoods Posted March 10 Unfortunately I'm going to have to drop out of this project. I've been hit from every angle by life and it's prevented me from getting anything done. Between multiple migraines taking me out for several days, overtime at work, and multiple pet deaths, I've been left too exhausted to even begin mapping. I apologize for not being able to produce something for you. 3 Share this post Link to post
PasokonDeacon Posted March 10 If there's no one queued for it, I'll volunteer to fill the MAP24 slot. I've got some free time this week to crank out something small, even with all the options this res pack offers. 1 Share this post Link to post
DoctorNuriel Posted March 10 6 hours ago, ABearInThaWoods said: Unfortunately I'm going to have to drop out of this project. I've been hit from every angle by life and it's prevented me from getting anything done. Between multiple migraines taking me out for several days, overtime at work, and multiple pet deaths, I've been left too exhausted to even begin mapping. I apologize for not being able to produce something for you. Hope things will be on the upswing for you again soon! 1 Share this post Link to post
PasokonDeacon Posted March 11 On 3/7/2024 at 6:24 PM, Gothic said: Map 07 Name: The Broken Cannale I also plan to reduce the size of my previous map, I noticed that a normal run can last over 10 minutes. Having just played through all of the released maps so far, this one definitely took me the longest. Without secret hunting, I ended at a nominal 30 min playthrough (though I'm usually a slow player), not counting reloads. There's definitely ways to speed this one up while retaining the pacing and general challenge level, though I recommend adding one or two more green armors for UV, at least for the YK lock-in. 0 Share this post Link to post
MoiraHeart Posted March 11 On 2/14/2024 at 11:07 PM, MoiraHeart said: MAP NAME: Caco Gardens (E5MAPSECRET) MIDI: Stuart Rynn - d_assaul.mid (Not sure of the actual name; I got it from Jimmy's Jukebox) DESCRIPTION: By sheer accident, you stumble upon a hidden, lost place. The implication of an ancient civilization adopting Cacos as pets is too scary to think about; so gear up, visit the three Caco gardens and get out of there. The map is still in beta, some future changes are planned, like including co-op spawns and tweaking difficulty. Just thought I'd bump the thread with a fresh release. DMIUM2_E5_MAPSECRET_BETA1.rar Updated the map to fix a softlock and remove some mean monsters. Consider this my final revision for a while, unless a major problem pops up. Spoiler DMIUM2_E5_MAPSECRET.rar 3 Share this post Link to post
fai1025 Posted March 12 On 2/22/2024 at 2:27 PM, SilverMiner said: Map11 Name: Solidol Music: d_doom from relive.wad by Shams Young V1 https://cdn.discordapp.com/attachments/569199065246728259/1210351456226644008/DMIUM2_E3_MAP11aV1.wad?ex=65ea3ea2&is=65d7c9a2&hm=fece604dc55a60c752175bb39390170cc56e7c4984ea642f98549fc6f6b4793f& sorry just telling you now, but you used too much vanilla tex, like 99% of them, could you use some of the texture in the resource package? otherwise your map will look very out of place 0 Share this post Link to post